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palota

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Everything posted by palota

  1. Cycle through all players may be slow, so I would recommend to create a trigger region. Then define some table in your script to store all players who are in the region. Add a player to the table in OnEnter and remove him from the table in OnExit. Then build a loop to go through players in that table and count only those who have Util.GetEntHealth(ent)>0.
  2. N!tmod uses configuration file levels.db. You have to add resetmyxp to flags for level 0. ********** level = 0 name = flags = help listplayers admintest time records gibme about stats spec resetmyxp You can use command !help to view all available commands. If the command !help does not exist, you must also set cvar n_SQLiteDBPath. See the tutorial.
  3. XP save is a mod feature. Which mod do you use ? Every mod has its own config and cvars. For example, NoQuarter requires to enable flag M for level 0 in file shrubbot.cfg.
  4. Enemy Territory If you use ET:Legacy, it is very easy because it automatically downloads and installs Omni-bot. You can also download ZIP package from the GitHub. You can extract it to any folder and then set omnibot_path cvar. Most users need to download only one file omni-bot_0_91_ET.zip, which contains binaries, scripts and waypoints. File omni-bot_0_91_ET_waypoint_mod.zip is the omnibot mod which can be used to create waypoints and goals. If you just want to play the game, it's better to install another mod (legacy, silEnT, n!tmod, Jaymod, NoQuarter, etpub, ...). The latest development version is available in the SVN repository. You can use TortoiseSVN to checkout http://svn.assembla.com/svn/omnibot/Enemy-Territory/0.8/ If it asks for login credentials, you can enter anything (for example username: x, password: x). Return to Castle Wolfenstein Download file omni-bot_0_91_RTCW.zip from GitHub. It contains scripts, waypoints and binaries. It is compatible with the latest version of iortcw.
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