Jhonny/Shinobi
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Jhonny/Shinobi reacted to SLogix-Brian in hi
I am for the first time on this forum and want to say hello to all members.
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Jhonny/Shinobi reacted to Zelly in Lua Enhanced Server Module
Ello again
Updated to 2.7.4 fixed a lot of problems that did not happen on my test server.
I brought the wiki a lot more up to date, the install page is a little more complete, I think all I need to do is explain the features a little more in detail, it is hard to keep them up to date since I change them so often.
I also added a lot more config options
If anything isn't explained very well send me a message I will get it updated when I can.
Changes:
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Jhonny/Shinobi reacted to Zelly in Lua Enhanced Server Module
Hello everyone!
I have been working on a project with pure lua that enhances current ET servers.
I have been working on it alone for a few years and just recently invited purple to come help me out.
A short description of some of the many features that it has:
It is very configurable, if something isn't already configurable it would be very easy to make it configurable.
It includes over 60 custom commands.
Has a mail system.
It has an option to register a profile to see all your stats over time. (Also used for a bunch of other stuff)
There is a lot in the project and it is constantly changing, so for more up to date information you can view the wiki on bitbucket:
https://bitbucket.org/zelly/lua-enhanced-server-mod/wiki/Home
The wiki has a feature list, command list, information about the keys, how to report bugs, how to join development and more.
I am always open to ideas to improve my project so please take a look.
Here is the home page if you want to take a look around the project: https://bitbucket.org/zelly/lua-enhanced-server-mod/overview
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Jhonny/Shinobi got a reaction from alex in !pistolwars ?
Hello,
There is currently panzerwar, sniperwar and riflewar . . . so I was wondering if a !pistolwar could be also added to the next edition of the silentmod ?
With kind regards.
EDIT: Also could !knifewar be added aswell ?
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Jhonny/Shinobi reacted to twt_thunder in ET HeadQuarters
will be implemented later, user needs a passw to a certain thing or skin..
This so it can only be used by him.
acQu also talks about adding in the levels so you need ex. to be a clanmember to buy "that" skin and such
you can read a lot about the mod on our forums here:
http://www.thewolfteam.org/index.php/board,10.0.html
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Jhonny/Shinobi reacted to sincity in Download of the day: CCleaner
http://cdn.mos.techradar.com/art/DOWNLOADS/utilities/CCleaner/Dotd-001-CCleaner-470-75.jpgCCleaner is a free Windows optimisation tool that blitzes clutter and unwanted files from your computer, leaving it in tip top condition and faster than ever.
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That's where CCleaner comes in. This handy little program analyses problem areas and, with your permission, banishes files that have reduced your computer to a crawl. It's remarkably thorough and can delete gigabytes of unnecessary and unwanted files on its first run.
But don't worry, it's also particularly smart. It steers well clear of important system files, and avoids cookies that look like they contain login information (unless you say otherwise), so you won't have to type out your passwords all over again. It also shows you exactly what it plans on deleting before it starts, so you know what to expect once you set it on its way.
Key features
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Jhonny/Shinobi reacted to Purple in ET Server Series!
I've started on a basic ET server configuration series for people. I will continue to update this topic with more and more videos
(p.s sorry for the low quality videos going to use something else for recording <3)
$part 1
https://www.youtube.com/watch?v=ewwoq1ZUo-Y&feature=youtu.be
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Jhonny/Shinobi reacted to twt_thunder in NQ Team looking for model makers
Yeah, somewhat... I have just gotten this far and made a test tutorial.
http://www.thewolfteam.org/index.php/topic,64.msg479.html#new
And I belive I have a tutorial on how to replace a weapon here:
http://www.thewolfteam.org/tut/tut3.htm
But for real newbies you should start on exploring the pak0.pk3 in etmain folder.
http://www.thewolfteam.org/tut/tut1.htm
And for skinmakers:
http://www.thewolfteam.org/tut/tut2.htm
My modding started with an Arnold face
And then this was born:
http://returntocastlewolfenstein.filefront.com/file/Terminator_Skinpack;98854
lol.. real bad but not that worse to be first time
have a ball!
