Jump to content

=EMP=Avery13

Members
  • Posts

    201
  • Joined

  • Last visited

  • Days Won

    8

Reputation Activity

  1. Like
    =EMP=Avery13 got a reaction from hellreturn in /cg_damagekick   
    I would have to agree with hellreturn. Ban the cheaters, and you won't have to fight against them.
     
    Not to mention, doesn't that having it enabled make the game a bit more realistic?
  2. Like
    =EMP=Avery13 got a reaction from hellreturn in K/D Ratio   
    I would assume that K/D ratio would just be Kills divided by Deaths...
  3. Like
    =EMP=Avery13 got a reaction from Chuckun in MOD of the year 2011 contest   
    I switched to Jaymod...
     
     
     
     
    JUST KIDDING! Silent is way better lol
  4. Like
    =EMP=Avery13 got a reaction from hellreturn in MOD of the year 2011 contest   
    I voted for Silent
  5. Like
    =EMP=Avery13 reacted to hellreturn in silEnT Fun Day   
    Will try to join
     
    Thanks
  6. Like
    =EMP=Avery13 reacted to TheSilencerPL in silEnT Fun Day   
    I might join for a while, so you can count me in
  7. Like
    =EMP=Avery13 reacted to JvIasterMind in Teammates only spot close landmines   
    I really enjoy having g_skills set to one. I mean, if you can see a landmine, of course you would tell all of your teammates on the battlefield. However, once people have high xp on xp save servers, almost everyone starts to have that ability. This takes away one of the covert ops' greatest abilities, which helps to discourage the teamwork that goes along with needing a covops to help spot landmines.
     
    I think it would be a great option to be able to restrict the ability in g_skills 1 to only allow players to spot mines when they are close (can see the white outline). This also makes sense in the game perspective where normal soldiers are not likely able to detect mines from a distance, whereas maybe a covops with special training might be able to. But, if you notice that there is a mine right next to you, you would definitely tell your teammates. I believe that this restriction would be the best of both worlds and help to bring back the usefulness of the covert ops class.
  8. Like
    =EMP=Avery13 got a reaction from hellreturn in silEnT Fun Day   
    What is it? - A day of connecting to a different server and having fun with the different settings then the normal everyday settings you may be use to.
    When? - Saturday November 12. 4PM EST
    Where? - **DRC**silEnT Fun 87.106.138.234:27960
    Why should I play? - To have fun with other players then the normal everyday people you are use to.
     
    New settings that you will notice:
    Gametype: Map Vote Cycle - At the end of the map, you will get to vote for the map you want to happen next. Most votes gets played.
    Medics:
    -> Poison Needles
    -> Heal with just syringe, instead of the normal "TK to Heal". Now there is no need to TK and then die before you heal them!
    -> Med packs will drop when you die according to how much you could have given out.
    Engineers:
    -> Sudden Death Dynamite. 29 seconds left? Who cares? If you plant, the map will continue until it is defused or blown up.
    -> New PPSH Gun
    Field Ops:
    -> Air strikes can be blocked by any player by standing over it.
    -> Ammo packs will drop when you die according to how much you could have given out.
    Soldiers:
    -> Panzers can be blown in midair by shooting them.
    Coverts:
    -> Don't lose uniform as easy by shooting guns. "Kill the covey! or you are screwed!"
    Other settings:
    -> Smoke/grenade kicking. Player to kick it gets credit it for it after.
    -> Double Jump enabled
    -> Unlimited ammo/health cabinet
    -> Pick up ANY GUN on the ground (haven't tested soldier weapons)
    -> IP/GUID spoof kick
     
    This is for ALL members, regulars, non-regulars, your brother, sister, mom, dad, and grandparents. Invite anyone and everyone! It'll be cool to see everyone there and I hope I see you there!
     
    Official Link to the Event
     
    Let me know if you'd like to come with the link above, or post here! Any support is appreciated! Hellreturn, =F|A= is invited too! I believe you guys are actually on our allies page! I think Sippenhaft knows one of you.
  9. Like
    =EMP=Avery13 got a reaction from Chuckun in /cg_damagekick   
    I would have to agree with hellreturn. Ban the cheaters, and you won't have to fight against them.
     
    Not to mention, doesn't that having it enabled make the game a bit more realistic?
  10. Like
    =EMP=Avery13 reacted to hellreturn in /cg_damagekick   
    cg_damagekick was added in last release in .9.1 or so and I didn't see many admins requesting that on ETPub forums either. It my memory serves right, it was added by Quad IIRC.
     
    More or less we are not aiming towards how many servers in top 50 will use our mod or not but we are aiming towards what we can give best to ET admins to moderate their server nicely and players should enjoy playing ET at the end of the day.
     
    Now as per your reason of combating against cheaters, I would just suggest to ban them rather then allowing them to play on your servers. For that actually we have added new ban features.
     
    Also, I don't recall any other mod having damagekick feature either except ETPub 0.9.1
  11. Like
    =EMP=Avery13 reacted to Dragonji in Killing spree sounds?   
    If the lua is problematic, use the built-in spree/multikill system
     
    Everything in in the docs.
     
