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hellreturn

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Everything posted by hellreturn

  1. silEnT Mod Dev Update: We have released our next version of silEnT Mod for Enemy Territory. New main features in silEnT 0.4.0 RC1 are: 1. New User Interface with 2 themes. Themes can be switched with "ui_theme" cvar {1,2} 2. Widescreen support. 3. New front end user interface for private message system. 4. 3rd person view for knife throw animations. 5. db improvements. 6. Enhanced Hardware Based Identification system. g_identOptions 16. The server will automatically create a new ban for a player that is circumventing old ban and the client identification catches it. 7. Subnet ban feature to replace pb_sv_banmask. 8. Performance enhancements. 10. Ban numbers are printed in the outputs of !userinfo, !userlist and !usersearch commands, if the player is banned. Miscellaneous added features: * Added: tripmines markers on the command map. * Added: new tripmine wire shaders. * Added: tripmines can be now spotted by coverts to be marked on the command map. * Added: Possibility for server admins to enable Jaymod style double jumping This is controlled with g_misc flag 32. * Added: hint for tripmine placement (hint is displayed when tripmine can be attached to the pointed place) * Added: new cvar: cg_themedCMap {0,1}, which activates/deactivates themed command map frame * Added: New shrubbot flag '#'. Players or levels with this flag are not allowed to call votes. Voting is automatically denied from players without PB GUIDs. Do note, it does not require the punkbuster to be enabled on the server for a player to have a PB GUID. * Added: new private message which allows to select players from the list or just type the name in * Added: Possiblity to mute only global chat sounds with cg_noVoiceChats 2. Also added into the menu. Bug fixes reported on our tracker: Fireteam selction notification Covie Bug - I Think Watermark bug !nextmap & callvote nextmap, don't work with g_gametype 6 knife bug Single Pistol Bug Shoutcaster Missing text for to follow previous player Weapons list appears when throwing knife Limbomenu doesn't show xp until you have joined into a team Join into a team even close limbomenu Throwing Knives Disappear If you are in our beta tester group, you can download the package from our mygamingtalk download section. Go to beta releases and download it from there Please report bugs on our bug tracker. If you have any feature suggestions, please post in our silEnT mod suggestion section. Note: There is no Mac build in RC releases. OS X support will be added in next RC release or in final version depending on how our testing goes. Note 2: You can use sv_cvar command since there will be no Punkbuster support from Evenbalance for ET. Put this in your default.cfg under mapconfig folder. It will make sure that no one abuses cvars when PB is disabled and it will help to new players also to auto fix there rate. You can add more cvar range as your like but below is just example. sv_cvar cg_fov IN 90 120 sv_cvar cl_maxpackets IN 30 100 sv_cvar com_maxfps IN 43 250 sv_cvar rate IN 25000 45000 sv_cvar r_rmse EQ 0 sv_cvar cl_packetdup IN 0 1 sv_cvar cl_timenudge EQ 0 Note 3: Server manual is still under progress but it's on silEnT wiki. If you find anything not present on wiki, please report on tracker and we will get it fixed ASAP. If you are experienced wiki editor, please let us know and we can use your help for updating wiki.
  2. It could have 100 or even 300 or even more... it has nothing to do with silent mod. It's simple Enemy Territory, Quake 3 engine exploit. Since I know your host, I have applied the getstatus DDoS patch on your server.
  3. That's true. No more GUID afaik.
  4. Evenbalance has discontinued there support for below games: Enemy Territory Prey Doom3 Quake Wars Quake 3 Return to Castle Wolfenstein Click here to view the article
  5. Evenbalance has discontinued there support for below games: Enemy Territory Prey Doom3 Quake Wars Quake 3 Return to Castle Wolfenstein This post has been promoted to an article
  6. Evenbalance has discontinued there support for below games: Enemy Territory Prey Doom3 Quake Wars Quake 3 Return to Castle Wolfenstein
  7. Hello, What you are talking about is 'getstatu's exploit. There are no exploits in 0.3.3. getstatus exploit is not mod exploit but ET exploit. What is your server OS? Thanks
  8. There are UI changes so testing by various server admins is better before final release. We will be added new rank on forums called beta testers and server admins who posted here will be moved under that rank. Each admin will probably come up with it's own suggestion so it's better to test RC releases thoroughly.
  9. Probably getstatus DDoS issue. I would suggest to try the gaoesa IPTable chain or schnoog script for stopping those attack.
  10. It's pure luck if you ask me or group effort of clan members and one person calling right choices to attract more players. It's all trial and error.
