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Posts posted by Dragonji
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Would be nice if there was an option to disallow muting w/o specifying a reason/duration for admins on certain levels.
Extending two flags to privileges could be an option, eg.:
6 - Does not need to specify a reason for !kick, !ban or !mute.
(...)
8 - Does not need to specify a duration for !mute or !ban (defaults to PERMANENT). -
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I am aware that silent has a team deathmatch mode but I was wondering about single player DM. Thanks!
This would require making new scripts for every single map. And... Allies player killing another allies player? Sounds weird
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I was thinking about this for some time. If this is ever accepted, it would be the best if one was able to set another regen speeds for assault classes (soldier, engineer, field ops) and sniper class (covert ops).
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The original kspree.lua's code is too damn complicated. It was created for ETPro and needs some changes to work perfectly with silEnT mod.
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Would be great to have a possibility to enable health regeneration for the rest 4 classes. It could be a cvar-controlled like it is already in medic's case but more options would be much appreciated (possibility to set something between 0 and 1 HP per second - 1 HP per 2 seconds + 1 HP per 4 seconds?)
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Replace:I don't know, and I didn't test at all, but you could try replacing the
spree = K_Sprees[35]
with return. In function checkKSprees(id)if killing_sprees[id] > 35 then spree = K_Sprees[35] end
With:if killing_sprees[id] > 35 then return end
In:function checkKSprees(id)
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http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_spreeOptionsCan I disable the default msgs so that the ones customised in .lua can be the only ones showing to all clients?
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http://mygamingtalk.com/forums/topic/2345-lua-api-questions/?p=9528I have a few issues that I would appreciate help solving. Figured I should just post here instead.
1. If I was writing a spec.lua script and I wanted this to become a command called !spec in shrubbot.cfg (which would spectate player as on jaymod), how can I exec the script when the command is executed by the user. E.g
[command]
command = spec
exec = what would go here? something to exec spec.lua
desc = spectates the player
syntax =
levels = 0 1 2 3 4 5
There is a client side command for sprees position, can't tell what command it is exactly as I couldn't find it in the wiki.2. How can I position the killing/death/revive spree announcements at the top of the screen, instead of in the usual console position? Is this a cmd or is the use of lua necessary? Could I use banners instead? e.g
"name is on a killing spree! (5 kills in a row)"
Any help would be welcomed, thanks.
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I don't want to sound rude but firstly, you should improve your English if you want to understand anything written here.
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Change sv_wwwDlDisconnected to 0. If you've got a fast connection, you should also set up a fast download files server so people who connect to your game server can download everything faster than 12 KB/s.Other people cant connect on our server !
sv_wwwBaseURL "" is the command which tells players where additional files (maps, sound packs etc.) can be downloaded faster. If you'd have your own domain it'd look like this:
sv_wwwBaseURL "http://www.example.com/fastdl"
And directories/files structure under your domain would have to look like this:
http://obrazki.elektroda.pl/6628866800_1363534567.png
http://mygamingtalk.com/wiki/index.php/Silent_Soundsdont say killing spree 5 10 rampage and .......
The question is: can you help yourself?can you help ???
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Got a question. In the Lua docs, the description of G_shrubbot_permission says:
What is ent? Slot number?Tells if the given player entity has the given shrubbot flag set.
(...)
- ent is the player entity that is checked
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But what exactly is your problem?
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I've been noticing a player who uses some weird client binary. The log about him says only:
2013-03-17 01:13:38 ACM: Player <his_nickname> silEnT GUID (<full_silent_guid>) unknown client binary ()
As you can see, the last brackets are missing binary hash. What does it mean?
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Sure, but I think that shorter time would be better - 12o (which is 1 year).
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Make sure there are no other cfgs that might overwrite your settings.
set g_XPSaveMaxAge_xp "1825"
(...)
set g_XPSaveMaxAge "60o"
(...)
set g_dbUserMaxAge "1825d"I'd suggest to use a fixed value for all of these 3 cvars. Because at the moment it is 1825 seconds for g_XPSaveMaxAge_xp, 60 months for g_XPSaveMaxAge and 1825 days for g_dbUserMaxAge.
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Enable Friendly Fire.
In this case since the friendly fire is disabled and he was disguised the whole time, there are no hitsounds played to protect his disguise. If he would have dropped the disguise the hitsounds would have been played normally.
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Today is the day when SGW2 is officially released! I haven't played it yet but I heard graphics don't look as good as in the latest Crysis (same engine)... I hope this will change with time as City Interactive announced they're gonna add full DX11 support later. At the moment SGW2 supports only DX9.0c and DX10.
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AFAIK it is an engine bug so you would need to ask Paul for example to fix it in his ET 3.00.
http://mygamingtalk.com/forums/topic/1914-invalid-guid-bug/?p=7806 -
A movie as it cannot be seen on a demo:
http://www69.zippyshare.com/v/11130802/file.html
That's what I mean by warps during jumping. I'm pretty sure I was lag-free (ping around 80) while recording this but on the next week I'll do more tests with more mods (silEnT, ETPub, NQ, Jaymod) and record it once again with lagometer enabled.
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After huge number of games I can tell that I've got problems with jumping (which is warping during strafing) mainly at the evenings when my ping becomes unstable (90-100 compared to 80 at another time of day). This isn't related to numer of players on the server as I had same warps even on an empty server (client - cg_optimizePrediction 1, server - g_antiwarp 1). I don't know if it has something to do with the mod but I remember I used to play without any problems on Jaymod even when my ping was unstable. Anyway, I'm gonna check this out on a few major mods to see if there are any differences when my connection goes bad.
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If you're not in the closed beta and have wanted to try Grinding Gear Games' free-to-play dark fantasy loot game Path of Exile you'll soon have a chance to. The open beta testing period will begin on January 23, 2013. Yes, tomorrow!
Before the open beta's launch, the final character wipe will take place. If you're interested in checking the game out before January 23, you can still sign up on Path of Exile's website, and Grinding Gear will also be sending out additional closed beta keys for current beta players to distribute.
What is Path of Exile?
Path of Exile is an online Action RPG set in the dark fantasy world of Wraeclast. We're a small independent team of hardcore gamers based in New Zealand and have created Path of Exile as the game that we'd want to play ourselves. It is designed around a strong barter-based online item economy, deep character customisation, competitive PvP and ladder races. The game is completely free and will never be "pay to win".Source: IGN.com | Path of Exile
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Happened to me on SW Siwa Oasis TE map while g_classWeapons was set to 3. Right after players reported it I changed the value and the problem has gone.I tried reproducing it with g_classWeapons set to 1, but didn't succeed.
Yes, it was the same message.Do you get disconnected with the following error?ERROR: Class weapon 0 disabled
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I don't know if it was supposed to work like this but you are being kicked from the server if you click on Axis or Allies team in limbo menu if you didn't set flags 16 and 32 to g_classWeapons so players are able to join only by class selector or they own scripts.
!mute tweaks
in Added / Completed Features
Posted
That was fast, TY!