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Flyingdutchman

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  1. Like
    Flyingdutchman reacted to Dragonji in /minimize for silent   
    You can minimize the game with no problem on ET Legacy.
  2. Like
    Flyingdutchman got a reaction from Ray in Customizing of Loading Screen between Maps   
    Beck,
    We figured this out. It isn't very difficult, it just isn't documented anywhere.
     
    1.Create a .pk3 file - in this case; we'll call it IOW.pk3
     
    2.Within the PK3 create a the folders:
    gfx\loading
     
    3. Within that loading subfolder, place your modified image for the loading screen. It's basically just a 1024x1024 TGA (saved at 24 or 32 bit only). 
    The image file needs to be called:  camp_map.tga
     
    4. Add this PK3 to silent folder on the server.
     
    If that isn't clear enough, you can do this:
     
    /connect etforever.com
     
    If you connect to our server, you will download ~ETF.pk3 which contains the custom loading screen (saved to your silent folder). You can then extract that file and modify the tga within it for IOW. Once done, rename the ~ETF.pk3 to whatever you want, place it in your servers' silent folder, and it should be good to go.
     
    This loading screen change will only be effective on your server: which is good, it's not invasive on the core files of the game. 
     
    Hope this helps: post back if you have any issues.
     
    -FDM
  3. Like
    Flyingdutchman got a reaction from sageone in Nametags for Spectators   
    We have noticed that it makes issue of quick team switching. You must go spec, then join the other team: otherwise you get the message "Shoutcasters may not join a team" - other than that, it is very useful to spectators to know who's who: and makes for better spectating.

    FYI: We're having an event on our server Friday (all day) - come by and say hello.
    More info here:

    http://forum.splatterladder.com/index.php?showtopic=15467&st=0&p=85343&&do=findComment&comment=85343
    -FDM
  4. Like
    Flyingdutchman got a reaction from alex in Nametags for Spectators   
    We have noticed that it makes issue of quick team switching. You must go spec, then join the other team: otherwise you get the message "Shoutcasters may not join a team" - other than that, it is very useful to spectators to know who's who: and makes for better spectating.

    FYI: We're having an event on our server Friday (all day) - come by and say hello.
    More info here:

    http://forum.splatterladder.com/index.php?showtopic=15467&st=0&p=85343&&do=findComment&comment=85343
    -FDM
  5. Like
    Flyingdutchman reacted to alex in Ranks   
    Like suggested in this post, I think ranks should have a cvar to change how they behave.
     
    g_ranks
     
    Options:
    0 (XP, default) 1 (Kill Rating) 2 (Point per minute) 3 (Match to admins)  
    Also, having the possibility to add new cosmetic ranks would be crazy!
  6. Like
    Flyingdutchman got a reaction from sageone in Customizing of Loading Screen between Maps   
    Beck,
    We figured this out. It isn't very difficult, it just isn't documented anywhere.
     
    1.Create a .pk3 file - in this case; we'll call it IOW.pk3
     
    2.Within the PK3 create a the folders:
    gfx\loading
     
    3. Within that loading subfolder, place your modified image for the loading screen. It's basically just a 1024x1024 TGA (saved at 24 or 32 bit only). 
    The image file needs to be called:  camp_map.tga
     
    4. Add this PK3 to silent folder on the server.
     
    If that isn't clear enough, you can do this:
     
    /connect etforever.com
     
    If you connect to our server, you will download ~ETF.pk3 which contains the custom loading screen (saved to your silent folder). You can then extract that file and modify the tga within it for IOW. Once done, rename the ~ETF.pk3 to whatever you want, place it in your servers' silent folder, and it should be good to go.
     
    This loading screen change will only be effective on your server: which is good, it's not invasive on the core files of the game. 
     
    Hope this helps: post back if you have any issues.
     
    -FDM
  7. Like
    Flyingdutchman reacted to alex in Customizing of Loading Screen between Maps   
    Starting from 0.9.0 you have to rename it camp_map_custom.tga
  8. Like
    Flyingdutchman got a reaction from gaoesa in Customizing of Loading Screen between Maps   
    Beck,
    We figured this out. It isn't very difficult, it just isn't documented anywhere.
     
    1.Create a .pk3 file - in this case; we'll call it IOW.pk3
     
    2.Within the PK3 create a the folders:
    gfx\loading
     
    3. Within that loading subfolder, place your modified image for the loading screen. It's basically just a 1024x1024 TGA (saved at 24 or 32 bit only). 
    The image file needs to be called:  camp_map.tga
     
    4. Add this PK3 to silent folder on the server.
     
    If that isn't clear enough, you can do this:
     
    /connect etforever.com
     
    If you connect to our server, you will download ~ETF.pk3 which contains the custom loading screen (saved to your silent folder). You can then extract that file and modify the tga within it for IOW. Once done, rename the ~ETF.pk3 to whatever you want, place it in your servers' silent folder, and it should be good to go.
     
    This loading screen change will only be effective on your server: which is good, it's not invasive on the core files of the game. 
     
    Hope this helps: post back if you have any issues.
     
    -FDM
  9. Like
    Flyingdutchman reacted to BettyBoop in Male/Female Variable Setting   
    it is an old post but yes the idea is great
  10. Like
    Flyingdutchman reacted to gaoesa in Male/Female Variable Setting   
    I don't like the color spam idea. I would rather see the texts that don't relate to the game character have the gender option. Though I don't think there are a lot of such texts. Probably just few obituaries.
  11. Like
    Flyingdutchman reacted to TheSilencerPL in Male/Female Variable Setting   
    What if it was done differently? What if all of the female related chat messages, notifications were preceded with the pink "|" (pipe) and the male ones with the blue one?
     
    |Flyingdutchman sat on his own grenade"
    |Flyingdutchman sat on his own grenade"
     
    so the messages would stay the same, only the pipe would be added in the color reflecting the sex the user set in his config.
  12. Like
    Flyingdutchman reacted to Zelly in Male/Female Variable Setting   
    If we are talking about just obituary here, I do believe it is possible with lua. I am not 100% sure though, I have not done much testing in that section of lua.
  13. Like
    Flyingdutchman reacted to Oxyzium in Male/Female Variable Setting   
    This may be a bit much but if you post the code that makes this possible I think they can check it out and put it into silent mod.

    Its the motivation to code something like this that will be there reason not to but if you provide the code for them then I guess they have a reason to maybe consider it!

    Regards,
  14. Like
    Flyingdutchman reacted to Oxyzium in Male/Female Variable Setting   
    Not much?
    Actually On the coding side you'd have to add alot of If/elses on the client and server side to determine that option!
     
    It isn't a setting that is just sitting there waiting to be used although I agree it would be nice to see that.
     
    Sadly though I wouldn't put it in the major list for silent..
  15. Like
    Flyingdutchman reacted to hellreturn in Male/Female Variable Setting   
    Why discriminate shemales ?  
     
    PS Welcome to forums. 
  16. Like
    Flyingdutchman reacted to ETsneak in Male/Female Variable Setting   
    "Half of all gamers"' surely wasn't directed towards online multiplayer games. They are including those FB games that girls spend hours playing and inviting you to. Yeah, you know what I'm talking about. Either way it's a good idea.
  17. Like
    Flyingdutchman reacted to BECK in Male/Female Variable Setting   
    +1 for this.  
  18. Like
    Flyingdutchman reacted to Ray in Kick + CPR   
    Would be a nice feature IMO to see kick - function (as NQ has) and CPR (reviving) for other classes in silEnT in the near future.
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