Jump to content

Dookie

Members
  • Posts

    420
  • Joined

  • Last visited

  • Days Won

    11

Posts posted by Dookie

  1. Hello, in this 0.5.2 version when people are connecting, during the warmup time, and warmup ends mostly everyone gets kicked for invalid silent guid, and then they have to reconnect on server, heavent seen that in 0.5.1 version...
  2. yes but when i set the both to 0 the teams are locked :( and i have back the message when i set the both to 1

     

    and where can i modyfy the spawn timer for the maps?

     

    i think you should open map, and there in folder maps, open [mapname].script and there you can edit timelimit and spawns...

  3. this is what ive found:

     

     

    192:00 Start of warmup.

    192:00 Cheat logfile open: cheat.log

    192:00 Execing default.cfg mapconfig for 21 players.

    192:00 * Execing commands for player amount between 20 - 64.

    192:00 * Execed total of 22 commands from the config file.

    192:00 Execing industry2.cfg mapconfig for 21 players.

    192:00 * Config file "mapconfigs/industry2.cfg" was not found.

     

    coundt find anything else in etconsole or server console...

  4. i am sure that there isnt g_excludedmaps anywhere but in that default.cfg...but its just not working, sum things are working, for example cortex is votable when there is 17-18 people, purefrag is votable when there is 12 people or under, el kef is votable when there is certain amount of people, only cant remove those standard maps, battery,goldrush,radar and this daybreak,temple and industry arent working...dunno what is the prob...
  5. yes it is in mapconfigs directory in default.cfg...

     

     

    here are all logs...so please look into and see if you cant find anything wrong, cuz i wasnt been able to :/

  6. well sum are disabled, battery and goldrush, but radar is still there :S, +, when there is 20+ people mlbdaybreak,temple and industry are still not on voting list :S it has been 20+ for few maps but they never appeared on vote list, when i do rocn set g_exlucdedmaps always says that industry,temple and daybreak are excluded :S
  7. hey, ever since i started using silent mod i had this in my server.cfg and i still got it:

     

    set g_excludedMaps ":battery:goldrush:radar:"

     

    but since ive updated to silent mod 0.5.2 it doesnt work anymore, cuz all that 3 maps are votable, i think it has something with player counting ive made in default.cfg this:

     

     

    [players 0-9]

    set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:baserace_desert:" //purefrag and el_key are playable

    [players 9-12]

    set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:" //baserace_desert, purefrag and el_key are playable

    [players 13-14]

    set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:purefrag:" ////baserace_desert and el_key are playable

    [players 15-17]

    set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:cortex_who:purefrag:ga_el_kef:" //baserace_desert is playable

    [players 18-19]

    set g_excludedMaps ":industry2:mlb_temple:mlb_daybreak:purefrag:ga_el_kef:" //baserace_desert and cortex_who are playable

    [players 20-*]

    set g_excludedMaps ":purefrag:ga_el_Kef:" //baserace_desert and cortex_who, industry2 ,mlb_temple ,mlb_daybreak are playable

    [/players]

     

    any ideas how to make those 3 maps disabled again? thx

  8. Hello we all heard that this binaries cvar has been realased in silent mod 0.5.2, so now im wondering does anyone have it enabled? Anyone expirienced not being able to join a server because of it but he is a clean player and all that? Not that im having that problem but I just wanna make sure it works how it should :D ty for understanding.
  9. Hello here I am again, some of my people were complaining how they arent able to download files mostly maps, cuz all we got are custom maps and they r being changed every little while, and sum of them have problem that after every entrance to server somehow their download settings goes to 0 which means they got disabled downloading and so, so I was wondering is it possible to add sum lines in default.cfg like we got all this rate cvars time nudge and such which is connected with downloading? Like cl_allowdownloads 1 or however it goes? tyvm
  10. You need to have default setting for the g_excludedMaps that willrestore the value. These are not like forced cvars on the client side, but just like normal server config cvars. Once you set something it will remain until it is set again. Even over server restarts if the cvar is archived type.

     

    Now u lost me again, what r u suggesting me to do?

  11. ok now ive tried with 0-2 when there was 2 players on server and map disapperead from the list nicely, but now Ive put back 0-1 and there is still 2 players on server and did few time's nextmap nd all, but map is not coming back on list, btw ive changed playercounting to 4, any ideas why? thx
  12. hey, what I did now is:

     

    ive addted this to my default.cfg

     

     

    [players 0-1]

    set g_excludedMaps ":purefrag:"

    [/players]

     

    ive got set g_playercounting 5

     

    and there was 2 of us players on server, but still everytime map purefrag is still on the list of votable maps, what am I doing wrong?

