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palota

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  1. Thanks
    palota got a reaction from PuNkReAS in Questions   
    You have to create some ATTACK or DEFEND goals. Then use function SetAvailableMapGoals to enable or disable these goals.
  2. Thanks
    palota got a reaction from PuNkReAS in Wp.SetWaypointFlag when several waypoints have the same name   
    I will add possibility to set multiple navigation flags in the next Omni-bot version.
  3. Thanks
    palota got a reaction from Mateos in Wp.SetWaypointFlag when several waypoints have the same name   
    I will add possibility to set multiple navigation flags in the next Omni-bot version.
  4. Thanks
    palota got a reaction from Mateos in Questions   
    You've converted the waypoints successfully. Now you should create some goals.
    Add a CAPPOINT goal at the ship so that Allies know where to take the documents Add three GRENADE goals to destroy barriers on the beach Enable MOUNTMG42 goals for Axis team Change priorities. CHECKPOINT_beach_flag should have the same priority as FLAG_War_Documents. Create routes.
  5. Thanks
    palota got a reaction from Mateos in Questions   
    Did you read the wiki ? The cappoint must be created by these commands when you are standing at the exit:
    /bot goal_create cappoint transmitter /bot goal_save I attached gm script which disables PLANT_2transmitter7 goal so that engineers do not drop dynamite near the transmitter.
    basor2light.gm
  6. Thanks
    palota got a reaction from PuNkReAS in RtCW -The bots are not used with MG42 guns   
    I installed S4NDMoD and I can see bots using MG42 guns.
  7. Thanks
    palota got a reaction from Mateos in Goldrush RtCW/ET   
    I made waypoints for KT_G-Rush. You can download them from GitHub.
  8. Thanks
    palota got a reaction from PuNkReAS in Questions   
    Did you read the wiki ? The cappoint must be created by these commands when you are standing at the exit:
    /bot goal_create cappoint transmitter /bot goal_save I attached gm script which disables PLANT_2transmitter7 goal so that engineers do not drop dynamite near the transmitter.
    basor2light.gm
  9. Thanks
    palota got a reaction from PuNkReAS in Goldrush RtCW/ET   
    I made waypoints for KT_G-Rush. You can download them from GitHub.
  10. Like
    palota got a reaction from PuNkReAS in Goldrush RtCW/ET   
    I tried that map but got errors GeneratePermanentShader - MAX_SHADERS HIT and a lot of textures are missing.
    It's impossible to steal the tank. I cannot win because I don't know how to get in the bank.
    It looks like it was converted from the original official goldrush map. You can use goldrush.way from ET and rename it to goldrush_b2.way.
  11. Thanks
    palota got a reaction from PuNkReAS in Questions   
    To shoot windows you have to add this line into the OnBotJoin function:
    bot.TargetBreakableDist = 90.0; New scripts already have that line, then just delete //~
    You can use regular expressions .* to enable all MOUNTMG42 and REPAIRMG42 goals:
    SetAvailableMapGoals( TEAM.AXIS, true, ".*MG42_.*" );  
  12. Thanks
    palota got a reaction from PuNkReAS in Questions   
    You've converted the waypoints successfully. Now you should create some goals.
    Add a CAPPOINT goal at the ship so that Allies know where to take the documents Add three GRENADE goals to destroy barriers on the beach Enable MOUNTMG42 goals for Axis team Change priorities. CHECKPOINT_beach_flag should have the same priority as FLAG_War_Documents. Create routes.
  13. Thanks
    palota got a reaction from PuNkReAS in Questions   
    I think it's impossible to directly load a .bsp file. But you can easily make .pk3 from it. Create a new maps folder, move .bsp and .script files into the folder, compress the maps folder to ZIP, rename ZIP to PK3, then move PK3 to Return to Castle Wolfenstein/Main.
  14. Like
    palota got a reaction from hellreturn in Omnibot connecting issue   
    It is compatible. Do you have installed the latest Omni-bot version 0.87 ?
    This is not related to the connection issue. If you have more questions, start a new topic.
  15. Thanks
    palota got a reaction from Mateos in Omnibot connecting issue   
    It is compatible. Do you have installed the latest Omni-bot version 0.87 ?
    This is not related to the connection issue. If you have more questions, start a new topic.
  16. Like
    palota got a reaction from PuNkReAS in Wiki pages   
    Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
     
