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clan DIABOLIK

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Everything posted by clan DIABOLIK

  1. Thanks in advance to you, and nothing about g_inactivity ?
  2. Hi silEnT team ! I 've set g_spectatorInactivity to 900, and the in-game warning talks me about 450 seconds when I connect. I use 0.5.2 not patched I did not calculate if g_inactivity is respected, but it is set to 120. Maybe a bug ? Bye and GG
  3. yes deleting/re-uploading is boring, but just change the extension, for the server will not load them: example venice.pk3 => venice.pkNO
  4. One idea: remove ALL maps form your server, and run it for few days only with 6 original maps, and see if bug has gone ?
  5. Not 100%sure, but I think you must STOP server before deleting serverstat.cfg, then re-start server.
  6. Hi silEnT team ! What about suprressing of the 3 ??? when you look at the masterlist of PLAY ONLINE ? I don't know if it is possible in the mod, but should be cool (as beginners think the server has a problem, and prefer to see "obj", "LMS" etc .. even if they don't knwo what is it LOL) Thanks and good vacancys @all [DIABOLIK]$mart
  7. Thanks guys, in the same time I lower at 10
  8. Thanks for the information. Please, on which website/forum can we read infos about the ET 3.0 engine ? V55
  9. only fix is to lower g_intermissionTime lol
  10. Good news, but where is the changelog please ?
  11. Thanks Dragon, you have opened my eyes: I read again the doc, and it never talks about an "anti-join" system, but a fine-grained system to calculate players skills, and notifying in-game when game is unfair. I must stop beer
  12. Hello I'd like to prevent skilled player to join the team where already players are skilled. So I use : I also have: But I am wrong somewhere, as anyone can join any team ... PS: I use 0.5.2 not patched. Thanks in advance silEnT team !
  13. Hello What about adding the new res of today screens in OPTIONS-SYSTEM ? Like 1920x1080, and others ? When beginners players test the game, they will be less frustrated if graphical fits to their LCD native res ? (dealing with r_mode=-1 etc ... is too complicated for a new player) Bye all
  14. Maybe a stupid question, but I am used to xD Just to avoid for new players to download 2 files: the "bugged" 0.5.2 of 3.5MB and the patch of 2.4MB, is it possible to simply re-download the new 0.5.2 pk3 and replace it on the server ? I ask this question because I'm afraid that my old players, having already the same file-name, maybe will not download the new one (I run sv_pure=1) ? And please, what is the consequence of FS_HandleForFile error: client crash ? server crash ? or else ? Thanks, and GG silEnT !
  15. Maybe a stupid question, but I am used to xD Just to avoid for new players to download 2 files: the "bugged" 0.5.2 of 3.5MB and the patch of 2.4MB, is it possible to simply re-download the new 0.5.2 pk3 and replace it on the server ? I ask this question because I'm afraid that my old players, having already the same file-name, maybe will not download the new one (I run sv_pure=1) ? And please, what is the consequence of FS_HandleForFile error: client crash ? server crash ? or else ? Thanks, and GG silEnT !
  16. Thanks phantasm for support, I'll try and will update this post for result Bye, [DIABOLIK]$mart
  17. OK, thanks a lot - I will be in 0.5.2 community sooooool V55
  18. OK thanks, so : - I just backup the "database" folder for security - I upload new pk3 - start server Is it right ? No more configuration step (ie deprecated CVAR in server.cfg, etc ..?) Thanks for your advices [DIABOLIK]$mart
  19. Hello - what about update from 0.5.0 to 0.5.2 directly ??? (I've never migrate to 0.5.1 because 50% of my players don't have PB GUID, and wanted to keep their data safe)
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