Leaderboard
Popular Content
Showing content with the highest reputation since 03/12/25 in Posts
-
Routes to CAPPOINT must start at FLAG goal position. You have to create ROUTE_kegs goal and set its radius large enough to include both "FLAG_axis_gold1" and "FLAG_axis_gold2".1 point
-
Any dedicated hosting for running a small game server?
doodlegames reacted to Dreamer for a topic
Hello, I’m looking for dedicated hosting for running a small game server for friends. I don’t know much about setup, so I’d like something user-friendly. Is HostingSource AMD server hosting trustworthy? Any recommendations?1 point -
Bots hold JUMP button because there is inwater flag on waypoint UID 110. You have to add a new waypoint between UID 109 and UID 110 (you can use command waypoint_split).1 point
-
Logs are disabled by default since Omni-bot 0.9. To enable logs you have to set cvar omnibot_logsize. Value is maximal file size in KB.1 point
-
Waypoint flag elevator is wrong.1 point
-
Any dedicated hosting for running a small game server?
doodlegames reacted to Fishflower for a topic
Check Reviews and Ratings. Read independent reviews from trusted sources and real users. Avoid hosts with frequent complaints about uptime, speed, or support.1 point -
Goals for both teams are enabled by Util.EnableGoal. Weapon properties are used mainly for heavy weapons like panzerfaust and flamethrower. That's why they have higher priority so that soldiers prefer their specific goals. If you don't like default priorities, you can change them by SetGoalPriority. Command /bot goal_setproperty weapon weapon_name is used to add a weapon to the list of permitted weapons. Command /bot goal_setproperty weapon clear is used to delete all weapons.1 point
-
Any dedicated hosting for running a small game server?
doodlegames reacted to Munterso for a topic
VPS First Month discounts starting at $3- Coupon Code: $3VPSM1ALL (valid till the end of 2025). I truly appreciate the flexibility offered by HostingSource.com web host, allowing me to scale resources whenever my sites grow or require more power.1 point -
Any dedicated hosting for running a small game server?
doodlegames reacted to Lemomania for a topic
Well, Hostingsource.com has been an amazing dynamic server host. Support is quick and extremely helpful. All of my issues and questions were answered within a few minutes at most, and the issues themselves were quickly resolved as well. Their server is also more stable and reliable than the host I had. Top notch support, affordable pricing, and I haven't seen a bit of downtime.1 point -
I think by giving that switch the INFILTRATOR role, auto-given to bots in disguise; see: https://mygamingtalk.com/wiki/Roles1 point
-
I'm not a developer, but is this the file I posted about earlier in another topic? Isn't it possible to make it so that when you get shot, the doctor bot doesn't load your gun first and then give you a shot, but the other way around? This would improve the game experience a lot.1 point
-
Hello, You can see the DepotRoof trigger from Fuel Dump script; players going in limbo do trigger OnExit IIRC, was fixed quite some time ago1 point
-
The bot does not stand exactly at the center of the goal. The distance from the goal to the wall is less than 64, but the distance from the bot to the wall is greater than 64. I fixed the problem now and commited it to the SVN.1 point
-
Priorities of ROUTE goals were ignored. It will be fixed in the next Omni-bot version, or you can build it now from GitHub. The 1944_nordwind map automatically changes spawns just after a player joins the game, so you have to add yield() before ChangeSpawnPoint.1 point
-
TraceLine does not hit anything at the beginning of the game because the construction materials are not there until the path is destroyed. But you can set entity name instead of trace: /bot goal_setproperty entityname axispath1_toi1 point
-
You have to use paththrough navigation. Then in the navigate function you can stop the bot: this.Goto(this.Bot.GetPosition());1 point
-
Engineers don't fire garand grenades when they are going to PLANT goals. Do you need to disable it for BUILD goals too ? Maybe I could add a new optional property to the BUILD goal which would be used for objectives that need a lot of charge. If you want to disable grenades in some narrow corridors, you can create a region trigger and use function ETUtil.DisableRifleNade. Function WeaponTable.SetWeaponAvailability can be used to set weapons for team/class, but it's not possible to set a weapon for a role. If you want to change weapons manually in triggers, you should set Map.DontSelectWeapons=true. That will solve the problem of spawn self killing, but it completely disables weapon selection globally for all bots.1 point
-
The trigger name is not visible
vargatom reacted to TomekKromek for a topic
1 point -
Website Updated
doodlegames reacted to hellreturn for a topic
Hello, I have updated website to current version as old version wasn't supported anymore. While we are fixing some issues, some features might not be available. Thanks for being mygamingtalk user.1 point -
Starting new server - Failed
doodlegames reacted to nkadithya31 for a topic
Hi, I am just installed the SilEnT Mod on my server and it's failing to start I get this out put in the logs. can some one please help me? ET 2.60b linux-i386 May 8 2006 ----- FS_Startup ----- Current search path: /usr/share/games/enemy-territory/silent/silent-0.9.0.pk3 (528 files) /usr/share/games/enemy-territory/silent /usr/share/games/enemy-territory/etmain/pak2.pk3 (22 files) /usr/share/games/enemy-territory/etmain/pak1.pk3 (10 files) /usr/share/games/enemy-territory/etmain/pak0.pk3 (3725 files) /usr/share/games/enemy-territory/etmain/mp_bin.pk3 (6 files) /usr/share/games/enemy-territory/etmain ---------------------- 4291 files in pk3 files execing default.cfg couldn't exec language.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok Bypassing CD checks Found high quality video and fast CPU --- Common Initialization Complete --- Opening IP socket: localhost:27960 Hostname: web-01 IP: 127.0.1.1 stdin is not a tty, tty console mode failed execing objectivecycle.cfg g_gametype will be changed upon restarting. ------ Server Initialization ------ Server: oasis Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current search path: /usr/share/games/enemy-territory/silent/silent-0.9.0.pk3 (528 files) /usr/share/games/enemy-territory/silent /usr/share/games/enemy-territory/etmain/pak2.pk3 (22 files) /usr/share/games/enemy-territory/etmain/pak1.pk3 (10 files) /usr/share/games/enemy-territory/etmain/pak0.pk3 (3725 files) /usr/share/games/enemy-territory/etmain/mp_bin.pk3 (6 files) /usr/share/games/enemy-territory/etmain ---------------------- 8582 files in pk3 files Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so)... Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so) failed: "libstdc++.so.6: cannot open shared object file: No such file or directory" Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so)... Sys_LoadDll(/usr/share/games/enemy-territory/silent/qagame.mp.i386.so) failed: "libstdc++.so.6: cannot open shared object file: No such file or directory" Sys_LoadDll(qagame) failed dlopen() completely! ----- Server Shutdown ----- Resolving etmaster.idsoftware.com etmaster.idsoftware.com resolved to 192.246.40.60:27950 Sending heartbeat to etmaster.idsoftware.com --------------------------- Sys_Error: VM_Create on game failed1 point -
Starting new server - Failed
doodlegames reacted to SadNesS for a topic
I have that setted in my server config and it works: // Omni-bots set omnibot_enable 1 set omnibot_path "" set g_bot_maxXP 8000 set omnibot_flags 2621441 point -
Starting new server - Failed
doodlegames reacted to nkadithya31 for a topic
How do i enable bots here?1 point -
Starting new server - Failed
doodlegames reacted to nkadithya31 for a topic
tried installing this apt-get install lib32stdc++6 And I got it working1 point -
Starting new server - Failed
doodlegames reacted to belstgut for a topic
"libstdc++.so.6: cannot open shared object file: No such file or directory" thats exactly your problem. I think u are missing the 32 bit version of libc and libstdc++1 point