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Jhonny/Shinobi reacted to twt_thunder in NQ Team looking for model makers
oh and yes this for those who prefer blender:
http://www.blender.org/support/tutorials/
go thru the beginner tutorials and you will learn a lot, the rest is really reading about md3 and limitations...
(Sorry for double post)
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Jhonny/Shinobi reacted to gaoesa in NQ Team looking for model makers
NQ forums:
http://forums.shitstorm.org/viewforum.php?f=73
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Jhonny/Shinobi reacted to gaoesa in New section in Wiki for creting custom commands
I finally decided to add a section for creating custom commands. The information has been scattered around and I thought it will make it easier if all of it is in one place.
http://mygamingtalk.com/wiki/index.php/Silent_Creating_Custom_Commands
Please comment improvements and if you can provide clean short examples for the last two methods, that would be appreciated.
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Jhonny/Shinobi reacted to gaoesa in !rename bug
Fixed in the next version.
http://mygamingtalk.com/forums/tracker/issue-267-rename-command-allows-backslashes-in-names/
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Jhonny/Shinobi reacted to hellreturn in Add a new database system
I have my fair share with Jaymod system getting corrupted every now and then. Jaymod system is most unreliable.
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Jhonny/Shinobi reacted to clan DIABOLIK in Health regeneration for non-medics
Hello
I've forgotten a setting on my server, who can be useful for beginners :
When reaching level 4 medic, I'd like an automatic health regeneration for other classes.
I can not find the CVAR in wiki with keywords medic,health,regener ...
Actually I have set :
g_medics 192
g_medicHealthRegen 4
Thanks in advance,
[DIABOLIK]$mart
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Jhonny/Shinobi got a reaction from hellreturn in =F|A=FALL GAME DAY Sept. 6/7, gameday
=F|A=FALL GAME DAY Sept. 6/7
In =F|A=, September is the time for yet another wonderful game-day where panzerwars, sniperwars and crazygravity are only the pretext for an all-round day full of joy and whether or not colorful names.
http://i392.photobucket.com/albums/pp6/mufeed_01/yes_zps2349e0e8.jpg
Server Name: F|A BEGINNERS XPS
Server IP: jay3.clan-fa.com:27960
Mod: Jaymod
Teamspeak IP: ts.clan-fa.com:4666
for more information visit source
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Jhonny/Shinobi got a reaction from Gramp1 in !showtk
Hello,
I was wondering if it would be possible to add a !showtk (list) to the commands. I think that this would be possible with lua script (no expierience), but I thought it would be also nice to have it in the mod it self.
What does the cmd do ? Give the following info and sorting the player by the amount of tk that they have from high to low. So giving the admin immeadiatly an overview is someone is tk-bleeding.
Slot | Name | Class | Tks | TD given
5 | Jhonny/Shinobi | MEDIC | 5 | 418
7 | Etplayer | SOLDIER | 2 | 206
Saw this on the kernwaffe.de server ( nq mod) and thought the silent mod could use it also( I assume that it is copright free).
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Jhonny/Shinobi reacted to Dookie in all soldiers during panzerwar
Hi, I was thinking if its maybe possible that when you turn on panzerwar, all players are moved into soldier class? Becuase from what it is now, you can join medic class and play panzer and then u go to 156hp or so and then direct hit doesnt kill you, and also another thing if youve been hit you are healing yourself with that 3hp's every second and so on. So I think it would be cooler that when panzerwar gets turned on we all get moved to soldier class. I hope thats possible. Same goes for sniperwar i guess!
Thanks!
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Jhonny/Shinobi got a reaction from BECK in !showtk
Hello,
I was wondering if it would be possible to add a !showtk (list) to the commands. I think that this would be possible with lua script (no expierience), but I thought it would be also nice to have it in the mod it self.
What does the cmd do ? Give the following info and sorting the player by the amount of tk that they have from high to low. So giving the admin immeadiatly an overview is someone is tk-bleeding.
