palota
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Everything posted by palota
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RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
Why don't you want to use omnibot mod ? Is Pubj better ? Are there any features in Pubj mod which are not in omnibot mod ? -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
Hi, Why do you use Pubj ? Do you know developers of Pubj ? Do they have a web page ? How can I download it ? Where is the source code ? -
I think it's impossible to directly load a .bsp file. But you can easily make .pk3 from it. Create a new maps folder, move .bsp and .script files into the folder, compress the maps folder to ZIP, rename ZIP to PK3, then move PK3 to Return to Castle Wolfenstein/Main.
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Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
Please start a new topic for every bug. Tell us your Linux version, RTCW version, map name. -
Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
It is compatible. Do you have installed the latest Omni-bot version 0.87 ? This is not related to the connection issue. If you have more questions, start a new topic. -
Omni-bot ET View File Omni bot ET files Submitter palota Submitted 03/02/23 Category Mods
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Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
I don't know what changes they did in ETL. There are hundred of bugs and issues in ETL. The comment from ryzyk-krzysiek tells something about g_etbot_interface.cpp. That file is in mods, so only authors of mods can modify it. -
Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
Kicking bots is the worst approach. It's just a workaround. Of course it would be better to fix this bug it in the mods. But many mods like NoQuarter and Jaymod are finished and abandoned. -
Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
We need to test it on some popular public server with enough active players. -
Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
I tried to fix it by kicking connecting bots. But I can't test it because I don't have a dedicated server. You can get the new version from Assembla SVN. It's in file et/scripts/goals/goal_selectweapons.gm. -
Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
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noclip works only if cheats are enabled. To enable cheats, you must start a map with devmap command instead of map command. English is easy to learn. Programming languages are hard to learn. Wildwest beach is similar to mp_beach. I would recommend to look into file mp_beach.gm to find some inspiration. Engineer try to plant a dynamite on the nearest waypoint. If the nearest waypoint is behind the wall, they cannot get to it and fail. You should move the waypoints near the beach wall. You must create a CAPPOINT goal at the mine cart where the gold has to be delivered. Why there is usepath property at the waypoints near the mine cart ? You should never use usepath, it is obsolete. If you remove it, then bots can go downstairs to the gold.
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Hi, I never used OB_DMS. I use keyboard shortcuts for everything. You can bind keys to Omni-bot commands in your server config. bind KP_INS "bot addbot" bind KP_DEL "bot kickall" bind g "bot sag" bind = "set timescale 9" bind - "set timescale 1" bind BACKSPACE "noclip" You can also define your custom commands in file omni-bot/rtcw/scripts/rtcw_autoexec_user.gm Commands["wc"] = function(_params) { ExecCommand("waypoint_addflag crouch"); }; Commands["g"] = function(_params) { ExecCommand("goal_create " + _params[0] + " " + _params[1]); }; Commands["gp"] = function(_params) { arg = _params[0]; if (tableCount(_params) > 1) { arg += " " + _params[1]; } ExecCommand("goal_setproperty " + arg); }; Commands["nav"] = function(_params) { if(_params[0]==null){ ExecCommand("waypoint_clearproperty paththrough"); } else{ ExecCommand("waypoint_setproperty paththrough Navigation_PT:" + _params[0]); } }; Bots need a gm script in order to know what to do. Have you read the wiki ? If you already made some waypoints, please post them here.
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Do you have any waypoints for the winterbase map ?
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Which map is it ? Covert ops can use a door only if there is a waypoints connection with a navigation flag "disguised". They cannot go through a door if there is a navigation flag axis/allies.
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That ruins32.gm script is for old Omni-bot version 0.71. The Map.Switches table does not work since Omni-bot 0.8. and has to be converted to SWITCH goals. The MOVER_tank goal should be removed. But the most critical bug is that all priorities are extremely high. Priorities of normal high level goals should never be greater than 0.9.
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Question about team_WOLF_objective
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
These entities don't have an AABB, but they have a position. GetEntPosition(102) It's not recommended to use entity IDs, because they can depend on mods. It's better to use entity names. GetEntPosition(GetEntityByName("Axis_wobj")) -
You can create new custom BUILD and PLANT goals for Axis and then restrict neutral goals to Allies. But it is too much complicated. I think it would be better to set a goal range instead of role. Range is useful so that bots don't go to the goal if they are too far away from it. Bots get roles only on map load or when they change team (if balancing is enabled) or when some bot disconnects. You can't change roles dynamically.
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Omnibot connecting issue
palota replied to hellreturn's topic in Omnibot - Development, Discussion & Support
It may be a bug in ET:Legacy.