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TheSilencerPL

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Everything posted by TheSilencerPL

  1. Well, anon blocks can be both, actually. For example thread stacks can be anon blocks. But let's not argue about it, as we cannot formulate any conclusions based on 2 samples only, in my opinion.
  2. anon is probably a stack memory, so I guess we may not care about it so much. We would need more samples, as I said, to be certain about the results.
  3. Possible small leak in qagame.so? This is not relevant, we shoud get more samples, for instance from 1h intervals. If the memory would grow constantly we could consider the memory leak.
  4. Thank you in the name of all of us, it's a real pleasure to hear something like that.
  5. I've sent you the 0.3.3 version in the PM.
  6. Yes, you need the mod version from that time, at best exactly the same version. This is due to changes that broke the backward compatibility. I believe you can still find that version somewhere. You can try with some other versions first, however, because I don't remember the exact version number where the incompatibility was introduced. Check here: http://returntocastlewolfenstein.filefront.com/file/;118987
  7. Just one comment, use: !crazygravity on|off
  8. have you been touching "g_maxGameClients" cvar by any chance?
  9. If we added it we would add it only with announcements visible only to the team.
  10. Fixed in the next version. Resolved in defect: http://mygamingtalk.com/forums/tracker/issue-224-osp-fight-sound-not-played-fully/
  11. I will take a closer look at it then.
  12. I guess it's the engine thing, there is only little time space for the "fight sound". If you put anything longer it will be cut in the middle.
  13. Could you post the pk3 file?
  14. Yes, I can't recall we didn't
  15. I recommend 0.82 as with this version you will have omnibot support for tripmines out of the box.
  16. We haven't changed the storing/restoring dmg behavior. This should be the same as etpub. Just checked the sources quickly, the g_dmgPanzer and g_panzerSpeed values are stored upon panzerwar start and restored after it is over. I guess we need to investigate it first before we answer more precisely.
  17. There are strange characters in the pasted content you provided, should it be like that?
  18. silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk....-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team Click here to view the article
  19. silEnT mod version 0.7.2 is out! Download Change log: Version 0.7.2 Added: Lua can access sess.rating, sess.rating_variance, sess.overall_killrating and sess.overall_killvariance with gentity_get function. These values are read only. Fixed: Tapping new weapon while reloading the old weapon, could result changing to a new weapon after reloading but when switching back, the old weapon was empty (http://mygamingtalk.com/forums/tracker/issue-184-reload-bug) Fixed: Class restriction bug introduced in 0.7.0. Fixed: Limbo panel displays the latched class. Always. Introduced in 0.7.1. Fixed: !givexp performs proper skill upgrade for the player. Fixed: panzerwar mode: shooting panzerfaust (in regard to chargebar) and run speed. Fixed: Omni-bots stealing restricted weapons from other players. Download Enjoy! silEnT mod team
  20. Such thing already exists, it's the color of the bolt (http://mygamingtalk.com/forums/tracker/issue-96-field-ops-air-strike/) which was introduced in the 0.4.0 version. In change log it was described as: different power bolt colors for fops to show arty/airstrikes availability.
  21. I think that the thing that it's anonymous people vote for the maps that are, let's call it, "not the main stream" ones. I would like to avoid the hating actions after the voting is finished, so I am against this feature. But let's listen to other voices in the discussion.
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