Slot | Name | Class | Tks | TD given
5 | Jhonny/Shinobi | MEDIC | 5 | 418
7 | Etplayer | SOLDIER | 2 | 206
Saw this on the kernwaffe.de server ( nq mod) and thought the silent mod could use it also( I assume that it is copright free).
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Jhonny/Shinobi reacted to gaoesa in !showtk
Sounds reasonable and that information is already collected so I don't think it would be unreasonable amount of work either. I don't really know about our release schedules at the moment though.
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Jhonny/Shinobi reacted to TheSilencerPL in silEnT mod release 0.8.2
silEnT mod version 0.8.2 is out!
Download
Change log:
Version 0.8.2
Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
Fixed: Players carrying objectives are now shown correctly.
Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
Fixed: The name of the disguised covert op was not drawn to spectators.
Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/)
Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/)
Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
Fixed: cg_effectDistance was affecting the played sounds.
Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/)
Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/)
Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
Improved: UI tabbing to edit field makes it focused.
Improved: limbo weapons menu for soldier class.
Improved: sort order of the map vote menu map list.
Download
Enjoy!
silEnT mod team
Click here to view the article
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Jhonny/Shinobi reacted to Purple in Minor suggestions on !finger and !ban
This is possible with lua for sure. If you are in need of this script still let me know i could write it up.
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Jhonny/Shinobi reacted to gaoesa in silEnT 0.8.2 pre-released for donors
* Added: g_goatSound server cvar to enable/disable goat sounds on knife kills.
* Added: enemy team objective carry indicator (http://mygamingtalk....reen-indicator/). Use g_misc flag 1024 to enable it on the server and cg_objcarry client cvar to enable it in the HUD.
* Fixed: Players carrying objectives are now shown correctly.
* Fixed: !useredit was not able to set level higher than 99 when executed as rcon. !setlevel was working correctly.
* Fixed: The name of the disguised covert op was not drawn to spectators.
* Fixed: The class icon in the crosshair player name to be the current class instead of the latched class.
* Fixed: wm_sayPlayerClass now announces the latched class correctly, even when using class swithcer.
* Fixed: If map voting was enabled but g_mapVoteFlags 4 was not enabled. It was possible to issue multiple votes by hand using /mapvote command.
* Fixed: debriefing screen buttons didn't handle highlight theme parameter properly.
* Fixed: The output of finger command didn't show warnings if there were more than 2 in total.
* Fixed: UI crash in menu (http://mygamingtalk....rashes-in-menu/)
* Fixed: Minor bug with g_maxPanzerSuicides introduced in 0.8.0. If panzer suicides were disallowed completely, the player was not informed about it.
* Fixed: g_muteRename allowed to change the name when player used /reconnect (http://mygamingtalk....g-g-muterename/)
* Fixed: When unmuting/muting during intermission/warmup, the mute wasn't saved.
* Fixed: cg_effectDistance was affecting the played sounds.
* Fixed: g_classWeapons not working for class command (http://mygamingtalk....-fully-working/)
* Fixed: class command not handling secondary weapon parameter properly, it didn't influence the limbo menu, e.g. /class s 3 2 wouldn't select akimbo pistols or SMG as secondary in limbo.
* Fixed: switching problem with double SMG (http://mygamingtalk....aving-two-smgs/)
* Improved: If player is completely dead in the game, the scoreboard shows the player's latched class to other team members.
* Improved: UI tabbing to edit field makes it focused.
* Improved: limbo weapons menu for soldier class.
* Improved: sort order of the map vote menu map list.
Without formatting it.
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Jhonny/Shinobi reacted to TheSilencerPL in silEnT 0.8.2 pre-released for donors
Hi
The new version of silEnT mod has just been given to donors/admins who have supported us with donations for testing.
Anyone who wants the new version earlier, feel free to click the donate button
We appreciate your dedication to the mod and forums that's why we thank you with the special treatment by giving the new version earlier for testing.
Thank you for supporting us.
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silEnT mod team