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Posts posted by Dragonji
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Too bad as many servers use g_clientBinaries cvar and as binary hashes are outdated, people cannot access the servers using the newest ET Legacy clients. And that's not the only problem.
It's been 2 years since the last release. Perhaps it's a good idea to open source the mod (except the AC part)?
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VCMI 0.99 released.
Here's the full news:
We're back with new major release!
A lot of work has been done to ensure game stability. A number of "impossible" crash bugs were tracked down and fixed. This opens up chance for better multiplayer support in the future.
RMG has undergone huge improvement, it is now not only closely resembling OH3, but also works much faster. Bonus is about 150 random map templates ported from original game and fan favourites.
Pretty much every aspect has been improved. Pay close attention to spells and cheat codes. Flying spells and artifacts have been restored as well as ability icons in Creature Window. Over 1400 commits were done since previous release 0.98, which means something.
Since 0.98f over 100 bugs have been fixed. Since 0.98 it's difficult to count. For the first time in history more bugs are being fixed than reported
We also have daily builds for Windows up and running.
Installation
We recommend you first make a copy of clean Heroes Complete / Shadow of Death folder. Extract VCMI zip package there.
WoG is not needed. All recommended mods and files can be downloaded via Launcher included in the package.
Changelog:
GENERAL: * New Bonus NO_TERRAIN_PENALTY * Nomads will remove Sand movement penalty from army * Flying and water walking is now supported in pathfinder * New artifacts supported - Angel Wings - Boots of Levitation * Implemented rumors in tavern window * New cheat codes: - vcmiglaurung - gives 5000 crystal dragons into each slot - vcmiungoliant - conceal fog of war for current player * New console commands: - gosolo - AI take control over human players and vice versa - controlai - give control of one or all AIs to player - set hideSystemMessages on/off - supress server messages in chat BATTLES: * Drawbridge mechanics implemented (animation still missing) * Merging of town and visiting hero armies on siege implemented * Hero info tooltip for skills and mana implemented ADVETURE AI: * Fixed AI trying to go through underground rock * Fixed several cases causing AI wandering aimlessly * AI can again pick best artifacts and exchange artifacts between heroes * AI heroes with patrol enabled won't leave patrol area anymore RANDOM MAP GENERATOR: * Changed fractalization algorithm so it can create cycles * Zones will not have straight paths anymore, they are totally random * Generated zones will have different size depending on template setting * Added Thieves Guild random object (1 per zone) * Added Seer Huts with quests that match OH3 * RMG will guarantee at least 100 pairs of Monoliths are available even if there are not enough different defs
Please report any encountered bugs on Mantis bugtrackerAdditionally, VCMI is present in social media and other services:
https://www.facebook.com/VCMIOfficial
https://twitter.com/VCMIOfficial
https://plus.google.com/b/103447120347426041519/103447120347426041519
Other groups:
http://steamcommunity.com/groups/VCMI
http://www.moddb.com/engines/vcmi
There also page in Russian:
Also welcome our latest contributors Dydzio and Chocimier.
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Jaybird decided to release Jaymod 2.2.0 source code to the public.
You can grab it here: https://github.com/budjb/jaymod
- alex and TheSilencerPL
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One more idea: add an option to disable logging custom commands to admin log. The log is a one big mess if there are many fun commands.
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Bumping.
It's a small and easy change but the effect is quite noticeable for an average player.
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http://dev.etlegacy.com/issues/14
If this is the problem, installing newest ET:L instead of etded should help.
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Why is there no information that Lua API has been updated to 5.3? It's critical information for admins that use custom stuff as a lot of current scripts won't work out of the box.
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I dont know much about modding or if this info even is helpful for the silent team but /min was successfully ported into the etjump mod so its possible (from what I can logically see).
It's completely useless as you can with ease minimize the game using Alt+Tab on ET Legacy.
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I run a server for myself and friends and if my friend was an idiot testing hacks well that's his own stupidity but I am not going to disable your features just for 1 friend - unless I absolutely have to. I did not start this thread to start a flaming competition on who has the better opinion on cheaters. And I am not running my server for you guys I'm running it for me so if I see value in a feature there is no need to argue that you don't see the same need - to each's own. We all have our own opinions.
If you're letting one cheater to play with you, I cannot see any problem, just disable the anticheat and allow everyone to play.
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They are written by our team, the thing about them is that they don't have to be loaded if the admin does not need them.
Couldn't you just use Lua instead of adding another parallel API besides it?
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Still 28nm, it cannot compete with Intel.
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Is there any ETA for public release?
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When you start the game, it loads etmain mod by default and silEnT devs obviously cannot change its behaviour.
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Sure I'll migrate after buying a SSHD disk (hybrid SSD)
Don't go for SSHD. Either buy a small SSD and additional HDD, or only a big HDD. SSHD is just a product of smart marketing and does not provide any additional performance gains over HDD.
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It's different than the ones from ETPub Lua docs.
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Could you point me to the line of interest?
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Yeah, I thought someone will paste here a proper table for silEnT modonly difference would be MOD/Weapons table
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Found this for ETPub. Does it also apply to silEnT or it's modified some way (weapon indexes of course)?
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Is it possible to get statistics of kills, deaths, headshots and accuracy of certain players through Lua? I guess that the thing I need is sess.aWeaponStats but I don't know what it returns and the description isn't much helpful either.
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Banning proxies is like a Sisyphean labour. Endless work. I am aware of the fact that everything can be spoofed but the problem did not exist for very long time. There must be ways to improve the protection, make it harder for reverse engineering etc., I don't know. Catching new proxies every single day is a really frustrating job. It's like part time job and you can't react immediately so players keep abandoning this almost dead game.
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What's the progress on silEnT 0.8.3? Does it have improved HW ban feature? I added the whole list of proxies from the 1st post but there's a guy called Arcade that keeps coming back every day and completely ruins the game and make normal players abandoning ET because of frustration.
Jaymod Source Code - Enemy Territory MOD
in Mod and Software Downloads
Posted
File Name: Jaymod Source Code
File Submitter: Dragonji
File Submitted: 29 May 2016
File Category: Mods
This is the source for the last release of Jaymod, which is version 2.2.0.
This source is bound to the original terms from id Software. On top of that, Jaybird is releasing this source under the Apache 2.0 license. Feel free to use this codebase as you please, as long as both licenses are bundled and proper credit is given.
Click here to download this file