Dookie Posted June 10, 2014 Share Posted June 10, 2014 (edited) Hi, ive seen in wiki that grenade launcher damage is default 250, and we got it on 350 and people still complain it doesnt kill, and its still doing low damage, what u guys using on your servers? Maybe set g_dmgGLauncherRadius 250 is that to low maybe? Thanks Edited June 10, 2014 by Dookie Quote Link to comment Share on other sites More sharing options...
Subscriber JohnDory Posted June 10, 2014 Subscriber Share Posted June 10, 2014 ours is set to "g_dmgGLauncherRadius" is:"250" default:"250"we have some mean engineers who are rather good with it and some of our users ask for less damage.I guess it is just practice. Quote Link to comment Share on other sites More sharing options...
Zelly Posted June 10, 2014 Share Posted June 10, 2014 The problem your probably running into is flak jacket, ( 50% less explosive damage for people who have flak jacket )And most servers let that skill carry over to other classes too not just engineers, I have come to just disable flak jacket altogether as I don't think people should be just launched 50 feet when a grenade hits them directly. To toggle it for every class when level 4 engy is reached look here:http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_skillsand if you want to disable it altogether, which admittedly is a bit extreme:http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#skill_engineer Dragonji, BECK and clan DIABOLIK 3 Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted June 11, 2014 Subscriber Share Posted June 11, 2014 ^^^ what Zelly said Yeah, we run stock for pretty much all settings, and more people complain about riflenade "aces" rather than riflenade not doing enough damage. Its gotta be related to flak, I know I've directly hit people with the thing and sent them flying. We keep flak for level 4 engineers but don't have carry over for other classes. Quote Link to comment Share on other sites More sharing options...
twiti Posted June 11, 2014 Share Posted June 11, 2014 if flak is on...g_dmgGrenade 450g_dmgGLauncher 320 to make everybody happy Quote Link to comment Share on other sites More sharing options...
Dookie Posted June 13, 2014 Author Share Posted June 13, 2014 Thx twity, btw another question bout rifles, is it possible to have lets say 1 rifle per team when its up to 10 players playing, and when there is more then 10 players in teams 2 rifles become's avi? thx Quote Link to comment Share on other sites More sharing options...
Subscriber BECK Posted June 13, 2014 Subscriber Share Posted June 13, 2014 (edited) You can experiment with team_maxGrenLaunchers http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#team_maxGrenLaunchers set team_maxGrenLaunchers "10%"Should do exactly what you want. 1 rnader until you have 11 players, then you can have another. Edited June 13, 2014 by BECK Quote Link to comment Share on other sites More sharing options...
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