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Everything posted by BECK
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Objective captured visual screen indicator
BECK replied to BECK's topic in Added / Completed Features
I know this feature is already in the mod, but I'd like to request a change to it. I love the way it works for seeing that the enemy has an objective, but why not also show on the screen when your own team has objective? Can this be added? I find that I still have to press TAB to see if someone on my team is still carrying objective. It would certainly help me redirect my focus on escorting or moving to a drop location if it was clear that my team was carrying objective. Thanks! -
Fireteams are extremely useful in silEnT. They provide health, location and class information for your team. For any objective-oriented players, like myself, this information is helpful for coordinating a good attack/defense. Now - the feature request - can we add another type of firetream - a user fireteam? what I mean is - nothing annoys me more than when I send a request to join, the person rejects the request. Some say they don't like the extra stuff in their hud. Okay, fine. But now my goal of keeping in touch with my team is now diminished because this person stubbornly refuses to join. I don't care about using it for chat, I just like the information it provides. I'm willing to sacrifice a small portion of my screen to providing information useful to me to play good objective-oriented and coordinated team work. I know the FT system is probably built into the core game, but is there a way we can re-use the information that the fireteam hud item provides, so that I can add whomever I want to my own list of players without them even having to be involved in it? I suppose maybe its different than the fireteam, but could utilize some of the same framework? Does this make sense? I hope you understand what I'm asking for. I guess this is what it boils down to: I want to use the powerful features of the fireteam to automatically add anyone on my team to it without their knowledge or consent. And if fireteam isn't the right mechanism to do it, can we have something new that takes its place? Thanks for your consideration.
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You can experiment with team_maxGrenLaunchers http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#team_maxGrenLaunchers set team_maxGrenLaunchers "10%"Should do exactly what you want. 1 rnader until you have 11 players, then you can have another.
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^^^ what Zelly said Yeah, we run stock for pretty much all settings, and more people complain about riflenade "aces" rather than riflenade not doing enough damage. Its gotta be related to flak, I know I've directly hit people with the thing and sent them flying. We keep flak for level 4 engineers but don't have carry over for other classes.
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I'm pretty sure all game resources are in those files. Certainly clients will need them in their etmain folder.
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I think you're right, there is no MOD_TEAMKILL Or anything like that. The only thing you could probably do, is the messages are like "Kill: 2 3 MOD_THOMPSON ". If you know the player in slot 2 and 3 are on the same team, that's a teamkill (obviously). But it depends on how you are processing your data, as you'd need to track all players and what team they are presently on.
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Also, I believe there is a limit of 32 custom maps. You should probably try and keep to that. I actually run all stock maps too, so in reality we only ever have 26 custom map PK3s in our etmain folder at any one time. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Map_Voting Miscellaneous notes about mapvoting Total maps allowed is 32.
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Aw - gotchya - so you always want those maps in the list regardless of other map voting settings. I see. I've never used that server var, so I'm not sure, perhaps it has a bug when used with standard maps? When I said HTTP mirroring, what I meant was if you are going to host this server for other people, custom map downloads will be abysmally slow from within the game. It is purposefully limited this way, unless you use the HTTP Redirect setting (sv_wwwBaseURL) and have your maps hosted somewhere else. Then you can get even large maps downloaded in seconds rather than minutes. I was looking at your map cycle, and I believe you have one error: set d1 "set g_gametype 6 ; map sw_oasis_b3 ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map sw_goldrush_te ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map radar ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map railgun ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map fueldump ; set nextmap vstr d7" set d7 "set g_gametype 6 ; map baserace ; set nextmap vstr d8" set d8 "set g_gametype 6 ; map 2tanks_171 ; set nextmap vstr d9" set d9 "set g_gametype 6 ; map sp_delivery_te ; set nextmap vstr d10" set d10 "set g_gametype 6 ; map venice_ne4 ; set nextmap vstr d11" vstr d1 That should be: set d10 "set g_gametype 6 ; map venice_ne4 ; set nextmap vstr d1" I doubt this explains the problems you're having, but that is one thing that you might want to fix. Also, have you tried using the !nextmap command as a server admin instead of trying to use referee?
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First, welcome to the forums. This is a great community with a lot of helpful people. What are you attempting to achieve by using g_includedMaps? Well this might not help, but for me I've always put custom maps in the etmain folder, then use the g_excludedMaps server var only for those I don't want to include in map voting (usually only stocks if I have like, goldrush_ga on). Never used the g_includedMaps myself, but I'm wondering why you want to use that setting? In my experience, every map PK3 in the etmain folder (with HTTP mirroring, of course) shows up in the map vote list, along with the standard stocks. If I use g_excludedMaps with the stock names (:battery:goldrush:oasis:), they do not show up in the voting list. It might help others also if you post your server config here. There could be some strange combination of settings that is resulting in what you're seeing regarding the referee and skip map stuff.