  13. Ok thanks for ur answers nd patience, but for a 1st time in long time im totally lost, I still dont understand ANYTHING u trying to tell me :D, so guess im just gonna have to wait on my friend nd see if he can understand what r u sayin here :D, cuz basiclly everything i want is like ive posted before:

     

    ive got sum big nd sum small maps on it, for example purefrag and industry, now I want to set that for example purefrag map can only be voted while there is up to 14 players on server, and map industry became avialable for voting when there is 20+ players on server, how do I make that happend? What g_playercounting number do I use?

     

     

     

     

    I dont wanna anything else :D, but still thanks for ur support.

  14. but sorry man but i dont understand that g_playercounting at all, I read desrciption nd everything but still dont get it..

     

    especially this

     

    Enable filtering. This will add the 2 latest values together and divide them by 2.

     

    basiclly what I want to setup on my server is, ive got sum big nd sum small maps on it, for example purefrag and industry, now I want to set that for example purefrag map can only be voted while there is up to 14 players on server, and map industry became avialable for voting when there is 20+ players on server, how do I make that happend? What g_playercounting number do I use? thanks, sorry for my noob behaviour but its kinda confusing 2 me :D

  15. let me explain this last part a lil bit more, basiclly what I want that when some map ends server recognize current amount of players and during the intermission it calculate's amount of players on server atm and then it shows the maps which are enabled for 20 players or for 10 and so on, so im not sure what g_playerscounting number should I be using, thx
  16. From the documentation:

     

     

    Actually it is good that this came up so that admins can give their opinions for the player count calculation. At the moment, from documentation:

     

     

    If there is something you would,all admins reading this thread, like to add or point out it would be appreciated.

     

     

    Quote

     

    Starting from silEnT version 0.5.2, admins can add settings that executed for specific player amounts. The commands are enclosed in [players low-high] ... [/players] blocks. The low is the lowest amount of players for those settings and high is the maximum amount of players for those settings. For example:

    [players 0-10]

    set team_maxPanzers 0

    [/players]

     

    will disable panzerfaust when player amount is less or equal to 10. The blocks can be placed anywhere in the map config files. If the block is closed with [/players], the following commands do not depend on the player amounts. The player blocks can not be nested. If two player blocks follow each other, the second definition opens a new one and the old one closes. For example:

    [players 0-15]

    set g_excludedMaps ":mlb_temple:"

    [players 16-*]

    set g_excludedMaps ":adlernest:"

    [/players]

     

    will exclude map mlb_temple if the player amount is less or equal to 15 and exclude map adlernest if the player amount is 16 or more. The player amount counting is controlled with g_playerCounting server cvar.

     

    Actually it is good that this came up so that admins can give their opinions for the player count calculation. At the moment, from documentation:

     

    Quote

     

    g_playerCounting

    Description

    This cvar controls how the player amount is calculated for the mapconfigs. The player amounts are calculated from the actual map and from the warmup period. Both of these values are separate. When using filtering and executing mapconfigs at the end of warmup, the value will be the low or high value from the previous map and the low or high value of the warmup. The lowest amount of players means the lowest number of simultaneous connected players during the game or warmup period. The default behaviour is to calculate the highest number of simultaneous connected players.

    Parameters

    Type: bitmask

    1 Using the lowest amount of players instead of the highest which is the default.

    2 Enable filtering. This will add the 2 latest values together and divide them by 2.

    Default: 2

     

    If there is something you would,all admins reading this thread, like to add or point out it would be appreciated.

     

    hey, has this been added officaly to 0.5.2 version?

     

    And if yes, where do I write these lines?

     

    [players 0-15]

    set g_excludedMaps ":mlb_temple:"

    [players 16-*]

    set g_excludedMaps ":adlernest:"

    [/players]

     

    in server.cfg or where? thx man

     

    and what g_playercounting cvar should i be using? since in new docs are like this:

     

    1 Enable filtering. This will add the 2 latest values together and divide them by 2. 2 No player counting during warmup. 4 Count spectators into players. Without this flag, only players in the playing teams are counted. Default: 1 I was thinking that using g_playercounting 6 would fits the best.

×
×
  • Create New...