palota
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Everything posted by palota
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Question about GameId number
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
We can't use ent->s.number because Omni-bot runs it its own DLL and does not have access to internal data structures of the game. You can use TraceLine function to get entity ID. -
If there is at least one bot, then OnMapLoad is called immediately before OnBotJoin. If there are no bots, then OnMapLoad is called from BotUpdate. It depends on mod when it sends GAME_CLIENTCONNECTED event and when it calls BotUpdate function. Your gm map script should not depend on specific time when OnMapLoad is called. It can be one time frame earlier in silEnT. The door lever is always moved at the beginning of the game. Your trigger function will be called only if it is registered by OnTrigger. The trigger is missed if OnTrigger is called after the lever has moved. You can fix it by moving line OnTrigger( "rocdoor_lever1_Moving", Map.rocdoor_Moving ) to the end of OnMapLoad and insert sleep(1) before it.
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SVN Assembla requires username and password, but it accepts anything (for example username: a, password: a).
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You can disable/enable the ESCORT goal to immediately change indexes. ETUtil.SetExcludeIndexes( "ESCORT_neotics_tank", RegionsTriggers.ESCORT_TANK_LEFT_OFFSETS ); SetAvailableMapGoals( TEAM.AXIS, false, "ESCORT_neotics_tank"); sleep(0.1); SetAvailableMapGoals( TEAM.AXIS, true, "ESCORT_neotics_tank");
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Reading an entity value using its key
palota replied to Mateos's topic in Omnibot - Development, Discussion & Support
I modified C++ code so that GetEntTeam works for spawns. It's in the mod. On Windows you need to compile qagame_mp_x86.dll from project GameInterfaces\ET\src\game\game_2013.vcxproj. GetEntTeam is used in many map scripts, but it should not break anything because it is used only in region triggers which are triggered for CLASS.ANYPLAYER. -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
How can I download cu mod ? I tried to google it but i couldn't find anything. -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
You can download Omni-bot 0.9 from GitHub. List of changes is in changelog.txt file inside the ZIP. -
RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
What is cU engine ? How can I download it ? Why is it better than S4NDMoD ? -
You have to create some ATTACK or DEFEND goals. Then use function SetAvailableMapGoals to enable or disable these goals.
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I only set omnibot_enable and omnibot_path. Other cvars are default. I have installed iortcw-1.51c. When I compiled s4ndmod, I added RTCW_VERSION_0_83 into the header file code/game/Omnibot/rtcw/RTCW_Config.h. I only tested a dedicated server. I don't know how to build client binaries. There is no makefile in cgame folder.
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set m01 "set g_gametype 5; map mp_assault; set nextmap vstr m02" set m02 "map mp_base; set nextmap vstr m03" set m03 "map mp_beach; set nextmap vstr m04" set m04 "map mp_castle; set nextmap vstr m05" set m05 "map mp_sub; set nextmap vstr m06" set m06 "map mp_village; set nextmap vstr m01" vstr m01
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I installed s4ndmod on Linux and it works. Maybe you have some bad config.
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RtCW -The bots are not used with MG42 guns
palota replied to PuNkReAS's topic in Omnibot - Development, Discussion & Support
I installed S4NDMoD and I can see bots using MG42 guns. -
Hello, This error is not related to bots. It happens during nextmap, so there must be something wrong in your mod. Nobody can help you if you didn't publish your source code. I would recommend to use GitHub.
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Did you read the wiki ? The cappoint must be created by these commands when you are standing at the exit: /bot goal_create cappoint transmitter /bot goal_save I attached gm script which disables PLANT_2transmitter7 goal so that engineers do not drop dynamite near the transmitter. basor2light.gm
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I made waypoints for KT_G-Rush. You can download them from GitHub.
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I tried that map but got errors GeneratePermanentShader - MAX_SHADERS HIT and a lot of textures are missing. It's impossible to steal the tank. I cannot win because I don't know how to get in the bank. It looks like it was converted from the original official goldrush map. You can use goldrush.way from ET and rename it to goldrush_b2.way.