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Zelly

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Posts posted by Zelly

  1. It appears so. I couldn't notice anything strange.

     

     

    Tue Mar 31 22:19:28 2015 silent fueldump
    Total length: 10300
    0    | 837  | \LuaESMod\v2.7.5d\sv_sac\1\omnibot_playing\-1\mod_url\http://mygamingtalk.com/\mod_version\0.8.2\P\2121211-2\g_antilagDelay\0\g_maxlivesRespawnPenalty\0\voteFlags\19854755\g_balancedteams\1\g_maxGameClients\0\g_bluelimbotime\14000\g_redlimbotime\18000\gamename\silEnT\g_damageXPLevel\50\g_damageXP\1\g_heavyWeaponRestriction\100\g_maxConnsPerIP\4\g_tyranny\1\omnibot_enable\1\.Website\www.rdaclan.com\.Clan\=RDA=\.Owner\Tonto\.Admin\BLADE\g_gametype\6\g_antilag\1\g_voteFlags\0\g_alliedmaxlives\0\g_axismaxlives\0\g_minGameClients\0\g_needpass\0\g_maxlives\0\g_friendlyFire\0\sv_allowAnonymous\0\sv_floodProtect\0\sv_maxPing\0\sv_minPing\0\sv_maxRate\36000\sv_hostname\^1ROGUE ^3DUCKS ^1ATTACK ^3MAIN\sv_privateClients\0\mapname\fueldump\protocol\84\timelimit\30\version\ET 3.00 - TB 0.7.3  - 2.60b compatible linux-i386\sv_maxclients\20
    1    | 1023 | \pmove_msec\8\pmove_fixed\0\g_watermarkFadeTime\0\g_watermarkFadeAfter\0\g_fixedphysicsfps\125\g_fixedphysics\1\sv_fps\20\sv_referencedPakNames\silent/~~~~~rda_silentsound silent/~~~~rda-pack-v1-0 silent/~~~~MapNames_v002 silent/silent-0.8.2 silent/luaesmodsounds007                       etmain/pak0                    \sv_referencedPaks\-1237933932 961990800 -660680009 -1705202138 313448468 -1721695896 \sv_pakNames\silent/~~~~~rda_silentsound silent/~~~~rda-pack-v1-0 silent/~~~~MapNames_v002 silent/silent-0.8.2 silent/luaesmodsounds007 etmain/~~~~~~~~~~~~~~~~rda_36 etmain/wf_temple_c14 etmain/venice etmain/v2_factory etmain/v2base etmain/UJE_amsterdam_final etmain/trmfght_beta2 etmain/transmitter_spring etmain/teuthonia_final etmain/tc_base etmain/tankbuster_200 etmain/sw_oasis_b3 etmain/supplydepot2 etmain/sp_delivery_te etmain/snatch3 etmain/saberpeak_final etmain/rockeyes_b2 etmain/remove_stock_campaigns_maps2 etmain/reactor_final etmain/purefrag etmain/PlaySounds_001 etmain/pirates etmain/pak0 etmain/mlb
    10   | 15   | Enemy Territory
    11   | 8    | 65491600
    13   | 45   | \numobjectives\7\defender\0\numspawntargets\4
    14   | 9    | \winner\0
    15   | 70   | \a4\0\x4\0\a1\1\x1\2\a2\1\x2\2\x6\0\a6\0\a3\1\x3\2\a5\1\x5\2\a7\1\x7\2
    19   | 1    | 0
    20   | 1    | 0
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    22   | 1    | 0
    26   | 21   | \149\Churchill Mk VII
    29   | 31   | 35 23 132 15 156 42 30 50 11 51
    30   | 3    | 900
    36   | 140  | \axs_sld\32000\ald_sld\24000\axs_mdc\50000\ald_mdc\37500\axs_eng\35000\ald_eng\26250\axs_lnt\50000\ald_lnt\37500\axs_cvo\35000\ald_cvo\26250
    37   | 1    | 0
    38   | 498  | \g_misc\1025\g_doubleJumpHeight\0.800000\g_staminaRecharge\1.750000\g_weapons\45870\g_coverts\1415\g_medics\961\g_throwableKnives\1\g_playerRating\27\g_killRating\3\mapX\0\mapY\0\t_P\19%\t_M\19%\t_F\19%\t_MG\1\t_G\34%\s_s\40 100 180 280\s_m\40 100 180 280\s_e\40 100 180 280\s_f\40 100 180 280\s_c\40 100 180 280\s_b\40 100 180 280\s_l\40 100 180 280\m_s\-1\m_m\34%\m_e\-1\m_f\34%\m_c\-1\ff\0\g_knifeChargeTime\1000\g_maxKnives\5\g_classWeapons\63\g_landmineNotifyType\1\g_hst\1\sid\D225\flags\2202
    39   | 124  | \SVCV0\5 cg_fov 90 120\SVCV1\5 rate 32000 36000\SVCV2\0 r_rmse 0 \SVCV3\5 cl_maxpackets 60 100\SVCV4\0 cl_timenudge 0 \NUM\5
