Subscriber BettyBoop Posted September 20, 2014 Subscriber Share Posted September 20, 2014 I am sorry if we ask for so much helpslast one did a way to can force hunkmegs example like this one forcecvar snaps "20" ? Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 20, 2014 Management Share Posted September 20, 2014 Forcing com_hunkMegs does not work. The reson is that the game must be started with the value. Changing it afterwards has no effect. Dragonji 1 Quote Link to comment Share on other sites More sharing options...
clan DIABOLIK Posted September 22, 2014 Share Posted September 22, 2014 Forcing com_hunkMegs does not work. The reson is that the game must be started with the value. Changing it afterwards has no effect. OK, no effect in the current game, but the next time the player will connect, he will have the forced 'com_hunkMegs' value. Am I right or no please ? Quote Link to comment Share on other sites More sharing options...
Aciz Posted September 22, 2014 Share Posted September 22, 2014 OK, no effect in the current game, but the next time the player will connect, he will have the forced 'com_hunkMegs' value. Am I right or no please ? If he shuts down ET & and has defined his own hunkMegs value in his own config, it won't work. But if he just reconnects, it will. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 22, 2014 Management Share Posted September 22, 2014 I don't think it would work even in the case if he would start ET directly to silEnT mod. Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 24, 2014 Author Share Posted September 24, 2014 (edited) I have another question, with this latest version of silent how come you have to stand so close to the land mines before you can spot them ? Don't remember it was like that in previous versions of silent, in NQ that we played before you could spot them from a long distance, now you have to stand so close before you can see them. Edited September 24, 2014 by Topcat Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 24, 2014 Management Share Posted September 24, 2014 If you're not a covert ops, you must stand close to the landmines to spot them. Non covert ops players can spot them from the same distance they can see them with trap awareness without binoculars. Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 24, 2014 Author Share Posted September 24, 2014 If you're not a covert ops, you must stand close to the landmines to spot them. Non covert ops players can spot them from the same distance they can see them with trap awareness without binoculars. And there is no way to change this ? I don't remember it being like this in previous versions of silent. Quote Link to comment Share on other sites More sharing options...
Aciz Posted September 24, 2014 Share Posted September 24, 2014 And there is no way to change this ? I don't remember it being like this in previous versions of silent. I think it would be a good thing to have this as a server side setting. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 24, 2014 Management Share Posted September 24, 2014 And there is no way to change this ? I don't remember it being like this in previous versions of silent.There is no way to change this. It has been like that since 0.5.2. You can see the changes from the change log. Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 25, 2014 Author Share Posted September 25, 2014 (edited) I should ask from Mcbeth if there is a problem with silent mod where it exits ET? This happened for us today, no error message or anything, just went straight out to windows destop. Was only 2 guys playing at the time, dunno if it closed ET for them also or just disconnected them. Beth is away from home for 4 days so I told her on skype about it, it happened on map venice, but was only one time, after that it's been running fine. Beth told me that it was not a server crash because the console log had not been restored, so it was a mod problem she said. I asked her maybe it was just a server clitch or something but she said it had to be a mod problem. Edited September 25, 2014 by Topcat Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 25, 2014 Management Share Posted September 25, 2014 Yes. Sounds like a client problem. It crashed all the way to the desktop, which makes it sound like an engine issue. Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 26, 2014 Author Share Posted September 26, 2014 (edited) Yes. Sounds like a client problem. It crashed all the way to the desktop, which makes it sound like an engine issue. I will ask one of the others who was on if it crashed to desktop for him aswell or if it only disconnected him. Edited September 26, 2014 by Topcat Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 28, 2014 Author Share Posted September 28, 2014 (edited) In the release notes it says only the engie who planted the landmine can trigger it, but for us it still triggers when another team mate engie steps on it, is there a way to fix that ? Maybe one of you can change it for us, would be great if you can Edited September 29, 2014 by Topcat Quote Link to comment Share on other sites More sharing options...
Dragonji Posted September 29, 2014 Share Posted September 29, 2014 In the release notes it says only the engie who planted the landmine can trigger it, but for us it still triggers when another team mate engie steps on it, is there a way to fix that ?It is not possible to configure it that way. Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 29, 2014 Management Share Posted September 29, 2014 http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_friendlyFireOpts It says that you must enable flags 32 and 4 together for that effect. Quote Link to comment Share on other sites More sharing options...
Management hellreturn Posted September 29, 2014 Management Share Posted September 29, 2014 Topcat, it would be nice if you can create new topic for each issue/question so when someone else is looking for similar question/answer they can find relevant answer easily rather then going through all posts. This way it would help future admins to. You can create 50 different topics regarding 50 different issue and there is no problem in that. Community and other admins are here to help you. BettyBoop 1 Quote Link to comment Share on other sites More sharing options...
Topcat Posted September 29, 2014 Author Share Posted September 29, 2014 (edited) Topcat, it would be nice if you can create new topic for each issue/question so when someone else is looking for similar question/answer they can find relevant answer easily rather then going through all posts. This way it would help future admins to. You can create 50 different topics regarding 50 different issue and there is no problem in that. Community and other admins are here to help you. Okay will do that About the enable flag 32 + 4 how can she do that ? She is a little lost about this she tells me. Edited September 29, 2014 by Topcat Quote Link to comment Share on other sites More sharing options...
Subscriber BettyBoop Posted September 29, 2014 Subscriber Share Posted September 29, 2014 Okay will do that About the enable flag 32 + 4 how can she do that ? She is a little lost about this she tells me.36 ? instead to set g_friendlyFireOpts 12 Quote Link to comment Share on other sites More sharing options...
Management gaoesa Posted September 29, 2014 Management Share Posted September 29, 2014 You add all the flags you want together into one value. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.