hellreturn
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Everything posted by hellreturn
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Yup, tried all.
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You can probably use your own VSP stats which keeps tracks based on GUID.
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Your server IP ? If possible PM me rcon or FTP access so I can look into it.
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Edited as requested. Base URL is noticeable when someone connects to your server. You might want to edit your FTP permissions and add index.html or something...
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g_dropObj 1 Set it to 1 so players drop/give obj. If you set it to 2 they can drop obj 2 times. For respawn what chuckun said but it should go in server config. g_useraxisrespawntime 10 g_useralliedrespawntime 10 Note: no semi column at the end.
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Here is my typical map voting config: set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map fueldump ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map radar; set nextmap vstr d4" set d4 "set g_gametype 6 ; map goldrush ; set nextmap vstr d1" vstr d1 Your mapvoting cycle will be only used when no one votes. Now when no one votes, we assume they are newbies and have no clue how to play game and at that time it will load default maps which all newbies like. Move below cvars to server config since you are not changing them per map or just use map configs folder for it. g_useraxisrespawntime g_useralliedrespawntime You also don't need this: exec pbmd5.cfg exec pbcvar.cfg Merge both in pbsvuser.cfg and pb settings to pbsv.cfg. Both are executed by default when PB get's enabled. They should actually go in PB folder and not etmain folder where many admins put. pbsv.cfg = PB settings pbsvuser.cfg = Cheat scans Both goes under PB folder.
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Please report in on tracker which cvars are missing on wiki and I will update accordingly.
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Problem patching my silEnT server with 2.55+
hellreturn replied to carnage's topic in General Discussion
mp_bin.pk3 pak1 pak2 deleting above 3 should work -
Implemented Adrenaline Options
hellreturn replied to JvIasterMind's topic in Added / Completed Features
On my server what I did to battle this adren was.. medics can give adren to others to help the team but they can't boost their health at all with it. Medics can heal themselves and their health keeps on generating (unless used cvar to stop it)... so why even they need adrenaline? OR What can be done is.. after certain number of revives and giving health packs to other team mates, they get adrenaline for one map but then again what is stopping them to use that adrenaline just for themselves? OR Other give and take relation: Every 3 revives they get one adrenaline syringe.. Need more? help more. -
With a great feeling of loss, Xreal team have to report a very tragic accident. On 25 October 2011, something happened that non of us could have prepared for. NVidia launched it latest drivers. So no worries, nobodies dead, but the renderer is on its ars! 5th November 2011... forget it, Xreal team is not going to make that! First, it was just a single error on a single system, but now they have discovered its a fundamental problem and have to delay the release. They hope you understand that being bedroom hobbyist, they don't have the power to fix this issue in 2 days. So please, forgive Xreal team for blowing the trumpet before everything was good to go. They want to provide good support and technology from the moment the product is available, and they do not want "the Rage Experience". Click here to view the article
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With a great feeling of loss, Xreal team have to report a very tragic accident. On 25 October 2011, something happened that non of us could have prepared for. NVidia launched it latest drivers. So no worries, nobodies dead, but the renderer is on its ars! 5th November 2011... forget it, Xreal team is not going to make that! First, it was just a single error on a single system, but now they have discovered its a fundamental problem and have to delay the release. They hope you understand that being bedroom hobbyist, they don't have the power to fix this issue in 2 days. So please, forgive Xreal team for blowing the trumpet before everything was good to go. They want to provide good support and technology from the moment the product is available, and they do not want "the Rage Experience".
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We run that many servers also. 60% of time you will hardly see any members on couple of our servers. Also =F|A= is not only ET community. We run servers for ET, COD4, TF2, CS:S, Red Orchestra 2, L4D2, Minecraft and BF3. If you consider 30 members / server then we would need minimum 300 members for ET itself i.e. for 10 ET servers. And with 3 years of time span we have inactive members also.
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Not a Bug [configuration issue] Hitsound Not Working Properly
hellreturn replied to JvIasterMind's topic in Bug Reports
http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_hitsounds 8 Enable warning sound from hitting team mates For Hold your fire, I understand what you mean to say but I think Gao can help you more on that. -
No not at all. It was towards the OP.
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My first question would be what you don't like in "new UI" ? IMO rather then finding ways to go to old version, i would expect new suggestion to make new theme more awesome. Why do Mircosoft releases Windows 7 when Windows XP is working fine? or why even Ubuntu changed their UI when old one was working fine?
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As mentioned in our credits, we started working from 0.9.1 and hence it was in old version. http://mygamingtalk..../Silent_Credits silEnT team has reworked code in many areas, fixed bugs, make it optimized and added new features. We are still optimizing old code in each release while we keep adding new features. Don't get me wrong but argumentation should be based on valid logical reason for adding features. Your reason was to combat against cheaters and many including myself believe cheaters shouldn't be allowed to play on server to begin with. If you come with valid reasons we can surely look into it. Like Microsoft, Apple, Ubuntu, etc we also don't provide support i.e bug fixes, security fixes, crashing fixes, etc for older versions. So if anyone decides to use old version and experiences crashes, lag, security, etc issues they are on their own.
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cg_damagekick was added in last release in .9.1 or so and I didn't see many admins requesting that on ETPub forums either. It my memory serves right, it was added by Quad IIRC. More or less we are not aiming towards how many servers in top 50 will use our mod or not but we are aiming towards what we can give best to ET admins to moderate their server nicely and players should enjoy playing ET at the end of the day. Now as per your reason of combating against cheaters, I would just suggest to ban them rather then allowing them to play on your servers. For that actually we have added new ban features. Also, I don't recall any other mod having damagekick feature either except ETPub 0.9.1
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Not a Bug [configuration issue] Hitsound Not Working Properly
hellreturn replied to JvIasterMind's topic in Bug Reports
Try this: set g_hitsounds "9" -
Played couple of maps today. No lag at all. I was getting straight green and blue in lagometer up to 32 players. Good job team!
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Thank you everyone for helping us in testing! We will let you know for next beta testing phase if and when required. Your support, help and testing is much appreciated. Thanks.
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Fixed. Please try again.
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Try to play the sound using below command over rcon. If you hear the sound, wav file is working and path is correct. Also do you have greeting sound set up on your level 10 ?
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Not a Bug [feature request, implemented] XPsave without PBguid
hellreturn replied to wajdzik's topic in Bug Reports
PM me or Gao, server FTP access and I will look into it. XP saves fine on windows and unix based machines without any single issue. Last week I set up 4 silent mod servers and all are shinning like koh-i-noor -
Try this: set g_campaignFile "scripts/your_campaign_name.campaign"