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twt_thunder

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  1. Like
    twt_thunder got a reaction from Ray in If I wanted to make an addon mod for silent.   
    thanx @Gaoesa , all I needed to know
  2. Like
    twt_thunder reacted to gaoesa in If I wanted to make an addon mod for silent.   
    Skins, weapons and alike are not checked. We have no intentions for adding such restrictions either. So you can modify the assets quite freely. Technically it is done the same way as for any other mod.
  3. Like
    twt_thunder reacted to BettyBoop in TWT 2 Years   
    happy birthday  for you and thanks to try to keep ET alive like is doing the silent team
  4. Like
    twt_thunder reacted to Ray in TWT 2 Years   
    http://www.upload.ee/image/5327840/TWT2years.png
     
     
  5. Like
    twt_thunder reacted to Zelly in ETPro Support in near future   
    I managed to makeshift my way to lua 5.0 compatibility, in a separate branch of LESM 2.7.5
     
    Basically was able to get ingame and do commands with no errors now.
     
    Haven't tested all the features, but I don't think I will run into anything too surprising now, possibily a few things that will not be fully functional.
     
    But I am pretty excited for the future
     
     
  6. Like
    twt_thunder reacted to Oxyzium in punkbuster   
    Its not working because You are using ET 3.00 - Punkbuster can only run on 2.60b
  7. Like
    twt_thunder reacted to Oxyzium in ETAC looking to recruit   
    ETAC, Enemy Territory AntiCheat is a server-side modified engine
    to help and protect your gameserver against common threats,
    hacks, scripts, exploits, commands, cvars, ddos,
    or even cheats currently being used by todays common
    script kiddie in the quake 3 engine to cause your harm to your server..
    Information on the various parts of ETAC via the site.

    We need you! If you can code in C and have knowledge around the ET engine then get involved!

    As part of the team you will be required to have an xfire account for communication standards and you must be reasonably active as we try to move fast with our stuff!

    You can find out the latest at this site:

    http://etac.boards.net/

    Drop a message if interested.
  8. Like
    twt_thunder reacted to Purple in ETAC looking to recruit   
    Could help and you know I will. Hit me up on xfire.
  9. Like
    twt_thunder got a reaction from Purple in Automove   
    thx for sharing
  10. Like
    twt_thunder reacted to Zelly in Need help with a lua script.   
    set sv_wwwDlDisconnected 0I think. 
    As for the second problem I don't think so.
    I recommend installing ET Outside program files then you don't have that problem. But again somehow you need to get that to your players.
     
    This problem comes up so often usually most players can figure it out with google. It is still best if you have a clan website to make it easy for people to find the solution.
  11. Like
    twt_thunder reacted to gaoesa in Simple lua protection   
    For silEnT mod, the mod built admin level protection (http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#g_adminProtection) works both reliably and with less inconvenience than this.
  12. Like
    twt_thunder got a reaction from Dragonji in Modernfront 0.5.0 Release   
    Modernfront 0.5.0

    ***First Stable***



    Installing:

    extract this archive into your wolfenstein directory!

    a little NB! on windows servers, you have to use the ETDED and not ET to get lua to work!

    Credits:

             Developers of the game: SD,ID,Activision and nerve
             Etpub team for source code

       Modernfront:

             Jenkins - code and gfx
             Thunder - code(?lol),gfx,models and animations
             Kemon - HD flags

     changelog- beta to 0.5.0:

    -  Changed name on specops to GAF and brought in new flags

      -  HD flags added to geoip (thx Kemon)

      -  new uniforms on both teams also with some new gear

      -  attached vest removed

      -  rescaled m14 to a better size

      -  fixed ui fault

      -  added pipebomb as axis nade

      -  added new grenade to allied

      -  added new binoculars

      -  Lua fixed to load from folder luascripts inside modfolder

      -  exploit fix

      -  chrashfix on client attached to tank

    WITH LUA:http://www.moddb.com/downloads/start/81704?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fmodernfront%2Fdownloads

    NO LUA:http://www.moddb.com/downloads/start/81701?referer=http%3A%2F%2Fwww.moddb.com%2Fmods%2Fmodernfront%2Fdownloads
  13. Like
    twt_thunder reacted to Purple in Automove   
    Always see some sort of automove talk on here, so here is a simple automove that works well and i have been using on my server for months, modified quiet a bit to be usable by anyone. 
    -- automove redone. function et_InitGame(levelTime,randomSeed,restart) et.RegisterModname("^1D^0Ri Team Balance") players = { } players[0] = 0 --all players[1] = 0 --axis players[2] = 0 --allies players[3] = 0 --spectators end function et_Obituary(client, killer, death) axiskilled = 0 allieskilled = 0 count2 = 0 player_name2 = GetPlayerName(client) local game_state = tonumber(et.trap_Cvar_Get("gamestate")) local player_team = et.gentity_get(client, "sess.SessionTeam") if game_state ~= 1 and game_state ~= 2 then players[0] = 0 --all players[1] = 0 --axis players[2] = 0 --allies players[3] = 0 --spectators for i = 0, tonumber(et.trap_Cvar_Get("sv_maxclients")) -1, 1 do local teamnumber = tonumber(et.gentity_get(i,"sess.sessionTeam")) if et.gentity_get(i,"pers.connected") == 2 then players[0] = players[0] + 1 players[teamnumber] = players[teamnumber] + 1 end end if (( (players[1] - players[2]) > 1 and player_team == 1 ) or ( (players[2] - players[1]) > 1 and player_team == 2 )) then if player_team == 1 then axiskilled = 1 else allieskilled = 1 end et.trap_SendServerCommand(-1, "chat \"^3Automoving " .. player_name2 .. " ^3as teams were uneven... \"") end end return nil end function et_RunFrame() if axiskilled == 1 then delayaxis() elseif allieskilled == 1 then delayallies() end end function delayaxis() count2 = count2 + 1 if count2 >= 5 then --every 5 deaths move the next player that dies et.trap_SendConsoleCommand( et.EXEC_APPEND, "putteam " .. player_name2 .. " b") count2 = 0 axiskilled = 0 end end function delayallies() count2 = count2 + 1 if count2 >= 5 then--every 5 deaths move the next player that dies et.trap_SendConsoleCommand( et.EXEC_APPEND, "putteam " .. player_name2 .. " r") count2 = 0 allieskilled = 0 end end function GetPlayerName(client) return et.Q_CleanStr(et.gentity_get(client, "pers.netname")) end function et_ShutdownGame(restart) end
  14. Like
    twt_thunder reacted to Zelly in how to change where the lua is located?   
    We just mean, if the core lua that has the et_CallBacks in it requires a extra lua module.
    Example:
    etdir/silent/luascripts/main.lua <-- File that has et callbacks etc. that we want loaded, it also had a line like require "util.json" or something similar.
    etdir/silent/luascripts/util/json.lua <--- File that we wouldn't want to be loaded to ET
     