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Objective captured visual screen indicator
BECK replied to BECK's topic in Added / Completed Features
A job well done. Finally got updated to 0.8.2 last night and was able to see this enhancement in action. Thanks for adding it! -
Thanks, I'll give it a try.
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Yes, way too busy atm to try and write one myself. Much appreciated!
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Objective captured visual screen indicator
BECK replied to BECK's topic in Added / Completed Features
Yay! Can't wait to see this in action. Thanks! -
Objective captured visual screen indicator
BECK replied to BECK's topic in Added / Completed Features
Okay, yes that sounds about right then. I just hate when a map ends because the other team has obj and I'm guarding the wrong area or something LOL. This might help everyone be aware that they need to shift their focus on a map to either protect objectives or protect drop points. I would LOVE to see this feature in the game Thanks! -
I'm using the super secret setting 16 that allows me to be the only vote that matters. j/k That is not a real setting Honestly, I don't know man LOL. There might have been a flag removed? Either way, its a bitmask and it works regardless. However, if value 16 is ever added again, I suppose I better make sure I like that setting
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I looked in the docs, maybe something like this already exists but I couldn't find it. There are times when sending a PM to a group of people is very useful. On our server, if I want to communicate with my members, I just do "/m iow blah blah blah". That usually works -- UNLESS your members are in alias. It would be nice to be able to do something like: "/ml 4 message to all level 4 and above". So its the ml command. It takes a shrubbot level as the first argument and sends the private message to all players who match that level AND above. That way, I can communicate with my members without worrying to exclude people based on their name at the time. I suppose it is somewhat similar to the /ma command, but we have that exclusively for our admins. But this would be a way for even lower level members to be able to communicate only with their fellow clanmates. Like I said, if something like this already exists, I apologize for posting here, but I couldn't find it. Thanks! Hope you find this a good suggestion and something easy to implement.
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Objective captured visual screen indicator
BECK replied to BECK's topic in Added / Completed Features
So you're saying there is already an indicator on the screen for objective (not the one in TAB menu)? I don't recall seeing this, but maybe a screenshot would help? I like the idea about the colors, but I was thinking more like if I'm playing Axis on Frostbite, and the allies have the documents, everyone on both teams would see the blue indicator on the screen so everyone is aware that allies have the objective. Take a map like Warbell (axis attack), when axis have the book everyone would see a red icon on the screen. To me, this request isn't really about knowing when your own team has objective as much as it is about when the other team has objective. I think it will encourage more team work and awareness of the objectives. But I appreciate that you are interested in this feature and looking for some way to implement it! -
I have a domain, that will be updated indeed. I just don't know how favorite servers are saved in the game, in xfire or whatever other clients people use. I would presume those store things as IPs, but perhaps not. Thanks for the tips. I'll post some update in this thread when we do move and share my experiences.
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Trying to answer my own question here Could this be done by setting the number of slots to 0, then utilizing these server cvars: set sv_fullmsg "Server has moved to xx.xx.xx.xx"or maybe? set sv_fullmsg "ET://host.to.redirect.to:port"
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I'm wondering if anyone has any experience or knows if it is possible in ET/silEnT to put some sort of notification and redirect on the server, so that players can be directed to a new IP address? I seem to remember that being possible, like when someone tries to connect, they get a message telling them the IP has changed and they can click a button to go to the new IP address. Thanks.
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Chatban (vote unmute and !unmute immune kind of mute)
BECK replied to Dzikus's topic in Feature Request
Would need a chatunban I would think. Assign this to higher level admins. There would need to be a way to reverse this. -
Heh, how our memory fails us. Good idea then, good idea now.
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Having hundreds of maps to choose from is overwhelming. I like the settings silEnT has. If you want to keep your server fresh, just change your maps often. We change all 32 maps every Monday so each week there are different maps.
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I certainly appreciate the need for diversity. I have been playing a lot more soldier lately, not just because of this weapon but because I enjoy playing mobile-MG. Its too bad we can't think of some other new feature for a class like covert ops that also doesn't get played often --- oh, maybe poison gas canisters?? I know that chemical weapons were used a lot in WWI, not really much in WWII, but it would be a cool feature for covies to have something extra. Maybe require people to be level 3 medic + level 4 covie or something Anyway, I would defer to yours and the rest of the silEnT staff's judgement on this one, just something my clan I and were discussing on teamspeak the other night. I suppose giving engineer another weapon might give more fuel to the engies vs medics fire