palota
Moderators-
Posts
136 -
Joined
-
Last visited
-
Days Won
82
Content Type
Forums
Profiles
Events
Gallery
Downloads
Articles
Everything posted by palota
-
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
The chosen botToKill is never an engineer because botToKill has goal FLAG, but engineer has goal PLANT. -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
GetReinforceTime() is needed to kill a bot just before respawn, so that the bot is actually not dead. I've already done it and committed it to SVN repository. -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
First of all bots should wait for respawn. You can use function bot.GetReinforceTime() and sleep until 1 second before respawn. Then you should check if the book is at its original location and nobody is carrying it. Then you kill bots that have bot.GetMapGoalName()=="FLAG_book". -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
Which map is it ? Why do you want to kill bots ? -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
foreach(g in Util.GoalTable("FLAGRETURN.*")) { Util.MapDebugPrint("Position " + g.GetPosition()); } -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
It does not count dead players because dead players cannot carry anything. But you can get distance to a dropped object from a FLAGRETURN goal. foreach(g in Util.GoalTable("FLAGRETURN.*")) { d = DistanceBetween(g, Vec3(-1824, 2115, 4)); Util.MapDebugPrint("Distance " + d); } -
ENTFLAG.CARRYINGGOAL
palota replied to vargatom's topic in Omnibot - Development, Discussion & Support
for ( i = 0; i < 64; i += 1 ) { if ( EntityIsValid(i) && GetEntFlags(i, ENTFLAG.CARRYINGGOAL) ){ d = DistanceBetween(i, Vector3(-1824, 2115, 4)); Util.MapDebugPrint("Distance " + d); } } -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
I uploaded new omnibot mod binaries for Windows 32bit to my Google drive. -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
I will increase MAX_MENUS from 64 to 128 in the next Omnibot mod version. -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
The problem is that the file is very long and there are too many menus. Only 35 menus work. Others are ignored. Which version of RTCW do you have ? I use iortcw-1.51c. -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
I tried it, but I can't open menus after Goal Options. -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
It's ok to upload it to the Assembla. Can you create a new RTCW folder in the repository root ? -
waypoint rendering linux
palota replied to FLBlindman's topic in Omnibot - Development, Discussion & Support
32bit version is only required for mods (SilEnT, n!tmod, Jaymod, NoQuarter, ...). But if you want to make waypoints, it is much easier to install 64bit ET:Legacy, because it does not depend on any packages or libraries. The 64bit ET:Legacy works on many 64bit Linux distros. I tested it on Ubuntu and Debian. Your et_powescape waypoints are for old Omni-bot 0.8. You should update Omni-bot to version 0.9. -
It's a bug in the legacy mod since version 2.76. It happens on all maps with multiple MG42s. The same problem is on goldrush map. I created an issue on Github.
-
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
I have just moved commands stuckstart, stucknext, saveplayerpos, saveusepoint, warpanybot, warptogoaloffset, cleargoalflags from et to global_scripts so that they can be used both in ET and RTCW. -
RTCW Waypointing/Goals menu
palota replied to MickyP's topic in Omnibot - Development, Discussion & Support
Hi Those commands were not coded into RTCW mod. I added them to GitHub now. They will be included in the next Omni-bot version. Will you make any waypoints for RTCW ? -
Temporarily disable a specific bot shooting
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
If you need to suspend mortar shooting for a specific goal, you can try to change Map.DontShootMortar to this.MapGoal.DontShootMortar. -
Temporarily disable a specific bot shooting
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
I committed modified goal_mobilemortar.gm to SVN, so it's available to all. -
Temporarily disable a specific bot shooting
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
The command dontshoot is used to disable attacking enemies. It does not work for scripted goals (mortar, grenade, airstrike). You can modify line 72 in file goal_mobilemortar.gm: if (!Map.DontShootMortar) { this.Bot.FireWeapon(); } Then set Map.DontShootMortar in planted/defused/destroyed triggers. -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
Hello Beer, thank you for giving me access to your Github project. I fixed the mg42 so that bots can use them and repair them. -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
Only Beer knows why this is happening. He is the only one who can fix it. I can't do anything because I don't have Pub mod or cU engine. He refused to give them to me. I don't understand why he wants to keep his mods private. s4ndmod is free and open source. Everybody can download it. It works with Omni-bot 0.90, if you update the version number and recompile it from source code. -
Where have you found the waypoints ? Can you add them to the SVN repository ? You can use Server.MinClassCount to add more covert ops to the game.
-
Legacy mod new weapons support
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
I added MP34. Other weapons don't need to be handled in et_weapontables.gm because they have the same ID as original weapons.