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hellreturn

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  1. Like
    hellreturn reacted to Dragonji in Starting with lua   
    It may help you: http://wolfwiki.anime.net/index.php/Lua_Mod_API
  2. Like
    hellreturn reacted to JvIasterMind in Engineer Objective Spree   
    Yep, exactly! I realize engineers are targeted far more often than the other classes, but if you numbered them similar to revive sprees with lower numbers such as 3, 5, and 10, I think you would get a few of them every once in a while. I know there has been a few times where I got on a roll and was able to complete a few objectives in a row before dying.
     
    Also, I see a lot of people asking who planted (or similar questions) at the end of maps. If the engy was getting recognition through a spree messages in game, more people will realize how valuable that player was for the team on that map.
     
     
     
    I like this proposal as well! Nothing wrong with a few more extra stats at the end of the map!
  3. Like
    hellreturn got a reaction from Chuckun in Prestige Mode   
    Wouldn't that lead to solo game play to achieve those achievements? From what I see their is very less team work in COD compared to ET.
  4. Like
    hellreturn reacted to Gir in Allowing non-ET maps   
    I did it the opposite way around
    http://i50.tinypic.com/2m3pilk.png
  5. Like
    hellreturn reacted to BECK in Moving slots?   
    Okay, not even sure this is possible - but it would be a useful feature in some cases.
     
    Our server has 4 private slots. Most of us admins connect directly to the private slots to maximize publics connecting to the server. We had a case this last week where server was full and we still had 3 private slots available. If I had the ability to actually move someone to a private slot (rather than revealing the password and going through all the trouble in the middle of the game to get them to disconnect/reconnect etc...etc...etc...)
     
    Not sure if it is possible, but it would be cool to do something like !putpriv or something like that? Then an admin can specify when appropriate to move someone to a private slot, or even back to a public slot.
     
     
    !putpriv {current slot number | player name} -- moves player to an open and available private slot
    !putpub {current slot number | player name} -- moves player to an open and available public slot
     
     
    Thanks for the consideration.
  6. Like
    hellreturn reacted to Dragonji in support for etpro mapscripts?   
    http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_mapScriptDirectory
  7. Like
    hellreturn reacted to Dookie in longer private messages   
    Hello, ive seen that lenght of private message is limited, so tons of time's it happends that it doesnt send whole message, so i have to do it in 2 messages, so I was thinkin if maybe is possible to in chat area is current lenght of the message, but if message is even longer that you can read full message when you open console...dunno if is possible, but would be good improvment if you ask me
  8. Like
    hellreturn reacted to Dragonji in removing offical maps from map vote cycle   
    http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_excludedMaps
  9. Like
    hellreturn got a reaction from Chuckun in Now Available - Sniper Elite V2   
    Sniper Elite V2 is now available on Steam!
     
    You are elite US sniper Karl Fairburne. Parachuted into Berlin amidst the Germans’ final stand, your mission is to prevent Nazi V2 rocket program technology from falling into the hands of the besieging Red Army. You must aid key scientists keen to defect to the US, and terminate those who would help the Russians.
     
    In the dark days of the end of World War Two amidst the ruins of Berlin, one bullet can change history…
     
    http://storefront.steampowered.com/v/gfx/apps/63380/capsule_467x181.jpg
     
    View the full article
  10. Like
    hellreturn reacted to clan DIABOLIK in custom commands   
    !putteam toto s
     
    You've forgot the "s" (for spectator-team)
  11. Like
    hellreturn reacted to Dragonji in disabling adrenaline   
    http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_classWeapons
  12. Like
    hellreturn reacted to Chuckun in Alias List command?   
    Ok since pb died, I have really missed (and NEEDED) /pb_alist..
     
    I think !alist [playername/playerslot] would be a VERY handy feature.
     
    I understand that this means even MORE records to keep, but I do think it's an important feature that was certainly a very big part of my routine whilst doing my rounds on my clan's servers.
     
    Since SilEnT is revolutionary with regards to overcoming EvenBalance dropping PB support for ET, I do feel that this is something SilEnT should offer.. And I would be extremely impressed if it could be implemented.
     
    Chuckun
  13. Like
    hellreturn reacted to gaoesa in Improved sorting algorithm for teams.   
    So helpfull from you dempa! Please keep the trolling out from this forum. Yes I have seen your trolls at the FA forum. If you could have taken a little moment to think, we could have instructed you to do your own changes against ETPub. We could have then reviewed them and seen if they are any worth. Even give the possibility to join our team if you had shown us that you can do good additions without messing up the code. However, even if you would have the skills, which I doubt based on the crap you talk so much, you have no such chance anymore because of your personality.
  14. Like
    hellreturn reacted to Sol in ETEng release 0.3   
    Yes, just added support for windows.
  15. Like
    hellreturn reacted to dempa in Improved sorting algorithm for teams.   
    For this to make sense, we have to assume what I have noticed about the current k/d system:
    K/D does not reflect Kills per Death, but acts more as a ranking system for a player's effectiveness relating to kills.

