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Everything posted by Zelly
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lesm discussion ETPro Support in near future
Zelly replied to Zelly's topic in LESM - Lua Enhanced Server Mod
To an extent yes. You will be able to use most of the LESM commands blacklist(ban/kick),warn,mute,finger,freeze,ignore,pm etc. It isn't like I am adding some uniquely identified hardware guid to everyone though so them coming back if they have access to multiple ip's is still an issue. If you would like to test it I can give you a package, haven't worked on it in a while can't remember where I left off. -
This would just help trouble makers avoid getting caught by an admin. This feature is in LESM though as an authorized command.
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How to access player stats through Lua?
Zelly replied to Dragonji's topic in Enemy Territory Modding
Yeah that isn't really completed and it doesn't do damage. I am pretty sure there are a bunch of errors xD Its something to go off of at least -
I believe in noquarter it is !give bob skill
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Then it is getting overwritten by some other config check your other cfgs to make sure its not being set to something else. Also if you wish for them to be set to only one setting for all maps, you should just be putting it in your server actual server.cfg instead of your mapconfigs. Mapconfigs are generally used for cvars that you want set different on some maps.
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I am not sure, you can try. Otherwise you might have to do it the more complex way. Just test it while no one is on.
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Are you using this for NQ or silent. (Sorry if obvious question seeing how you have "NQ health", just not sure if you are using that as reference or you are actually on NQ) Cause there are two ways to do this and its easier in silent mod. EDIT#2: If you are on silent I am pretty sure all you need to do is: local MAX_HEALTH = 140 -- Change your max health here. function et_ClientSpawn( clientNum, revived, teamChange, restoreHealth ) et.gentity_set( clientNum , "ps.stats" , 4 , MAX_HEALTH ) endThis will make all classes start with 140. But it isn't this easy on older mods. EDIT#3: Actually this code MIGHT work for other mods. Maybe it was just legacy mod that it crashed my server. ^^
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I managed to makeshift my way to lua 5.0 compatibility, in a separate branch of LESM 2.7.5 Basically was able to get ingame and do commands with no errors now. Haven't tested all the features, but I don't think I will run into anything too surprising now, possibily a few things that will not be fully functional. But I am pretty excited for the future
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lesm discussion What direction would you like to see?
Zelly replied to Zelly's topic in LESM - Lua Enhanced Server Mod
We already sort of handled that in xfire. -
Does userban not work for this? http://mygamingtalk.com/wiki/Silent_Shrubbot#.21userban
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Either lua or default.cfg (Which I am not sure if you can count only real players or not haven't used it in a while) Either way you can't do it just with the command. You could do bot maxbots 6 though and there would be six bots 3 bots per team. They would leave when a player joins.
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You are running combinedfixes.lua on silent mod? As far as I know you do not need it, as all the fixes in combinedfixes are already built into silent mod. So yeah don't run the lua. (Unless I am wrong, which someone will point out I am sure.)
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1. Open FTP 2. Navigate to and edit shrubbot.cfg 3. Save/Upload 4. Open ET/RCON 5. !readconfig vs: 1. !levedit 1 add w Point is not having to do the shrubbot.cfg we already have commands to add remove edit players flags/greetings and stuff, when we used to not have to. Also you may not want to give your admins access to your whole server but you would want to give them access still to the levedit. Anyways plenty of reasons, it simply would be useful.
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A few maps don't have the dj enabled, and there is a vote to disable it if needed. I am same way though, I just hate when people are jumping around mid battle(Not to say that I don't do it too) I just not a very good shot when they all over the place. Also: /seta cg_hitSoundType 2
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lesm discussion What direction would you like to see?
Zelly replied to Zelly's topic in LESM - Lua Enhanced Server Mod
Thank you both for your input, I talked a little with a etlegacy guy, they too say a rewrite probably wouldn't be worth it. So for now I believe I will keep that idea for a side project if I feel up to it I may start it little by little. -
Currently I have had a lot of people ask is there a way to just not include all the features, as there are way too many for what they need. I have answered this question usually with: Everything can be toggled on and off some where. Whether that be Config.json or disabling commands in Commands.json. There are very few things that are not configurable, or at least able to disable. And if there was ever something I missed (Sometimes I do miss some features because I am so used to them being enabled) just to ask me and I can probably make it able to disable / enable. However recently a proposed idea would be to make a drag and drop features into a folder like LESM/plugins/ This would also allow people to use my Lua as a sort of API to make their own plugins which I find really cool. It sounds good, and I really kind of like the idea of it, I just don't know how to approach the idea yet, if it is possible (for me) to do.. This however proposes a problem, instead of having to configure one thing you would then have to configure each individual plugin. It would also require a sort of rewrite of the entire code, which would probably take some time. So what do you think should be done? Should I just continue what I am doing?
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LESM Feature request email/text messages
Zelly replied to Bluemax's topic in LESM - Lua Enhanced Server Mod
I hope you mean LESM/save/Users.json cause Users.db is not with my lua, and in silent if you edit that it gets corrupted not sure how it works in nitmod though. Any changes manually made to Users.json (while the server is online) will not take affect, since it loads Users.json at the start and saves it at the end (Overwriting anything you would have made). It really wasn't meant to be Edited like the other files. To set up the first authorized user it needs to be done through rcon: lua update bluemax authorize true Then from then on you can update other people via /lua update username authorize true(By the way authorize is meant only for server operators, as it has a lot of control) After that you can do !config help to see a list of config options. and !config balance for example to see a list of options under the balance category. And then !config balance.enabled true to enable balance. (important) And then !config save to save the config. Will add this all to the wiki in a more complete manner later on, I am just procrastinating big time sorry -
LESM Feature request email/text messages
Zelly replied to Bluemax's topic in LESM - Lua Enhanced Server Mod
Checked it out briefly, went through the basic commands. Though not much is configured at the moment. If you want me to walk you through it I can. -
Are you loading a map with anything else? example I had a lua do the map adlernest command and it would reset the nextmap to map_restart 0 So if you were doing a map command in rcon or something it may be causing that.
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LESM Feature request email/text messages
Zelly replied to Bluemax's topic in LESM - Lua Enhanced Server Mod
I have never tested on nitmod so I think you will be the first. Yeah, there is already an offline mail system, and I did recently added a !seen <name> command May not be in the wiki though, got some work to do. So much stuff -
Beat me to it I made something I don't know if it will work.. need to test it. EDIT:My theory failed Tried to use et.G_Say
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Already more effort than I wanted to put into that lol. I was just trying to get a simple rss feed with my own styles but testing it was a pain I won't really need that site anymore soon.