  11. As soon as our internal coding/development/testing is completed I will send PM to the users/admin with server files and client pk3 for testing.
  12. Name : F|A HARDCORE XPS Protocol : ET 2.55 / 2.6b Gametype : Map-Voting Friendly Fire : On Slots : 28 Server IP : 216.155.146.19:27960 Website: http://fearless-assassins.com/
  13. Noted. I would suggest to post in this topic: http://mygamingtalk.com/forums/topic/794-silent-dev-team-looking-for-beta-testers/ We will send beta/RC build as soon as it is ready for public beta testing for selected admins.
  14. Link's are back so don't forget to add your community/website/clan link here.
  15. Means ? Are you looking for sound files? or the software to do that?
  16. Likes * too. With empty they will complain certain players don't have ping
  17. I use this one: http://audacity.sourceforge.net/
  18. Objective Rotation: set d1 "set g_gametype 2 ; map sw_oasis_b3 ; set nextmap vstr d2" set d2 "set g_gametype 2 ; map mlb_daybreak ; set nextmap vstr d3" set d3 "set g_gametype 2 ; map supplydepot2 ; set nextmap vstr d4" set d4 "set g_gametype 2 ; map mlb_temple; set nextmap vstr d5" set d5 "set g_gametype 2 ; map baserace; set nextmap vstr d6" set d6 "set g_gametype 2 ; map et_mor2_night_final; set nextmap vstr d7" set d7 "set g_gametype 2 ; map venice_ne4; set nextmap vstr d8" set d8 "set g_gametype 2 ; map fueldump; set nextmap vstr d9" set d9 "set g_gametype 2 ; map UJE_00 ; set nextmap vstr d10" set d10 "set g_gametype 2 ; map goldrush ; set nextmap vstr d1" vstr d1 Stopwatch Rotation: // WATCHDOG set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle" // MAP set m1r1 "g_gametype 3; map oasis; set nextmap vstr m1r2" set m1r2 "map_restart 0; set nextmap vstr m2r1" set m2r1 "g_gametype 3; map goldrush; set nextmap vstr m2r2" set m2r2 "map_restart 0; set nextmap vstr m3r1" set m3r1 "g_gametype 3; map radar; set nextmap vstr m3r2" set m3r2 "map_restart 0; set nextmap vstr m4r1" set m4r1 "g_gametype 3; map railgun; set nextmap vstr m4r2" set m4r2 "map_restart 0; set nextmap vstr m5r1" set m5r1 "g_gametype 3; map supplydepot; set nextmap vstr m5r2" set m5r2 "map_restart 0; set nextmap vstr m6r1" set m6r1 "g_gametype 3; map caen; set nextmap vstr m6r2" set m6r2 "map_restart 0; set nextmap vstr m1r1" vstr m1r1 m1r1 and so on are known as a string library, kind of like a name given to a string of commands - tell the game to run the 'name' and it runs the string of commands associated with it. What basically happens here is the engine stores these lines kind of like "m1r1 command means: set g_gametype to 3, load map oasis and set 'nextmap' to run 'm1r2'". The very last line of the rotation is "vstr m1r1", which tells the engine to actually execute the line m1r1, which will startup the map rotation. Hence: g_gametype is set to 3, Oasis is loaded, and once the round of Oasis is finished, it runs "nextmap" which has been set to run m1r2, whereupon the map is restarted the the map cycle continues. Campaign rotation: For a campaign rotation, it is fairly similar up to this point. Here is an example of a roation that runs both of the official campaigns, one after the other: // CAMPAIGN ROTATION - official campaigns // WATCHDOG set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle" // MAP set d1 "campaign cmpgn_northafrica ; set nextcampaign vstr d2" set d2 "campaign cmpgn_centraleurope ; set nextcampaign vstr d1" set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2" vstr d_initial // END CAMPAIGN ROTATION Notice the similarity with the stopwatch rotation - really its almost exactly the same. The important things to notice is that: g_gametype is 4, and the campaign mode version of nextmap is "nextcampaign". Secondly, also notice the first campaign being loaded is northafrica, which starts with Oasis, and in the d_initial line the map there (which is first loaded) is also Oasis.
  19. We have updated our Forum, Gallery, Calendar, Download and Bug Tracker to provide new features. If you find any bugs or missing things, please report it on tracker so we can fix it asap. We will keep adding new features during this week. Any new suggestions are more then welcome. We will be soon adding new skins. If you find any bugs, please report here. Thank you.
  20. Updating forums. Please be patient. - Thank you.
    1. Show previous comments  3 more
    2. hellreturn

      hellreturn

      if u still get it, please PM me screenshot.. :)
    3. TheSilencerPL

      TheSilencerPL

      I can't see it anymore :) that's why I was curious, whether you tried something and removed it.
    4. hellreturn

      hellreturn

      tbh dunno i never noticed it.. may be u caught during i was upgrading? hrm dunno
  21. Thank you for the report! We will look into it.
  22. File Name: Supplydepot2 File Submitter: hellreturn File Submitted: 11 Aug 2011 File Category: Map Scripts Fixes spawn bug, gold bug, grenade/mortar over roof into stairwell exploit, disables troublesome music speakers and offers new satchel/crane control exploit fix. Fixes wm_endround waitstate. Click here to download this file
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