  17. Like
    palota got a reaction from PuNkReAS in Omnibot connecting issue   
    I tried to fix it by kicking connecting bots. But I can't test it because I don't have a dedicated server.
    You can get the new version from Assembla SVN. It's in file et/scripts/goals/goal_selectweapons.gm.
  18. Like
    palota got a reaction from hellreturn in Omnibot connecting issue   
    I tried to fix it by kicking connecting bots. But I can't test it because I don't have a dedicated server.
    You can get the new version from Assembla SVN. It's in file et/scripts/goals/goal_selectweapons.gm.
  19. Thanks
    palota got a reaction from Mateos in Wiki pages   
    Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
     
  20. Thanks
    palota got a reaction from hellreturn in Wiki pages   
    Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
     
  21. Thanks
    palota got a reaction from PuNkReAS in Questions   
    noclip works only if cheats are enabled. To enable cheats, you must start a map with devmap command instead of map command. English is easy to learn. Programming languages are hard to learn. Wildwest beach is similar to mp_beach. I would recommend to look into file mp_beach.gm to find some inspiration. Engineer try to plant a dynamite on the nearest waypoint. If the nearest waypoint is behind the wall, they cannot get to it and fail. You should move the waypoints near the beach wall. You must create a CAPPOINT goal at the mine cart where the gold has to be delivered. Why there is usepath property at the waypoints near the mine cart ? You should never use usepath, it is obsolete. If you remove it, then bots can go downstairs to the gold.
  22. Thanks
    palota got a reaction from PuNkReAS in Questions   
    Hi,
    I never used OB_DMS. I use keyboard shortcuts for everything. You can bind keys to Omni-bot commands in your server config.
    bind KP_INS "bot addbot" bind KP_DEL "bot kickall" bind g "bot sag" bind = "set timescale 9" bind - "set timescale 1" bind BACKSPACE "noclip" You can also define your custom commands in file omni-bot/rtcw/scripts/rtcw_autoexec_user.gm
    Commands["wc"] = function(_params) { ExecCommand("waypoint_addflag crouch"); }; Commands["g"] = function(_params) { ExecCommand("goal_create " + _params[0] + " " + _params[1]); }; Commands["gp"] = function(_params) { arg = _params[0]; if (tableCount(_params) > 1) { arg += " " + _params[1]; } ExecCommand("goal_setproperty " + arg); }; Commands["nav"] = function(_params) { if(_params[0]==null){ ExecCommand("waypoint_clearproperty paththrough"); } else{ ExecCommand("waypoint_setproperty paththrough Navigation_PT:" + _params[0]); } }; Bots need a gm script in order to know what to do. Have you read the wiki ?
    If you already made some waypoints, please post them here.
  23. Like
    palota got a reaction from Mateos in Path through Switch - bot outside WaypointName waypoint radius   
    Oops, there are 2 doors. The upper door is accessible only by trick jump or cheating. The lower door switch position is Vec3(-2277, -521, 292).
     
     
     
  24. Like
    palota got a reaction from hellreturn in MLB Egypt and silEnT mod: bots don't ride the Boat outside of warmup   
    The boat initially spawns in a secret room at coordinates (-5730, 1664, -1218). Then it is moved to the river after one time frame.
    I fixed the mlb_egypt.gm script.
     
  25. Like
    palota got a reaction from Mateos in MLB Egypt and silEnT mod: bots don't ride the Boat outside of warmup   
    The boat initially spawns in a secret room at coordinates (-5730, 1664, -1218). Then it is moved to the river after one time frame.
    I fixed the mlb_egypt.gm script.
     
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