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silEnT release 0.6.0


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silEnT mod version 0.6.0 is out!





Change log:


Added: New dialog window under silEnT menu for screen resolutions. This dialog has autodetected possible resolution and includes widescreen resolutions.

Added: ETPro compatible access to sess.aWeaponStats (a GET by weapon index returns a 5-element table of numbers), from pheno of ETPub.

Added: Optional aliases database. New commands !aliases, !aliasesdel, !aliassearch and !userinfo now has an option to show the stored aliases. New server cvar g_dbMaxAliases.

Added: Mute information is displayed in with the !finger command. This includes time left, mute reason and who muted.

Added: Players can freely choose the type of hit sounds they prefer. This is controlled with cg_hitSoundType cvar. Related to this, server admins can configure the type of hit sounds the players default if they do not specifically select any type. By defult, the cg_hitSoundType is 0, which means server configured hit sounds and allowing custom hit sounds in custom pk3 files. Read documentation about g_hitsounds, g_defaultHitSounds and cg_hitSoundType. There is also an additional paragraph about adding custom hit sounds.

Added: g_misc flag 256. Setting this flag disables the "First Blood" announcement.

Added: g_logOptions flag 1024. This flag allows logging every player drop. It can be usefull for inspecting the server operation, but it will also cause lot of needless log writes.

Added: g_realPlayTime cvar. Used to show additional real play time of the payer (without spec time) in the debriefing screen.

Added: Flag 8 to g_playerCounting. Bots are not included into the player count.

Added: Cvar based enabling of both Thompson and MP40 to the limbo menu selection regardless of the team (g_classWeapons, flag 8)

Added: cg_effectDistance client cvar which can be used to control the maximum distance to draw the bullet effects.

Reworked: Class skills can be freely enabled/disabled in any order using 0 and -1 in the skill_(x) server cvars.

Reworked: The !finger command now shows the client operating system, again. This information was removed in the 0.5.2 because of unreliability in the full string.

Reworked: PPSh first person view model.

Reworked: The commands !gib, !lol, !pip and !pop no longer do it to everyone if target is not specified.

Fixed: Statistics bug with satchel charge.

Fixed: Shrubbot commands !useredit and !usereditpb didn't allow editing players with level higher then 32 when attempted with rcon.

Fixed: A bug in the player name cleaning allowed empty names using spaces.

Fixed: Player name doesn't change anymore everytime the name edit field loses focus. OK button must be clicked for the changes to take effect.

Fixed: Persistent SMG kills and deaths were getting lost if the player reconnected during the map.

Fixed: Dropping the helmet multiple times when repeated hits to the head. With antilag enabled.

Fixed: g_inactivityOptions flag 4 was not moving players to spectator. Fix from pheno of ETPub.

Fixed: Lagometer transparency (couldn't change lagometer transparency)

Fixed: Fireteam window transparency (improper drawing)

Fixed: Fireteam member information going over the window edge when latching to another class.

Fixed: g_noSkillUpgrades now locks the skills to the enabled ones, instead of changing every skill to 0.

Fixed: !readadmins command did not add admins correctly into the database. Versions affected on various levels from 0.5.0 to 0.5.2.

Fixed: Client inactivity timer ETPro compatible. Fix from pheno of ETPub.

Fixed: animation timing bug mainly for weapalts (switch to/from)

Fixed: reverted back (removed) fix for thrown knife dodging introduced in 0.5.2 version.







silEnT mod team


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Not necessarily (only if you want to).

Usually it's just putting server library (qagame_mp_x86.dll or qagame.mp.i386.so) and silent-0.6.0.pk3 in the silent folder on your server.

Of course you can also unpack the silent.zip as described here: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Installation#Installation_Guide

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Thing to note is that in this version the database will convert to a new version. If you wish to play safe, you can safe copy userdb.db and userxdb.db files. If you want to use the new aliases database, you will need to set the g_dbMaxAliases to positive integer before you start the server. This setting cannot be changed on a running server.


If your players have mutes before the database is updated, those mutes will be cleared because of the new mute format that is both tied to real time and includes information about who muted and what reason was put for it.


Another feature to note is the skill_(x) cvars. You can now enable/disable any skills regardless of the order. With 0, enable and -1 disable.

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There is a bug in the ban enforcement using the client idents. Please use g_identOptions 0 with the version 0.6.0. We are working on 0.6.1 and we will release it as soon as possible. It includes also other, less critical, fixes.
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