    The K/D of the player that (kills you/you killed) also affects your k/d's change:
    The lower the K/D of the player you killed, the less your K/D increases and the less their K/D decreases.
    The higher the K/D of the player you killed, the more your K/D increases and the more their K/D decreases.

    The longer you've played (not necessarily xp, since that can reset), the harder for the k/d to change in either direction.

    When you first join, your k/d is at 1.000. As you play, it slowly approaches a number, which is a fairly accurate measure of your "effectiveness as far as kills"
     
     
    Now that we have that out of the way, we can assume that averaging the k/d's is a way to analyze overall skill, assuming each team has equal number of members. Since that can't happen with an odd number of players, we remove the dividing by number of players, and instead compare sums of each team's K/D.
    =================================================================================================================================================
    I will try to explain this without being too mathematical in my explanation so that the concept will be easy to understand.
     
    (We will do a more realistic example later on, but for now, let's use a basic example to show the concept)
     
    Let's assume we have 10 players. For simplicity sake, we'll say each players has the respective k/d of {1.0, 2.0, 3.0 ...}
     
    As it works now, teams are arranged by alternating the skill onto each team:
     
    Team 1: 10, 8, 6, 4, 2
    Team 2: 9, 7, 5, 3, 1
     
    We can represent this as "ABAB..." arrangement.
     
    If we sum each team, we get:
     
    Team 1: 10+8+6+4+2 = 30
    Team 2: 9 + 7 + 5 + 3 + 1= 25
     
    Diff: 5
     
    That's a pretty substantial difference. Let's average them since each team has 5 players:
     
    Team1: 30/5 = 6
    Team 2: 25/5 = 5
     
    Diff: 1
     
    ====-=-=-====
    The method by which I believe will work more effectively is using an ABBAABBA... arrangement.
     
    Team 1: 10, 7, 6, 3, 2
    Team 2: 9, 8, 5, 4, 1
     
    If we sum, we get:
     
    Team 1: 10+7+6+3+2 = 28
    Team 2: 9+8+5+4+1 = 27
     
    Diff: 1
     
    We can average these, since there are an equal number of players per team:
     
    28/5 = 5.6
    27/5 = 5.4
     
    Diff: 0.2
     
     
    ABAB ABBA
     
    5 > 1
    1 > 0.2
    Looks much closer to me.
     
     
     
     
    More realistic example:
     
    For this, I recorded the k/d's of players on Hardcore at the time of me writing this.
     
    14 players:
     
    3.826
    3.613
    3.002
    2.641
    2.454
    1.881
    1.697
    1.480
    1.280
    1.185
    1.125
    1.113
    0.587
    0.390
     
    With how current shuffling works (ABAB), the sums are:
     
    Team 1: 13.971 Ave: 2.00
    Team 2: 12.303 Ave: 1.75
     
    Diff: 1.668
    Ave Diff: .25
     
    With ABBA..., the sums are:
     
    Team 1: 13.381 Ave: 1.91
    Team 2: 12.893 Ave: 1.84
     
    Diff: 0.488
    Ave Diff: 0.07
     
    ABAB ABBA
    1.668 > 0.488
    .25 > 0.07
     
    Yet again, ABBA is more effective at balancing teams. If you have any examples in which you believe ABAB is more effective, by all means post it here.
  16. Like
    hellreturn reacted to Sol in ETEng release 0.3   
    New version of ETEng 0.3 is released.
     
    (4e530ad65164f40a584c30cc4bea76a2)
    (c08a3c14a92cc922955dd1c17e5375c9) md5sum
    Added: sv_protocolcheck {0,1}: 0-Server doesn't check clients protocols, 1-Server allows only one protocol of sv_protocol.
    Added: sv_protocol {82,84}: 82- 2.55 Protocol, 84 - 2.6b Protocol, This is shown in getinfo.
    Added: sv_protect {0,1}: 0-Server doesn't check clients userinfo. 1-Server check clients for fake clients (q3fill exploit).
    Added: sv_maxreqs {n}: N-getstatus Request per sv_reqtime.
    Added: sv_reqtime {ms}: ms: ( default 1000 = 1s ) Time per sv_maxreqs request.
    Added: sv_maxclientsip {n}: Maximum number of connections allowed from one particular IP.
    Added: sv_rconfilter {0,1}: 0-Server doesn't check the client IP when using rcon. 1-Server filters the source rcon cmds.
    Added: sv_rcon1 - sv_rcon5 {IP}: Works if sv_rconfilter is enabled. Example: sv_rcon1 "83.0.0.1" IP Mask is also supported Ex: sv_rcon1 "83.0.0.*"
    Added: Win32 Support
     
    Fixed: wwwdl, getstatus exploit.
    Fixed: Invalid .PK3 files referenced error.
     