    Obviously we wouldn't want et to load json.lua, as there would be no et callbacks in it and it would be loaded via main.lua already.
     
    In other words it doesn't apply only to my project. Usually it is just one file but not always.
  15. Like
    twt_thunder reacted to ETsneak in how to change where the lua is located?   
    Either way, would be nice to have a lua folder to have the lua modules all in a folder instead of loose in the mod directory
  16. Like
    twt_thunder reacted to gaoesa in how to change where the lua is located?   
    In ETPub based Lua modules, the scripts are read in the
    qboolean G_LuaInit() function at g_lua.c. I think that is the place to make the modifications. I would suggest adding a cvar for the directory, similar to g_mapConfigs and g_mapScriptDirectory cvars.
  17. Like
    twt_thunder reacted to Zelly in how to change where the lua is located?   
    package.path and package.cpath
    local mod_path = string.gsub( et.trap_Cvar_Get("fs_basepath"),"\\","/") .. "/" .. et.trap_Cvar_Get("fs_game") .. "/" package.path = package.path .. ";" .. mod_path .. "luascripts/?.lua" That is what it looks like in lua. I think this is what you want. (Changing it in in the c api, may be different though im not sure)
  18. Like
    twt_thunder reacted to hellreturn in ET HeadQuarters   
    You can submit the pack on MYGT forums so admins visiting this forums can download directly from here. 
  19. Like
    twt_thunder got a reaction from hellreturn in code related to player attach to veichle   
    well still have a bit todo, but its gonna be something like this:

  20. Like
    twt_thunder reacted to TheSilencerPL in code related to player attach to veichle   
    Is this what you mean (the comments)?

        if( entity->client && entity->s.eFlags & EF_MOUNTEDTANK ) {         // zinx - moved tank hack to here         // bani - fix tank bb         // zinx - figured out real values, only tag_player is applied,         // so there are two left:         // mg42upper attaches to tag_mg42nest[mg42base] at:         // 0.03125, -1.171875, 27.984375         // player attaches to tag_playerpo[mg42upper] at:         // 3.265625, -1.359375, 2.96875         // this is a hack, by the way.         entity->r.currentOrigin[0] += 0.03125 + 3.265625;         entity->r.currentOrigin[1] += -1.171875 + -1.359375;         entity->r.currentOrigin[2] += 27.984375 + 2.96875;     }
  21. Like
    twt_thunder got a reaction from Jhonny/Shinobi in ET HeadQuarters   
    will be implemented later, user needs a passw to a certain thing or skin..
    This so it can only be used by him.
    acQu also talks about adding in the levels so you need ex. to be a clanmember to buy "that" skin and such
    you can read a lot about the mod on our forums here:
    http://www.thewolfteam.org/index.php/board,10.0.html
  22. Like
    twt_thunder reacted to hellreturn in chat logging - Enemy Territory LUA   
    File Name: chat logging
    File Submitter: hellreturn
    File Submitted: 26 Aug 2014
    File Category: LUA
     


    Chat LUA to log chats in a separate file for easy review of what's happening on your server,

    Credit: Internet source.

    Download it and upload it to your silent mod folder and add the chat.lua in your LUA server settings config.
     


    Click here to download this file
  23. Like
    twt_thunder reacted to Purple in ET Server Series!   
    I've started on a basic ET server configuration series for people. I will continue to update this topic with more and more videos
     
    (p.s sorry for the low quality videos going to use something else for recording <3)
     
     
    $part 1
    https://www.youtube.com/watch?v=ewwoq1ZUo-Y&feature=youtu.be
  24. Like
    twt_thunder got a reaction from hellreturn in NQ Team looking for model makers   
    LOL! cool well why not makining if that..
     
    I am redoing the originals first, a shotgun or trenchgun is also made, need to fiddle with animation.. (something that stinks)
    And yes we have talked about bringing in a few weapons...
    But first I wanna redo the ones ingame allready..
    Hopefully I can make them better
     
    some are made :
    http://www.thewolfteam.org/index.php/topic,72.0.html
    (couldnt post jpg it seemed)
     
    And now working on the carabine
     
    EDIT: Found a pic of my trenchgun too:

  25. Like
    twt_thunder got a reaction from hellreturn in NQ Team looking for model makers   
    So this is the one you want as axis soldier gun?
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