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TheSilencerPL

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Everything posted by TheSilencerPL

  1. Try changing this cvar to 0 if you have it set to 1: set sv_wwwDlDisconnected 0 in your server cfg.
  2. The fireteam is already themed. Topic closed It's themed, but it's drawn as a subwindow black, that's why it's not so apparent. It's not drawn in the main window style (like player stats for instance) because we wanted it to stay less visible. However there is one thing worth mentioning here. The look of the fireteam window is affected by the cg_fireteamAlpha cvar available in the silent customize hud menu. Try changing that first, you should notice the change. EDIT1: We somehow missed it during themes development. Thanks for the notice. EDIT2: This would only concern the non window elements. It's worth thinking of.
  3. I don't promise anything because we were trying to implement it once before 0.4.0 release but either it was too much work at that time (just before the release) or there was some restriction coming from the engine - I don't remember now. If it's the 1st thing then we will surely add it.
  4. Add it as a zip file. I've already told Sol about it. Greets
  5. We will look into that, however we don't promise anything
  6. Spread it with facebook, G+ and whatever you use. Maybe we will reach the goal at least then
  7. hehe, thx I wonder if we are able to gain 20 votes, let it be our goal.
  8. There is the mod of the year competition on the http://www.moddb.com http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png You can vote on silEnT mod here: http://www.moddb.com/mods/silent Click here to view the article
  9. There is the mod of the year competition on the http://www.moddb.com http://media.moddb.com/images/groups/1/7/6052/profile/moty_2011_25.png You can vote on silEnT mod here: http://www.moddb.com/mods/silent
  10. @gaoesa, might it be something with the time the player has to be actually playing to have the xp saved?
  11. Power PC G4 Processor - we don't support it anymore. There are no PPC binaries in th pk3 file. That's the main reason.
  12. I've been following this thread for quite some time now, and I am leaning towards the conclusion that there are too many players unaware of what the cg_damagekick cvar really does or they know what it does but they just don't want to loose the advantage over the players which don't know this cvar at all. Sadly the worst thing in this story is that admins who should be responsible for gameplay balance and make it as fair as possible are voting for bringing this cvar back. Admins, you should educate the players in this matter and not promote the cheat cvars. Cheers
  13. The 0.5.0 version of silEnT mod is out. Download The amount of changes below might suggest that 0.5.0 is not a huge improvement, but believe us it is a huge step forward. Here we present the main features: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated g_cheatLog, server will log all non gaming related information into this log if enabled g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Referee hack attempts are logged dboptimize server console command. Read the manual for more information. Do note that this command is server resource intensive and should not be used often. Support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Omnibot support for tripmines (tripmines can be planted by bots) And the change log: Added: dboptimize server console command. Read the manual for more information.Do note that this command is server resource intensive and should not be used often. Added: support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Added: g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Added: referee hack attempts are logged Added: Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated Added: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Added: g_cheatLog, server will log all non gaming related information into this log if enabled Added: debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Added: omnibot support for tripmines (tripmines can be planted by bots) Fixed: vote blocking will not block referee commands Fixed: missing original mouse cursor in the menus for Windows builds Fixed: silenced colt anim bug Fixed: XP for team kills made with tripmines: http://mygamingtalk....112-xp-for-tks/ Reworked: tripmines can't be destroyed when they are not armed, now it takes 2 shots instead of 1 to destroy the tmine. Download Enjoy! The silEnT mod team Click here to view the article
  14. The 0.5.0 version of silEnT mod is out. Download The amount of changes below might suggest that 0.5.0 is not a huge improvement, but believe us it is a huge step forward. Here we present the main features: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated g_cheatLog, server will log all non gaming related information into this log if enabled g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Referee hack attempts are logged dboptimize server console command. Read the manual for more information. Do note that this command is server resource intensive and should not be used often. Support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Omnibot support for tripmines (tripmines can be planted by bots) And the change log: Added: dboptimize server console command. Read the manual for more information.Do note that this command is server resource intensive and should not be used often. Added: support for revive spree sounds. Admins can add custom sound files revive3.wav, revive5.wav and revive10.wav under the sound/announces if they like. Added: g_XPSaveMinXP, when this value is set to above 0 or above, the XP save system will use different timestamp for the XP save then the rest of the database. This allows cvars like g_XPSaveMaxAge_xp to work correctly. Added: referee hack attempts are logged Added: Admin Level Protection (ALP), with this mechanism, the server can ensure that admins on protected levels are properly authenticated Added: silEnT GUID, the new silEnT GUIDs replace the PB GUIDs in everywhere, but compatibility is provided for the old PB GUIDs also Added: g_cheatLog, server will log all non gaming related information into this log if enabled Added: debriefing, mouse wheel scrolling of the lists when the cursor is over the list, not only over the scroll bar Added: omnibot support for tripmines (tripmines can be planted by bots) Fixed: vote blocking will not block referee commands Fixed: missing original mouse cursor in the menus for Windows builds Fixed: silenced colt anim bug Fixed: XP for team kills made with tripmines: http://mygamingtalk....112-xp-for-tks/ Reworked: tripmines can't be destroyed when they are not armed, now it takes 2 shots instead of 1 to destroy the tmine. Download Enjoy! The silEnT mod team
  15. I might join for a while, so you can count me in
  16. So for example the scroll bar should not be drawn when there is no need to scroll, can it be like that? Or what is your proposition here? The bug with locked mouse for the scroll bar when there are maps on more than 1 page, was fixed in 0.4.0, so if this is what you are writing about you probably play on 0.4.0rc1.
  17. Regarding to what I've read here http://www.aliasfinder.co.uk/products/afms/ it supports getting the info from the server by rcon too:
  18. g_damageXP is not on the wiki
  19. Another option could be to make them loose adre if they didn't heal for too long time but at the same time they used it too much for themselves. 2 parameters would be taken under consideration: time of not helping others (cvar) number of self uses (cvar) This way admins could leverage the adre usage. Or something like this
  20. Yes. What I was trying to check is to see whether there isn't the 64 bit version of liblua library installed already on the system. Probably it is loaded before the one provided by us. But try gaoesa's advice first.
  21. Please post the output of the following command: ldconfig -p | grep liblua It should return something like this: liblua5.1.so (libc6) => /usr/lib/liblua5.1.so or nothing. If the first command succeeds then please post the result of the following one: file so for example: file /usr/lib/liblua5.1.so
  22. There is a chance to create another theme which will look like the old UI (the original ET one). It wasn't towards you. It was just to state to all that we don't want to support manual changing of internal UI stuff.
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