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BECK

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Everything posted by BECK

  1. Is this a convention thing? I don't know, I didn't write that code. I think the guy who wrote that script was pretty new to LUA at the time.
  2. BECK

    g_excludedMaps

    Aw! I forgot all about that. You're right, I guess that explains it. Yes, I do have a player block in there, and that map is not part of that. I completely forgot about that, thanks for help.
  3. BECK

    g_excludedMaps

    I don't even have that cvar at all, so it should default to "". These are my relevant voting settings: g_mapVoteFlags "21" g_maxMapsVotedFor "32" g_minMapAge "8" g_excludedMaps ":fueldump:" Looking at the docs, I don't see a bit flag for 16 for g_mapVoteFlags, so I'm not sure why we have it at 21 (maybe a setting was removed)? We haven't really touched these settings for a really long time. Anyway, it's not a huge deal, but I wanted to see if anyone else observed this problem. The only other script my server executes is a mapcycle script (for when no one is on the server): set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2" set d2 "set g_gametype 6 ; map battery ; set nextmap vstr d3" set d3 "set g_gametype 6 ; map goldrush ; set nextmap vstr d4" set d4 "set g_gametype 6 ; map radar ; set nextmap vstr d5" set d5 "set g_gametype 6 ; map railgun ; set nextmap vstr d6" set d6 "set g_gametype 6 ; map fueldump ; set nextmap vstr d1" vstr d1
  4. Hi, Can anyone confirm that there may be a problem with g_excludedMaps. It used to work, but I've noticed it doesn't seem to be working for us anymore, perhaps since 0.8.2? This past week we had an alternate version of Fuel Dump up for map voting, and had this in our configs: set g_excludedMaps ":fueldump:" It still shows up in the list of maps to vote for. It is worth noting that fueldump is part of our standard rotation, when no one is on the server. But, I remember this used to work, even though it was part of a rotation. Can anyone confirm this is a problem, or is it something else in our configuration that might in play here. Thanks.
  5. Good suggestion. I'm a novice at best at LUA, but would it be best to call something like this at a given interval (say every minute) or what would you suggest? What would be the LUA to automatically rename someone? Thanks.
  6. Having that huge thing on the screen, I would think it would make it harder to track people and spot things. I know a lot of players who don't even draw the gun on the screen as it is now, but I guess to each their own
  7. OMG, please don't! The aiming feature in ET makes it superior to all the other shooters IMO because it DOESN'T have this!
  8. I searched the WIKI and forums for this, and I know I had asked it at one point but I see that this problem still happens. There is a player on our server that likes to use non-printable non-standard characters in their name (e.g not alphanumerics and punctuation symbols). I don't know how they do it, but they get non-standard ascii codes or something in their name. It really looks funky in the logs and parsing tools. I did find this, for version 0.7.0: Fixed: Only real characters allowed in names. I'd say that is not true, as this weekend (we're running 0.8.2) we had two instances of what I would consider illegal names: 0:55:43 Userinfo: \cg_ident\0000000025AD8511A356\cg_etver\4\cg_c\0.8.2\cg_cmodbuild\win-x86 Apr 24 2014\cg_uinfo\12 0 100\sil_guid\XXXXXGUIDXXXXXX\cl_guid\XXXXXGUIDXXXXX\cl_wwwDownload\1\name\^7\rate\32000\snaps\20\cl_anonymous\0\cl_punkbuster\1\ip\XXXXIPXXXX It might be hard to see, but the name is : ^7 --- just a color? It shows up as nothing in the game and in online trackers, just an empty slot. I thought that you'd get kicked or the game would not allow you to enter an empty name. I was going to paste another example where the guy used extended ascii characters in his name, but you can't see that when I print it here. In notepad it just looks like boxes where the special characters are, but I think you know what I mean. Anyway - it seems that this fix either doesn't work anymore, or I'm unaware of settings that would require people to just use regular characters in their name instead of trying to be special using some sort of name exploit. Any suggestions here?
  9. 1. As far as I know, the hitboxes are what they are. There is no g_hitboxes setting like there was in ETPub. You can do some tweaking here: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_realHead http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_realBody 2. I think you want this: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgGLauncherRadius 3. I think you want this: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgKnife
  10. Aw, see with your changes I learned something I've definitely had to debug those infinite loops before
  11. This is a great idea. I can provide a simple example of a shrubbot command working with LUA - we have a bunch of working scripts that use this method. You can use this if you want. For the purposes of this example, the command is mycommand. It will be executed when the uses enters !mycommand in the console, assuming that player has been assigned level 2 or higher shrubbot level. 1. Create your command in the shrubbot file. Open your shrubbot.cfg file (in silent\database directory) and add the following block: [command] command = mycommand exec = mycommand [i] desc = Does something cool for people over level 2 syntax = levels = 2 3 4 5 2. Create a LUA file in your silent directory on the server. Call it mycommand.lua (or whatever name you want to give it). Begin with the following stub: function et_ConsoleCommand(command) -- if the user types !mycommand in the console if et.trap_Argv(0) == "mycommand" then -- Do your custom processing here return 1 -- Tells silEnT that this method handled this command end return 0 -- Tells silEnT that this file did not handle this command end 3. Update your server config to load the LUA file. Add or modify the following server var (lua_modules): set lua_modules "mycommand.lua" 4. Restart your server. Assuming you are shrubbot level 2 or higher, !mycommand will execute and do cool stuff.
  12. BECK

