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Everything posted by BECK
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I have no idea what you're talking about Right in the middle of a tense Caen if I recall correctly Yes, I love this idea of color codes better - much easier to catagories them. Leave the standard silEnT ones white and then allow codes in the command block so we could group them as we see fit.
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Aw, the life of an engineer. You could always spawn as covie, spot them then respawn back as engie and do your work.
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okay - I realized that after I posted --- didn't make sense at first until I started looking at which weapons (heavy weapons generally) were doing that. If I may (thanks for all your help here:)) -- what do syringe hits/attempts count for -- poison needles or revives on teammates? or both? Landmine attempts - is that one attempt per landmine put down? Thanks again for all your help!
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Okay, given that I'm finding some weird stuff in this string. Maybe you could explain how shots hit could ever higher than attempts? Here is an example Stat string: 2 0 2228762 4 16 1 0 0 54 143 4 0 2 0 0 0 6 0 2 3 0 0 0 5 4 0 0 0 0 4 0 0 0 1038 1080 136 0 127 1678 1876 436 220 3238 61 223 Breaking apart the string after processing the weapon mask (2228762) yields the following colored sections of the string relating to each weapon: 2 0 2228762 4 16 1 0 0 54 143 4 0 2 0 0 0 6 0 2 3 0 0 0 5 4 0 0 0 0 4 0 0 0 1038 1080 136 0 127 1678 1876 436 220 3238 61 223 Okay - now it all looks great until we get to this: 5 4 0 0 0 - that is telling me 5 hits on 4 shots, 0 kills, 0 deaths and 0 headshots for weapon 131072 (Rifle-grenade). I'd like to think I'm reading and processing this data correctly, because up to this point everything is looking good. I only noticed this when I start calculating accuracy based on shots and hits and was getting numbers greater than 100. Can you give me any explanation of why this could be, or am I just completely reading this stuff wrong (I don't think I am). EDIT: Could this be related to certain types of weapons - based on limited data, I seem to be seeing this phenomenon with: panzer, riflenade, artillary, grenade, air strikes, syringe, mortar, landmines ---- but NOT with primary weapons like mp40, thompson, k43 etc.....could be that the items showing this don't have nearly the attempts and hits as a submachine gun, so this isn't really showing up there. --- wait! Maybe I figured this out --- could it be multi-kills doing this? Fire 1 riflenade, get 2 hits! MAYBE that is it!!!?
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Awesome, there is a lot more information in there than I thought Thanks again!
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THanks, I've got all that stuff from the previous posts. At this point I'm more interested in the ClientUserinfoChangedGUID string But that LUA script might be useful for someone else.
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This has been helpful, I've been able to parse all of this successfully. Now I wonder if you could help with one more set of obscure values --- the ClientUserInfoChangedGUID ---- I'm assuming this holds team information somewhere (\t\ ?) I think I know what some of this is, but maybe you could just save me from guessing? Obviously, I've replaced personal information with {} placeholders. Thanks. 18:37:36 ClientUserinfoChangedGUID: 1 {SILENTGUID} n\{PLAYERNAME}\t\1\c\2\r\10\m\0000000\s\4444444\df\0\dn\\dr\0\w\23\lw\5\sw\3\mu\0\ref\0\uci\225\lc\0\tv\0\sc\0 Specifically, I'd like to be able to determine what team a player is on - I have sorta guessed that the number after \t\ corresponds to the team (1 = axis, 2 = allies, 3 = spec)?
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red and blue is high contrast too, that is hard on the eyes.
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Okay, that makes sense. I can see that in the logs now, thank you.
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Yeah, I sorta just ignored that number, it is always 0 as far as I can see. Round counter, does that just apply to stopwatch or something then? Also - do you know what happens if one person starts the map in slot 7, then disconnects and another person joins into slot 7 to finish the map. Are those stats somehow seperated, or do the first set of stats get dropped and recreated when the next person joins into that slot? Thanks.
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Thanks very much, this is exactly what I was looking for.
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I'd like to be able to analyze and catalog end of map stats from the logs. Problem is, I'm not sure what each of these numbers correspond to and it could take a considerable amount of trial and error to determine what they are for. Can anyone with their hands in the code perhaps define what each of these columns are tied to? Eg. - column 1 is "Thompson" column 2 is "MP-40" etc.... 17:08:21 WeaponStats: 0 0 2589 1 8 1 0 0 40 88 7 0 5 0 1 0 8 0 5 14 1 0 0 3 4 1 0 0 0 1 0 1 0 1168 1247 0 0 119 2400 1300 563 5047 17 142 ......or am I completely missing what this line of information provides? The reason I'm wanting this is to be able to write some utilities that can parse logs and create some player history for people - how their accuracy changes over time, overall k/d and things like that. I suspect that information is all contained in this string which is output for each player slot per map. Ideally, I'd love to see silEnT as an enhancement provide more stats like this in a readable and usable format, but I'm holding off on making that as an offiical enhancement request because I'd like to see if this data is useable or not. I like the kind or rating informatoin that sites like trackbase provide - but I'd like to take it a step further specifically analyzing weapons, headshots and accuracy per map. Thanks!
