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Posts posted by Dragonji
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It's just that so called "fast shooting" in ET is a heresy.
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Added: fast shooting. Use g_weapons flag 16384 to enable it.
April Fool's Day isn't today, right?
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Sol and I. We continue it for own needs.
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Just curious, what's the value of g_inactivityOptions on your server?
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I can't see any reason why one would like to open silEnT's demo in ETPro
Back to the topic...
I don't think so.Is it possible to watch a replay of silent mod in ETpro or convert the replay in anyway? -
Merry Christmas!
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I think it's not possible at the moment, otherwise it'd be documented.Anybody know the answer?
I wrote a similar script but didn't find a way to get client's specific cvar so I just used a work-around, I scan for a specific rate amount (userinfo) and if it matches the one defined for disabled sounds, the server doesn't send playsound request to the client.The main way I want to use it currently is to have some configuration options available to the clients. For example, I am working on a script that plays custom sounds on our server. I would like to give the client the option to disable this functionality if they do not want to hear them. The way I am currently planning on doing this is to allow the clients to set a custom cvar such as playsound_disable, so they can just add the line "set playsound_disable "1"" to their config if they want them disabled on our server. This would be excellent functionality because setting cvars is mostly common knowledge in the ET community, and I would be able to avoid workarounds such as having to make players execute a custom command and recording the preference in some type of data file on the server.Indeed, it'd be great to have a possibility to check client's cvar value so we can create better scripts!
Dzwiek = { [0] = "path/to/sound.wav" [1] = "path/to/sound.wav" -- etc. } client_sounds = { } function et_InitGame(levelTime, randomSeed, restart) sv_maxclients = tonumber(et.trap_Cvar_Get("sv_maxclients")) end function et_ClientBegin(id) CheckRate(id) end function et_ClientDisconnect(id) client_sounds[id] = 0 end function CheckRate(id) local rs = et.Info_ValueForKey(et.trap_GetUserinfo(id), "rate") if rs == "45123" then client_sounds[id] = 0 else client_sounds[id] = 1 end end function et_ConsoleCommand() if et.trap_Argv(0) == "pfsound" then if et.trap_Argc() == 2 then local indeks = tonumber(et.trap_Argv(1)) PlaySound(Dzwiek[indeks]) else sayClients("chat","^1ERROR: Not enough parameters given!") end end end function PlaySound(sound) local odtworz = et.G_SoundIndex(sound) for i=0, sv_maxclients-1 do if client_sounds[i] == 1 then et.G_ClientSound(i, odtworz) end end end
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There was such a script on ETPub forums, but they've reinstalled site's CMS for the third time already so it's gone probably...
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Interesting idea IMHO.if you made a downloadable et.exe that pre installed silent as standard mod, and had the exclude servers with bots option toggled, im sure it could be a huge boost for the et community for new and returning players. -
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http://www.youtube.com/watch?v=M4SQ0W1LSog
http://www.youtube.com/watch?v=AyVUqPVw5Uc
Release date: January 15, 2013
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You can get the newest PB files for ET from here: http://etkey.org/pages/punkbuster/manual-installation.php
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There is no other working anticheat for ET besides PB.
(TZAC supports ETPro 3.2.6 only)
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EA has released its seminal PC first-person shooter Battlefield 1942 for free on its distribution portal Origin.
This is in honour of the series' 10 year anniversary as well as Battlefield 3's premium service acquiring over two million members worldwide since it launched in June. EA noted that Battlefield 3 has been its fastest-selling game in history with 17 million copies copies sold since its release just over a year ago.
When we launched Battlefield 1942 ten years ago, we had lofty ambitions to create a first-person shooter that would push the boundaries of innovation, creativity and design. We evolved the FPS gameplay formula by introducing the world to all-out warfare via land, air and sea, said vice president and general manager of DICE, Karl Magnus Troedsson.
We wanted to thank our fans who have supported us throughout the years by restoring Battlefield 1942 for a digital re-release and give everyone a chance to play the game that started it all.
Since the game has full mod support, here's a great list of mods available for BF1942, courtesy of Redditor Sonic_Dah_Hedgehog:
Do note that you cannot play multiplayer with CD version users and vice versa. Origin version has got completely separated server list.
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http://obrazki.elektroda.pl/5020112100_1351784643.png
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Don't worry about 4 missing sound files when compiling.
http://obrazki.elektroda.pl/8155472700_1351714440.png
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Thank you for your work!
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Just one note, if you want to compile it, you need to install Mod Tools SDK first.
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File Name: OpenWarfare Source Code
File Submitter: Dragon
File Submitted: 28 Oct 2012
File Category: Mods
OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like.
This is the latest source code of the mod, at revision 2483, last update was done on 19 June 2011.
You can compile any parts of the mod by just executing the file makeMod.bat (a menu will guide you through the process).
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Okay, thanks for info!
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From ET:L IRC channel:
17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart 17:08 <IR4T4> which mod is used? 17:09 <Dragonji> silent 17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74 17:10 <Dragonji> IR4T4: okey dokey
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Allowing color codes sounds better indeed, dunno why I didn't think about it while writing the request
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It would be much appriciated if you could separate custom defined shrubbot commands from the original built-in ones. I have around 60 custom fun commands on the server and most of the admins are complaining because they see too many commands and don't exactly know which ones are for fun and which actually are for managing the game. I was thinking about such !help's output structure:
]!help silEnT admin commands available for you: admintest list userlist showbans ...more_commands Custom commands available for you: command1 command2 command3 ...more_commands help: x available commands Type !help [command] for help with a specific command.
- JvIasterMind and hellreturn
- 2
How to use Parameters?
in Support
Posted