    Optional Pk3s

    If there ARE downsides, I'd like to know, but we've been doing this for years. Glad you got it working
  13. BECK

    Popups

    Welcome to the mod! I came from an ETPub background as well, so this is the logical next step What do you mean by popups? Do you mean the server messages in the chat area? (maybe a screenshot would help)
  14. 15%- is what you want The "-" (hyphen) just says to round down for fractional calculations. I think that would be required if you truly want them only enabled with 7+ players. Otherwise without the hyphen, you'd still have a panzer available with less than 7 players, then another becomes available at 8 players. I don't think that is what you want, so use the hyphen.
  15. BECK

    Optional Pk3s

    I think this is already possible. On our server we have custom weapon sounds and different skins and mine markers --- we put the PK3 files in the etmain folder on the server. If you have the same files in your own etmain folder on your PC, you will be able to use them at our server, but it doesn't effect your experience at other servers. It works for us at least --- so no one is required to have them, and if they do have them they will be able to experience them and there are no forced downloads. In my experience, anything in silent folder on the server must be in the silent folder on the client, since we have sv_pure = 1, so clients will have to download customizations. But this isn't the case for stuff we have in etmain, with the exception of custom maps.
  16. Well it seems like team_maxPanzers "7%-" is what you want. Not sure why people said that wouldn't work, but reading the vars description, that makes sense to me. That means 1 panzer on your team when you hit 7 players, 2 panzers when 14, etc...etc... Also I ran into this last week. Check this thread: http://mygamingtalk.com/forums/topic/1044-cl-guid-userinfo/ There is a script in the first post (Simple Panzer Check) which uses LUA to change the panzer availability throughout the map based on the number of players. It might be more of what you want, although I have never used the script so I don't know if it works or not, but it looks good
  17. Well then consider this an official request It would be nice to be able to specify the sound file that is played for a goomba event. Thanks!
  18. okay, I guess I thought it was something else at one time. Would it be possible to make it configurable, or are you saying that due to the way it is implemented by the game engine, it can't possibly be configurable in the future?
  19. I'm bumping this. It would be really nice to be able to configure the goomba sound, just like we can with sprees. BTW - why is it the crumbling bricks sound? It didn't used to be (or am I crazy?).
  20. Hi friends, I've noticed this in the last release of silEnT (or maybe even 0.8.1?). There is a sporadic problem that seems to happen where if I have level 4 light weapons (and thus akimbos) that I don't automatically spawn with them, especially after joining mid-map. I don't know if that is related. I am able to go into limbo and change to akimbos, but I want to spawn with them by default. Others on my server have confirmed this problem, but who knows, it might be just isolated to our server based on some weird combination of server settings. But it seems like this problem is relatively new. Also, it doesn't always happen, most of the time spawning with akimbos by default works as I expect. But I'm caught off guard when I pull my pistol and only have single pistol when I've earned level 4 LW. Anyone else see this problem?
  21. Okay, so then I don't understand what Dookie is asking for here. If a sniper is shooting, he is exposed to fire himself. Or maybe I'm missing something here?
  22. I thought you couldn't fire your weapon while leaning.
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