    First off, set the right value for g_spreeOptions in your server config:
     

    g_spreeOptions Description Options to control the display of killingsprees. Parameters Type: bitmask 1 Enable killingsprees 2 Enable killingspree ends 4 Enable multikills 8 When set, a top 3 current killing sprees message will be printed every minute, similar to binoc masters, and a map's longest killing spree will be printed every two minutes 16 At the beginning of the intermission the highest spree and the 3 highest sprees which are still active will be shown 32 /kill will end a spree 64 Teamswitching will end a spree 128 Multikill messages will be delayed g_multikillTime milliseconds, to prevent the doublekill -> multikill -> megakill -> etc. flooding 256 Killing bots doesn't count for multikills or killingsprees (Note: they DO count for ending kill/deathsprees) 512 Display the map and overall spree record when entering intmission 1024 Summary: don't enable this flag if you don't have enabled g_spreeOptions flag 512 OR g_XPSave flag 16 or Shrubbot flag t Spree records are automatically saved into XPSave file when a map ends. By enabling this flag, you also store the spreerecord at the points where g_XPSave flag 16 would store XP. When you don't have set XPSave flag 16 and g_spreeOptions flag 512 and not allow users to use !spreerecord you should NOT set this flag as it takes some extra resources. When XPSave flag 16 is set this doesn't matter (it actually takes much less resources then). When only g_spreeOptions flag 512 or shrubbot flag t is set it won't do much harm anyway (your server won't explode) 2048 Enable revivesprees ([revive] blocks) Default: 0
     
    Then make a *.pk3 file with right filenames of sounds:
     

    Announcement Sounds When announcements are enbaled on the server, the server admins may choose to install their own announcement sounds to replace the mod default ones or add missing sounds. Any of the following sounds can be installed by the admins: Killing Spree sound/announces/spree5.wav Rampage sound/announces/spree10.wav Dominating sound/announces/spree15.wav Unstoppable sound/announces/spree20.wav Godlike sound/announces/spree25.wav Wicked Sick sound/announces/spree30.wav Double Kill sound/announces/doublekill.wav Triple Kill sound/announces/triplekill.wav Multi Kill sound/announces/multikill.wav Ultra Kill sound/announces/ultrakill.wav Monster Kill sound/announces/monsterkill.wav First Blood sound/silent/firstblood.wav To replace any of the sounds, create a pk3 file with the mentioned path and sound file name. The replaced sound will be automatically played. The pk3 files are regular zips with only the zip ending changed with pk3.
     
    Last step - upload your package to the silent folder on your server and restart the machine to make sure it will load new settings. Voilà!
     
    EDIT:
     
    File with sounds created by me, you can use it if you want:
    http://dl.dropbox.com/u/19256625/silEnT/%7Espreesounds.pk3
  12. Like
    =EMP=Avery13 got a reaction from Novice in Commands   
    I know this is something that jaymod has had for a long time now, and I don't want it to sound like silent is turning into jaymod, but it helps. Can we get it to when typing in commands, you only have to type in part of the command instead of the whole thing? It took me a few tries before I remembered to type in !putteam all the way out. I was typing !put. And also commands like !listplayers. People are getting confused with !list or just a simple !li.
     
    Is it possible? Do you guys like it, or are you trying to stay away from it?
  13. Like
    =EMP=Avery13 got a reaction from Zer0o0 in silEnT Dev team looking for beta testers   
    Welcome to the team!
  14. Like
    =EMP=Avery13 got a reaction from hellreturn in Commands   
    I know this is something that jaymod has had for a long time now, and I don't want it to sound like silent is turning into jaymod, but it helps. Can we get it to when typing in commands, you only have to type in part of the command instead of the whole thing? It took me a few tries before I remembered to type in !putteam all the way out. I was typing !put. And also commands like !listplayers. People are getting confused with !list or just a simple !li.
     
    Is it possible? Do you guys like it, or are you trying to stay away from it?
  15. Like
    =EMP=Avery13 reacted to TheSilencerPL in Him/Her   
    This is a nice idea. I would also propose to add some special treatment to women at all in the mod There are not so many of them playing the game. So whenever some lady is on the server (she would specify that through the client config cvar) some additional things would happen, like greetings, some courteous statements, greetings maybe. Don't know yet in particular what special things but it could be a nice addition to the mod so that women would get some special treatment. What do you say?
  16. Like
    =EMP=Avery13 reacted to Dragonji in Map rotation syntax and example - Enemy Territory   
    Would be nice to see guide called "How to make popular ET server"
  17. Like
    =EMP=Avery13 reacted to hellreturn in silEnT Dev team looking for beta testers   
    As soon as our internal coding/development/testing is completed I will send PM to the users/admin with server files and client pk3 for testing.
  18. Like
    =EMP=Avery13 got a reaction from hellreturn in **DRC**silEnT Fun   
    EDIT TO:
     
  19. Like
    =EMP=Avery13 reacted to TheSilencerPL in silEnT release 0.3.1   
    Here is the silEnT Enemy Territory mod 0.3.1.
     
    It's the patch release which fixes some issues with the mod:
    Bug fixes. Added: g_votedMuteLength which controls the lengths of the voted mutes. Default is 3 hours. Reworked: The tripmine shaders. Visually still defaults to the old look. Some code cleanup and minor optimizations. Binaries compiled with optimization settings.
    The silEnT mod team.
     
    The download is no longer provided. Please use 0.3.3 instead.
  20. Like
    =EMP=Avery13 reacted to hellreturn in g_tyranny   
    I replied to your PM. g_tyranny is enabled on your server now with same files.
     
    I would suggest to update server to 3.0.1
×
×
  • Create New...