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Posts posted by Dragonji
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LuaJIT provides a great impact on performance in comparison with standard Lua: http://luajit.org/performance_x86.html
What do you think of implementing it in place of standard interpreter? -
I'm interested, mind I'd I ask you what would you use this info for?
I'd like to give extra XP bonus for every player of a winning team. Of course, to avoid jumping between teams at last seconds of the map just to get XP I'd like to check how long every player was a member of the team.
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I'd like to ask if there's a way to check how long a player is playing in his current team on the current map?
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Current country flags are low quality, it would be nice to get them updated.
ET:L uses nice flags with a liberal license which allows any use.https://github.com/etlegacy/etlegacy-assets/tree/master/graphics/flags
- alex and hellreturn
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Best is to provide non detected cheat through below link:
http://mygamingtalk.com/forums/index.php?app=contactus&module=contato§ion=form&id=2
Could you add that link to the wiki page?
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After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect:
ET: Legacy engine- an easy to run installer to get you in battle in no time,
- an updated engine with nearly all known security issues and exploits fixed,
- a clean, optimized code,
- a fast, built-in minimizer,
- better performance,
- an admin toolset in Lua, easily extensible (coming soon),
- full changelog available here.
Note, however, that ET: Legacy is not compatible with PunkBuster enabled servers. ET: Legacy clients also cannot connect to servers running the ETPro mod. However, ET: Legacy can be installed alongside the original Wolfenstein: Enemy Territory. There is no need to remove your existing Wolf: ET installation!
Legacy mod
The Legacy mod is the default mod shipped with ET: Legacy. It aims to add many useful features and improvements, while staying close to the original gameplay, as well as being lightweight and fully extensible through Lua scripts. If you want to relive the original and authentic experience of ET, then the Legacy mod is made for you!
Join us!
ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. Anyone is welcome to join our efforts! You’ll find us at www.etlegacy.com, and on the #etlegacy IRC channel on Freenode.
You can download it here.- hellreturn and Zelly
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I see your work is published under GPL license. Basically, your LESM modification cannot be used with silEnT mod because it is against the GNU GPL license as silEnT is closed source program.
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You can't decompile and modify ET dlls, it is forbidden by license.
Here you can find ET source code: https://github.com/id-Software/Enemy-Territory
Readme contains general notes about compiling for different platforms. -
So what is the bug actually?
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function et_ClientConnect(clientNum, firstTime, isBot) -- Querry server to get cvar value et.G_QueryClientCvar(clientNum, "playsound_method") -- Initialize the playsound_method cvar to nil since we do not know the value yet local clientCvarValueTable = {} -- Add client to the cvar table playsoundCvarTable[clientNum] = clientCvarValueTable -- Return nil to indicate that the player was not rejected by this function return nil end
Is playsound_method full cvar name in your example? No cg_ cl_ prefixes?
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I've got a question. How does such entry work:
subnet = 108.62*.*.*
Does it ban all IPs in range of 108.62.*.* - 108.255.*.*?I couldn't find similar example in the wiki.
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How would I go about setting that up?
Nobody's going to answer that. Taboo subject. But with spreading of ETL over the world I think the list will be fakeservers free
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Iron sights will break mechanics of this game IMO.
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This would be a nice addition. Of course there should be some limited range.
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Both zip packages (with Lua and without Lua) are corrupted. Could you reupload your mod please?
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Still better than original one.
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Could you check if it is used elsewhere? Cause if it is used only as goomba sound I don't think it is necessary to make path configurable, only proper documentation would be needed.I have now checked this. The goomba sound is not individually configurable. The sound file is indeed the "sound/world/debris1.wav". Also, the sound has always been the debris.
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But I've extracted this wrong info from server.html in 0.8.2 package ?!?
It means it might be outdated. I personally always check online docs
- hellreturn and clan DIABOLIK
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It is not possible to configure it that way.In the release notes it says only the engie who planted the landmine can trigger it, but for us it still triggers when another team mate engie steps on it, is there a way to fix that ?
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This is not even official description.
Check this carefully:
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_inactivityOptionshttp://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_spectatorInactivity
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Use this instead: http://mygamingtalk.com/wiki/index.php/Silent_Lua#G_globalSound
et.G_globalSound("playermove.wav")
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Bumpy bump.
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Good request, +1.
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If not exist in the mod, should be possible to put it in Feature Request please ?
I requested it over a year ago, it was ignored however. Your only way to add that is by using Lua.
http://mygamingtalk.com/forums/topic/2583-health-regeneration/
Update country flags
in Feature Request
Posted
What do you mean?