twiti
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Everything posted by twiti
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corr: fueldump jumps were done in tjmod, anyway the physics problem is still on silent mod g_fixedphysics differs from etpro b_fixedphysics
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edit: i used all the above cfg tricks for tj silent/nitmod/pub/jaymod are no good with fixedphysics on (especially silent and nitmod),except etpro. the best tj mods are etpro ofc (oldschool) and tjmod in other words my etpro jumps (what i jumped in etpro)are too easy in silent with fixedphysics coz the jump is longer idk why check your code dang i love grush (etpro)
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why not just edit your shrubbot.cfg and do !readconfig ingame?
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thx guys Etpro nested configs are perfect (etpro/configs/*.cfg->{cvar+map+checksum stuff}) I wish silent mod devs'd implement something like etpro cfg someday, the mod will just get better ...for those who missed the idea of my post: $mapconfigs/default.cfg is a config loaded via a custom command which changes the default.cfg location via mapconfigs cvar
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silent mod ofc you have to play with g_mapConfigs and g_mapScriptDirectory and custom commands thx to silent mod guys example: i'd like to setup a tj mod via shrubbot: [command] command = tj exec = set lua_modules "nextmap.lua autopromo.lua TJmod.lua adrenaline.lua" ; set g_mapConfigs "tj_cfg"; restart; desc = ^7!^3tj^7 - turn ^3TRICKJUMP MODE ^1on syntax = levels = 11 [command] command = tjoff exec = set lua_modules "nextmap.lua autopromo.lua" ; set g_mapConfigs "mapconfigs"; restart; desc = ^7!^3tjoff^7 - turn ^3TRICKJUMP MODE ^1off syntax = levels = 11 well, do NOT set lua modules via your server.cfg, and you can find the above lua modules searching via google it's just a sample, have fun
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hell man you do know what library they inject into et let us know too? Thanks!
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in other words - why F|A admin(s) can see more than me from the ban info print. please answer this question. i'm just curious.. and i am a server admin running a silent mod server. merry xmas and thank you!
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btw the F|A admins also refer to the used cheat files.. why not make this func public? and also appelants could appeal their bans easier? why not
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not really... punkbuster shows something server admins can refer to - violation number, violation type and/or cheat cvars
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Hi Gaoesa, just a quick question - is it possible to add more ban details to the AC log, like cheat type/files used. "banned for detected game hack" is too laconic isn't it?
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bump
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medic with ppsh is terrible it would be safer to use all weapon pickup via a custom command available to high admins [command]command = allweappickupexec = set g_mode 8desc = pickup all weaponssyntax = levels = .... [command]command = allweappickupoffexec = set g_mode 0desc = turn off (pickup all weapons)syntax = levels = ....
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if flak is on... g_dmgGrenade 450 g_dmgGLauncher 320 to make everybody happy
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1) what Beck said put all map pk3 into etmain; use g_excludedMaps to exclude a map(s) from the vote menu; +configure rotation via mapvotecycle.cfg 2) empty referee maplist - it means the maps are missing in your local (client) etmain folder
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in order to trigger etmain client download you need 1) dummy campaign file in the scripts directory of your etmain menu pk3: example: mydummy.campaign ... { name "Myclanname" shortname "cmpgn_1" description "some descriptiion here" maps "goldrush;oasis;caen4;frostbite;fueldump" mapTC 171 171 type "wolfmp" } 2) reference the above campaign in the server.cfg set g_campaignFile "scripts/mydummy.campaign"
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copy silent/database/*.* to a new server
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you should use default server physics cvars for TJ, otherwise it's a cheat except: g_fixedphysics 1 //jump is a bit longer, no need to cap your fps at 43/76/125 g_fixedphysicsfps 125 if you experience fall damage where it should not happen... most likely g_fixedphysics is 1, zero it out otherwise your jump is wrong
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1) probably g_misc 64 Disable Falling Damage 2) extract mapscript from map pk3 (unzip, extract ./maps/mapname.script) edit game_manager { spawn { ...... wm_set_round_timelimit 15 //15 minutes ...... copy modified mapname.script to your server ./silent/mapscripts directory or ingame: ref timelimit, callvote timelimit