    ETENG 0.3 Download
  17. Like
    hellreturn reacted to Dragonji in Official masterlist is back!   
    Like title says, official id Software's masterlist is finally up again!
  18. Like
    hellreturn reacted to =EMP=Avery13 in K/D Ratio   
    I would assume that K/D ratio would just be Kills divided by Deaths...
  19. Like
    hellreturn reacted to Sol in Admin Check - Enemy Territory LUA   
    File Name: Admin Check
    File Submitter: sol
    File Submitted: 06 Dec 2011
    File Category: LUA
     
    www.sol-solutions.pl
     
    Admin Check LUA Script.
    Version: 1.0
     
    MinAdmLevel = 20 -- Min Adminlevel to show admin on list
    AdmLeveltocmd = 0 -- Min Adminlevel to run this command
     
    Maxchars = 10 -- name len (max chars)
     
    Click here to download this file
  20. Like
    hellreturn reacted to =EMP=Avery13 in MOD of the year 2011 contest   
    I voted for Silent
  21. Like
    hellreturn reacted to TheSilencerPL in /cg_damagekick   
    I've been following this thread for quite some time now, and I am leaning towards the conclusion that there are too many players unaware of what the cg_damagekick cvar really does or they know what it does but they just don't want to loose the advantage over the players which don't know this cvar at all. Sadly the worst thing in this story is that admins who should be responsible for gameplay balance and make it as fair as possible are voting for bringing this cvar back.
    Admins, you should educate the players in this matter and not promote the cheat cvars.
     
    Cheers
  22. Like
    hellreturn reacted to TheSilencerPL in silEnT release 0.5.0   
    The 0.5.0 version of silEnT mod is out.
     
    Download
     
    The amount of changes below might suggest that 0.5.0 is not a huge improvement, but believe us it is a huge step forward.
     
    Here we present the main features:
    silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also
    Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated
    g_cheatLog, server will log all non gaming related information into this log if enabled
    g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly.
    Referee hack attempts are logged
    dboptimize server console command. Read the manual for more information. Do note that this command is server resource intensive and should not be used often.
    Support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like.
    Debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar
    Omnibot support for tripmines (tripmines can be planted by bots)

    And the change log:
    Added: dboptimize server console command. Read the manual for more information.Do note that this command is server resource intensive and should not be used often.
    Added: support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like.
    Added: g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly.
    Added: referee hack attempts are logged
    Added: Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated
    Added: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also
    Added: g_cheatLog, server will log all non gaming related information into this log if enabled
    Added: debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar
    Added: omnibot support for tripmines (tripmines can be planted by bots)
    Fixed: vote blocking will not block referee commands
    Fixed: missing original mouse cursor in the menus for Windows builds
    Fixed: silenced colt anim bug
    Fixed: XP for team kills made with tripmines: http://mygamingtalk....112-xp-for-tks/
    Reworked: tripmines can't be destroyed when they are not armed, now it takes 2 shots instead of 1 to destroy the tmine.

    Download
     
    Enjoy!
     
    The silEnT mod team
     
    Click here to view the article
  23. Like
    hellreturn got a reaction from Snake in Download Enhancement on forums   
    From now on wards guest can download files directly from our download section without registering on forum. There will be 30 second delay between each downloads for guest and they can download at max 10 files in a day.
     
    If guest need to download more files they can register on forums and download as many as files they like with higher speed.
     
    Download is also open to public, so any user on forum can submit their software, mods, maps, etc.
     
    If any of you have suggestions to add more section in our download category, please let us know.
     
    MyGamingTalk Download Section
     
    Thank you.
  24. Like
    hellreturn got a reaction from =EMP=Avery13 in silEnT Fun Day   
    Will try to join
     
    Thanks
  25. Like
    hellreturn reacted to Dragonji in sKy.eSports Clan   
    Hello everyone,
    I want to present you our new Jaymod gameserver ;-)
     
    Name: sKy-e.Beginners XPSave
    IP: 78.46.106.119:27960 (use /connect sky-e.de for fast joining)
    Location: Germany (hosted at Hetzner.de)
    Slots: 30
    Gametype: Objective
    Mod: Jaymod 2.2.0
    ET version: 2.55+ (you can connect from every gameversion - 2.55, 2.56, 2.60, 2.60b)
    XP save: Forever
     
    Friendly Fire: OFF
    Adrenaline: OFF
    Double Jump: OFF
    Fast Shooting: OFF
     
    Free admin levels for regular playing (1-6)
     
    Suggestions are welcome
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