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I'm sorry, I don't know if I understand what you mean by "etmain-menü"?
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Oh, there is great interest in any silEnT release. Take your time, we'll wait Thanks for all you do.
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I didn't know underwater fights were such a big deal in this game. Which maps are you spending that much time on in the water that you require the need to throw grenades underwater? Are you wanting to be able to prime a nade completely underwater, then throw it onto the land and expect there to not be any disruption in the flight of the grenade? This seems like a no brainer to me. Take a tennis ball, jump into a swimming pool and try and throw that ball out of the water. Good luck. And honestly, I think your tone here is a bit overbearing considering you're trying to get people to make a change that you want :/ Also - are you saying that other mods allow you to do this and silEnT is the only one that doesn't?
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Thanks for that, not as obtrusive as I originally thought. I probably would have voted 'yes' but I guess its not like something people have been really demanding.
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The actual syntax is this (of course changed where relevant): "C:\Program Files\Wolfenstein - Enemy Territory\ET.exe" +connect XX.XX.XX.XX:XXXXX +set password XXXXXXXX Create a new Windows shortcut and place this syntax as the Target. Then you can put it your quick launch or desktop and then easily load ET and connect to your server with private password. Even if this is a bug, this is a useful tip for anyone who has a standard server they mostly play on.
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I never voted because I wanted to see an example of what it would look like
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Ah, so someone else was on slot 1 -- are you sure that person didn't have your private slot password?
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Are you sure he's doing the password correctly? I actually just have a modified windows shortcut that connects to my server with the password as part of the launch command for ET. Otherwise I suppose you are connecting via the /connect syntax in the console - and even then, make sure he's doing the password correctly. Its something like +connect xx.xxx.xxx.xxx +password PaSsWoRd @gaoesa - this may indeed be a bug, but I haven't seen any problems when me and all my admins are loaded into our private slots - seems to work as it always has....we should eliminate human error first
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/players should do it already. Private slots are numbered 0-#privslots. So if someone is on slot 0, they are using a private slot.
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Fantastic work fellas!
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Yes, any .pk3 files you put in your silent folder will be required by the clients. They will have to manually clean up their own folders, you cannot have the server instruct the client to delete a file. This would be bad. So if you change your sound pak every week, a client will need to re-download it. My clan does a versioning system on the file so that there aren't any problems with duplicate file names or anything like that. But this would result in you "polluting" your clients folders with a bunch of pk3s that they don't need. This shouldn't affect them from server to server, but can create an unpredicatable configuration when hosting a local server. Some servers will even modify the loading screens and default ET menus. And this is how modding is done in general - ANY file that is in the pak0.pk3 file or silent pk3 file can be overwritten by your own files, provided they are named the same and in the exact same directory inside your own pk3 file. So if you wanted custom skins or to modify the weapon sounds, you can do this easily in your own pk3 file and put it in your silent folder.
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I'm not suggesting that even now in version 0.5.2 that there aren't hundreds of different cvars that you could tweak to make your server different than others. Tweaking and configuring is key to standing out amongst the crowd, I get that. Not saying every single silEnT server has be exactly the same, just saying that I appreciate that the silEnT management wants to keep some restraint and some character in the mod. Its already an up-hill battle trying to get the pub guys to accept the Ppsh and tripmines But like you said, I could keep my settings the way I have them, who cares what some other server admin does. And you're right about that. I'm not trying to start an argument here, just expressing my opinion and appreciation of the thoughtful consideration for the silEnT management to protect their brand. I can't speak for the original people behind silEnT, but making a Jaymod clone was probably not their intent. Anyway, I'm not going to reply anymore to this thread because I'm really not trying to discourage people from making reasonable enhancement requests. But I'm very passionate about ET if you can't tell, I've been playing this game and running a clan and server for almost 8 years so once I start posting about something its hard to get me to shut-up.
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Oh, one more thing - because I don't want my post to seem like some sort of attack. I can't blame you at all for making a request for change, I've done them myself - I salute you for making a suggestion to make the mod better, I really love reading and pondering suggested improvements to silEnT. Sorry if I have come off as negative or combative, I'm really not trying to flame anyone for making a simple suggestion .