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not really afaik you need map restart to change g_medicchargetime in silent mod. and 12 dren.. just not enough here is 500 medic dren + save/load command silent mod setup 1) --------shrubbot (edit levels) [command] command = tjon exec = set g_medicchargetime 4000 ; set g_skills 7 ; set g_medics 0 ; set lua_modules "TJmod.lua adrenaline.lua" ; omnibot_enable 0; restart desc = ^7!^3tjon^7 - turn ^3TRICKJUMP ^7mode on, execute ^3!tjoff ^7once done jumping syntax = levels = [command] command = tjoff exec = set g_medicchargetime 45000 ; set g_skills 3 ; set g_medics 325 ; set lua_modules "none" ; omnibot_enable 1; restart desc = ^7!^3tjoff^7 - turn ^3TRICKJUMP ^7mode off syntax = levels = 2) copy adrenaline.lua and TJMod.lua to server "silent" directory, replace set lua_modules "none" with your default modules if any --------------------------------- --adrenaline.lua --------------------------------- -- More Adrenaline for Medics 0.1 -- by nano <nano@fooo.org> -- -- This is a small module for trickjump servers. It gives -- medics on spawn a specified amount of adrenaline needles. -- -- To add adrenaline needles you have to use the ammoindex -- 11 (WP_MEDIC_SYRINGE) and not 46 (WP_MEDIC_ADRENALINE) -- since they belong together just like WP_LUGER and WP_MP40 -- (line 1396-1419 in game/bg_misc.c). -- AMOUNT = 500 et.CS_PLAYERS = 689 function et.GetPlayerCS(clientNum, key) local cs = et.trap_GetConfigstring(et.CS_PLAYERS + clientNum) return et.Info_ValueForKey(cs, key) end function et_ClientSpawn(clientNum, revived) if tonumber(et.GetPlayerCS(clientNum, "c")) == 1 then et.gentity_set(clientNum, "ps.ammoclip", 11, AMOUNT) et.gentity_set(clientNum, "ps.ammo", 11, AMOUNT) end end -- end adrenaline.lua --------------------------------- --TJMod.lua --------------------------------- HSP_TJmod_Verison=0.4 pos={} pos1={} pos2={} function et_InitGame(levelTime,randomSeed,restart) et.trap_SendConsoleCommand(et.EXEC_NOW,"sets ^8T^sJmod_verison ^s"..HSP_TJmod_Verison.."") et.trap_SendConsoleCommand(et.EXEC_NOW,"sets ^8T^sJmod_WebSite ^sliteral-party.com/et/mod") end function gotohell() et.gentity_set(et.trap_Argv(1), "health", -200) end function goto() pos[30]=et.gentity_get(et.trap_Argv(2),"origin") et.gentity_set(et.trap_Argv(1), "origin", pos[30]) end function iwant(selfID,targetID) pos[targetID]=et.gentity_get(targetID,"origin") pos[30]=et.gentity_get(selfID,"origin") et.trap_SendServerCommand(targetID, "cp \"^8Y^sour position before moved has been saved, use ^1!goback ^sto restore\"" ) et.gentity_set(targetID, "origin", pos[30]) end function save(targetID) if et.gentity_get(targetID,"sess.sessionTeam")==1 then pos1[targetID]=et.gentity_get(targetID,"origin") et.trap_SendServerCommand(targetID, "cp \"^8S^saved\"" ) end if et.gentity_get(targetID,"sess.sessionTeam")==2 then pos2[targetID]=et.gentity_get(targetID,"origin") et.trap_SendServerCommand(targetID, "cp \"^8S^saved\"" ) end if et.gentity_get(targetID,"sess.sessionTeam")==3 then et.trap_SendServerCommand(targetID,"cp \"^8Y^sou can not ^1/save^S as a spectator.\"") end end function load(targetID) if et.gentity_get(targetID,"sess.sessionTeam")==1 then et.gentity_set(targetID,"origin",pos1[targetID]) et.trap_SendServerCommand( targetID, "cp \"^8L^soaded\"" ) end if et.gentity_get(targetID,"sess.sessionTeam")==2 then et.gentity_set(targetID,"origin",pos2[targetID]) et.trap_SendServerCommand( targetID, "cp \"^8L^soaded\"" ) end if et.gentity_get(targetID,"sess.sessionTeam")==3 then et.trap_SendServerCommand(targetID,"cp \"^8Y^sou can not ^1/load^S as a spectator.\"") end end function block(clientNum) et.trap_SendServerCommand( clientNum, "cp \"^8h^sttp://literal-party.com\n\"" ) return 1 end function et_ConsoleCommand() if et.trap_Argv(0)=="gotohell" then gotohell(et.trap_Argv(1)) return 1 end if et.trap_Argv(0)=="goto" then goto(et.trap_Argv(1),et.trap_Argv(2)) return 1 end if et.trap_Argv(0)=="goback" then et.gentity_set(et.trap_Argv(1), "origin", pos[et.trap_Argv(1)]) return 1 end if et.trap_Argv(0)=="iwant" then iwant(et.trap_Argv(1),et.trap_Argv(2)) return 1 end return 0 end function et_ClientCommand( clientNum, command ) if command=="save" then save(clientNum) return 1 end if command=="load" then load(clientNum) return 1 end if command=="noclip" or command=="god" then block(clientNum) return 1 end return 0 end --end TJMod.lua
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pk3 is just a zip file but its extension should be "pk3"
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get a domain (~$10y)
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could be: 1) invalid mapvotecycle.cfg (invalid d.. order and/or missing d1), should be configured like set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map fueldump ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d1" vstr d1 2) map winner isn't defined in the mapscript for example: ae_sniper_challenge map in this case a)extract mapscript from the map pk3 (unzip it), b)edit winner (axis or allies) in the spawn section spawn { ... // 0 - axis, 1 - allies wm_setwinner 0 ... } c) upload the above mapscript to /silent/mapscripts directory to overwrite the original i hope this is helpful
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http://mygamingtalk.com/forums/topic/2848-ac-screenshots/
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Hi, Not sure whether it's doable or not.. it would be nice to have some AC screenshot system like in punkbuster - /rcon pb_sv_ss (image stored on the server). What do you guys think?