    40   | 135  | \FCV0\snaps 20\FCV1\r_wolffog 0\FCV2\r_zfar 0\FCV3\cg_damagekick 1\FCV4\cg_thirdPerson 0\FCV5\r_shownormals 0\FCV6\r_softwareGL 0\NUM\7
    65   | 37   | models/furniture/chair/sidechair3.md3
    66   | 41   | models/mapobjects/tanks_sd/churchhill.md3
    67   | 48   | models/mapobjects/tanks_sd/churchhill_broken.md3
    68   | 47   | models/mapobjects/miltary_trim/sandbag1_45s.md3
    69   | 44   | models/mapobjects/cmarker/cmarker_crates.md3
    70   | 46   | models/mapobjects/cmarker/cmarker_sandbags.md3
    71   | 42   | models/mapobjects/cmarker/cmarker_flag.md3
    72   | 40   | models/furniture/chair/chair_office3.md3
    73   | 55   | models/mapobjects/supplystands/stand_health_damaged.md3
    74   | 53   | models/mapobjects/supplystands/stand_ammo_damaged.md3
    75   | 47   | models/mapobjects/tanks_sd/churchhill_flash.md3
    76   | 48   | models/mapobjects/tanks_sd/churchhill_turret.md3
    77   | 50   | models/mapobjects/radios_sd/compostaxisdamaged.md3
    78   | 49   | models/mapobjects/radios_sd/compostaxisclosed.md3
    79   | 49   | models/mapobjects/radios_sd/compostaxisopened.md3
    80   | 51   | models/mapobjects/radios_sd/compostalliedclosed.md3
    81   | 51   | models/mapobjects/radios_sd/compostalliedopened.md3
    82   | 52   | models/mapobjects/radios_sd/compostallieddamaged.md3
    83   | 35   | models/mapobjects/weapons/mg42b.md3
    84   | 32   | models/multiplayer/mg42/mg42.md3
    321  | 22   | sound/misc/referee.wav
    322  | 19   | sound/misc/vote.wav
    323  | 22   | sound/player/gurp1.wav
    324  | 22   | sound/player/gurp2.wav
    325  | 26   | sound/world/chaircreak.wav
    326  | 36   | sound/props/throw/chairthudgrunt.wav
    327  | 31   | sound/props/chair/chairthud.wav
    328  | 33   | sound/vehicles/tank/tank_idle.wav
    329  | 34   | sound/vehicles/tank/tank_revup.wav
    330  | 33   | sound/vehicles/tank/tank_move.wav
    331  | 36   | sound/vehicles/tank/tank_revdown.wav
    332  | 33   | sound/vehicles/tank/tank_stop.wav
    333  | 34   | sound/vehicles/tank/tank_start.wav
    334  | 26   | sound/world/metalbreak.wav
    335  | 30   | sound/player/hurt_barbwire.wav
    336  | 33   | sound/movers/doors/door5_open.wav
    337  | 33   | sound/movers/doors/door5_endo.wav
    338  | 34   | sound/movers/doors/door5_close.wav
    339  | 33   | sound/movers/doors/door5_endc.wav
    340  | 34   | sound/movers/doors/door5_loopo.wav
    341  | 34   | sound/movers/doors/door5_loopc.wav
    342  | 35   | sound/movers/doors/door5_locked.wav
    343  | 34   | sound/movers/doors/door5_openq.wav
    344  | 34   | sound/movers/doors/door5_endoq.wav
    345  | 35   | sound/movers/doors/door5_closeq.wav
    346  | 34   | sound/movers/doors/door5_endcq.wav
    347  | 38   | sound/movers/motors/motor_start_01.wav
    348  | 37   | sound/movers/motors/motor_loop_01.wav
    349  | 36   | sound/movers/motors/motor_end_01.wav
    350  | 31   | sound/movers/switches/butn2.wav
    351  | 32   | sound/movers/switches/switch.wav
    352  | 42   | sound/movers/doors/default_door_locked.wav
    353  | 42   | sound/movers/misc/garage_door_start_01.wav
    354  | 41   | sound/movers/misc/garage_door_loop_01.wav
    355  | 40   | sound/movers/misc/garage_door_end_01.wav
    356  | 33   | sound/vehicles/tank/tank_fire.wav
    357  | 35   | sound/vehicles/tank/turret_spin.wav
    358  | 34   | sound/vehicles/tank/turret_end.wav
    359  | 22   | sound/lua/register.wav
    360  | 25   | fueldump_axis_bridge_stop
