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hellreturn

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Posts posted by hellreturn

  1. we caught 5 cheaters since yesterday back with silent , been a pain all these cheaters on nq recently

     

    and first times I saw that

    2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

    2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

    2014-05-19 04:44:55 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

    2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

    2014-05-19 04:44:56 DoS: Possible DoS attack, rejecting client from 194xxxxx (4 connections already)

     

    It's just someone trying to do fake player DoS on your server. Unless 5 legit players playing from same house on your server.

  2. working hard for our pleasure.. tnx of for that !

     

    Is there any update on the anticheat detection? Been noticing a few undetected cheats on server where its obvious that they cheat.

     

    Please send us undetected cheat using this: 

     

    http://mygamingtalk.com/forums/contactus/

     

    AC always get updated but we have never given any public statement before on what gets updated and will never do so further down the road. We do have some nice features planed down the road.

  3. sorry for opening this old thread Again

     

    just wondering if this still is a nogo?

     

    I have lots of etpub members complaining about it atm, for them its a complete turnoff that they cant have it off.

     

    if it was implemented in silent I would just use a forcecvar to make sure all had it.

     

    Why not implement and thereby make sure etpub is left in the dust to die out?

     

    pretty sure that setting alone is 1 of the mainthing we still see etpub servers.

     

    sorry Again for reopening an old post

     

    Any change on server would result in few players complaining. It's up to the admins what to tell them. 

     

    Upon each ETPub version update on my server from 0.7 to 0.9 players use to whine about hitbox change when ETPUB dev team use to tell there is no change in hitbox. 

     

    My question made years back still stands. Which modes beside ETPUB uses to disable damagekick? 

     

    There was a reason why we removed it on the first hand and we still haven't found reason to add it back.

     

    If you have any specific reason to add it back please feel free to share and we will look into it.

  4.  

    Thanks a lot for helping me, but for sure the problem is here:

     

    wolf@lasmartbox:~$ df -h
    Filesystem            Size  Used Avail Use% Mounted on
    /dev/simfs             64G  3.9G   42G   9% /
    tmpfs                 256M     0  256M   0% /lib/init/rw
    tmpfs                 256M     0  256M   0% /dev/shm
     
    (42G+3.9G = 64G ..... as you can see, space-disk is eaten by an alienware lol)
     
    So I made a new ticket at http://www.pulseheberg.com   :(

     

     

    That one is showing more usage because probably it's a node issue where your VPS is hosted. Probably overselling OpenVZ. I could be also wrong. 

  5.  

    Thanks hellreturn, here is output:

     

    wolf@lasmartbox:~$ dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync

    16384+0 records in
    16384+0 records out
    1073741824 bytes (1.1 GB) copied, 15.7585 s, 68.1 MB/s
     
    Does-it seem normal ?
     
    Concerning the CPU, I want to try the tool in this forum http://www.webhostingtalk.com/showthread.php?s=2be42efe8e3f79996fe00fd7cfbbc469&t=924581 , which can be a database-reference if I use the link in the 1st post. 

     

     

     

    i'll join topic since i have similar problem. Unfortunately in my case removing users database is not an option. 

     

    hd test output

    dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync
    16384+0 records in
    16384+0 records out
    1073741824 bytes (1.1 GB) copied, 17.2295 s, 62.3 MB/s
    

     

    Those values seems fine for SATA 3Gbs devices or VPS/VDS.

     

    I had same issue on one of my windows server and it got auto resolved when I added new hard drives to my server.

     

    Since you guys have linux try ioping also. It would tell you latency of hard drives at the time of map start. Let's try this:

     

    1. Install ioping.

    2. Run ioping and monitor it during map start.

    3. See if you see any increase in latency causing CPU halts. 

    4. Remove the DB and then start the server again.

    5. If no red spikes and no increase in latency spikes of hard drive after removing DB files then it could be HD I/O issue.

     

    For debian just do apt-get install ioping

     

    Example:

    4096 bytes from / (simfs /vz/private/3581): request=1 time=0.1 ms
    4096 bytes from / (simfs /vz/private/3581): request=2 time=0.1 ms
    4096 bytes from / (simfs /vz/private/3581): request=3 time=0.4 ms
    4096 bytes from / (simfs /vz/private/3581): request=4 time=0.4 ms
    4096 bytes from / (simfs /vz/private/3581): request=5 time=0.3 ms
    4096 bytes from / (simfs /vz/private/3581): request=6 time=0.1 ms
    4096 bytes from / (simfs /vz/private/3581): request=7 time=10.8 ms
    4096 bytes from / (simfs /vz/private/3581): request=8 time=6.0 ms
    4096 bytes from / (simfs /vz/private/3581): request=9 time=0.3 ms
    4096 bytes from / (simfs /vz/private/3581): request=10 time=1.6 ms
    4096 bytes from / (simfs /vz/private/3581): request=11 time=0.2 ms
    
    --- / (simfs /vz/private/3581) ioping statistics ---
    11 requests completed in 10530.4 ms, 547 iops, 2.1 mb/s
    min/avg/max/mdev = 0.1/1.8/10.8/3.3 ms
    
    

    During any map start game read all pk3's.. so if that time HD I/O increases then server can handle, then it could give red spikes to players.. Once map is loaded it would be all fine... That was the case with me cos my server hard drive got old.

     

    Diabolic / mp_no can I host your server files for testing purpose and see if you are getting same red spikes or not? Just to make sure it's not environment issue? 

     

    PS I also use munin for monitoring server usage... if any of you are interested here is the link: http://munin-monitoring.org/

  6. Problem solved, by deleting these files in silent/database folder :

    • userdb.db
    • userxdb.db
    • serverstat.cfg
    • mapvoteinfo.cfg

    @JohnDory, thx for your help.

     

    V55

     

    If that fixed the issue then it seems like HD I/O issue on your server. Try this command on u Linux shell and 

    dd if=/dev/zero of=test bs=64k count=16k conv=fdatasync

    And post the output here. It might give an idea if something is wrong with hard drives. 

  7. Size keeps changing has maxmind changes it. Geoip.dat gets updated every month or two or sometimes every quarter.  I just update it on our server every 6 months or so. 

  8. :) Well  I moved 3 months back. And I sent few msgs to you on server.... Guess you did not see em.

     

    PM is disabled so.. waiting to 10k xp..

     

    Great to play on F|A with this ping (I used to play with 300+ when I was in F|A). Now I am enjoying it. Ha ha.

     

    Glad to see you again! Poke me up when you play will join :) It was fun! 

     

    Sorry might have missed it! The gameplay of hardcore server makes me focus on doing obj all the time and I miss the PM's. My bad!

  9. I do play on F|A servers and I had no lag issue. 

     

    But I got few complaints from players, so wanted to check whether there are other incidents.

     

    Thanks for the reply :)

     

    Since when u moved to USA? I thought u where from other country.. :) Good to see u again though! It's been a while.

  10. Will check what's wrong over the weekend.. or tonight cos it's not 5 mins work. At least not for me cos it been ages i made sound pack even for my clan. So I will get u going over the weekend. (No Promises cos real life comes first)

     

    PS: Dedicated server for Perl is over kill. SSD KVM VPS works instead of that :) Just a suggestion.

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