    361  | 32   | fueldump_allies_bridge_construct
    362  | 25   | axis_hq_compost_construct
    363  | 21   | sound/world/build.wav
    364  | 27   | axis_hq_compost_constructed
    365  | 34   | allies_hq_compost_constructed_axis
    366  | 28   | fueldump_axis_bridge_destroy
    367  | 32   | fueldump_allies_bridge_reinforce
    368  | 43   | sound/weapons/artillery/artillery_fly_3.wav
    369  | 43   | sound/weapons/artillery/artillery_fly_2.wav
    370  | 25   | sound/lua/killconfirm.wav
    371  | 43   | sound/weapons/artillery/artillery_fly_1.wav
    372  | 29   | fueldump_axis_grate_destroyed
    373  | 31   | fueldump_allies_grate_destroyed
    374  | 24   | sound/misc/vo_revive.wav
    375  | 20   | axis_hq_tank_damaged
    376  | 27   | allies_hq_tank_damaged_axis
    377  | 27   | fueldump_allies_tank_bridge
    378  | 31   | fueldump_axis_bridge_reinforced
    379  | 33   | fueldump_allies_bridge_reinforced
    380  | 28   | axis_hq_tank_repaired_allies
    381  | 23   | allies_hq_tank_repaired
    382  | 25   | fueldump_axis_tunnel_stop
    383  | 26   | fueldump_allies_tank_depot
    384  | 24   | fueldump_axis_gates_stop
    385  | 32   | fueldump_axis_depotdef_construct
    386  | 30   | fueldump_axis_tunnel_destroyed
    387  | 27   | allies_hq_compost_construct
    388  | 32   | fueldump_allies_depotdef_destroy
    389  | 34   | fueldump_axis_depotdef_constructed
    390  | 23   | axis_hq_compost_damaged
    391  | 29   | fueldump_axis_gates_destroyed
    392  | 29   | fueldump_axis_fueldump_defend
    393  | 32   | fueldump_allies_fueldump_destroy
    394  | 30   | fueldump_allies_tank_reardepot
    395  | 34   | axis_hq_compost_constructed_allies
    396  | 29   | allies_hq_compost_constructed
    397  | 25   | allies_hq_compost_damaged
    398  | 31   | fueldump_axis_depotdef_breached
    399  | 34   | fueldump_allies_depotdef_destroyed
    400  | 30   | fueldump_allies_wall_destroyed
    577  | 33   | models/mapobjects/tanks_sd/bits_r
    578  | 39   | models/mapobjects/tanks_sd/bits_forward
    579  | 34   | models/mapobjects/tanks_sd/wheel_r
    580  | 40   | models/mapobjects/tanks_sd/wheel_forward
    581  | 33   | models/mapobjects/tanks_sd/bits_l
    582  | 34   | models/mapobjects/tanks_sd/wheel_l
    583  | 40   | models/mapobjects/tanks_sd/bits_backward
    584  | 41   | models/mapobjects/tanks_sd/wheel_backward
    585  | 17   | gfx/limbo/cm_fuel
    586  | 21   | gfx/limbo/cm_dynamite
    587  | 23   | gfx/limbo/cm_healthammo
    608  | 52   | 1=1:65961.75@3=3:65961.75@5=5:65961.75@6=6:65961.75@
    610  | 45   | models/mapobjects/cmarker/neutral_crates.skin
    611  | 44   | models/mapobjects/cmarker/allied_crates.skin
    612  | 46   | models/mapobjects/cmarker/allied_sandbags.skin
    613  | 42   | models/mapobjects/cmarker/axis_crates.skin
    614  | 44   | models/mapobjects/cmarker/axis_sandbags.skin
    615  | 41   | models/mapobjects/cmarker/axis_cflag.skin
    616  | 44   | models/mapobjects/cmarker/neutral_cflag.skin
    617  | 43   | models/mapobjects/cmarker/allied_cflag.skin
    618  | 51   | models/mapobjects/radios_sd/compostaxisdamaged.skin
    619  | 50   | models/mapobjects/radios_sd/compostaxisclosed.skin
    620  | 50   | models/mapobjects/radios_sd/compostaxisopened.skin
    621  | 52   | models/mapobjects/radios_sd/compostalliedclosed.skin
    622  | 52   | models/mapobjects/radios_sd/compostalliedopened.skin
    623  | 53   | models/mapobjects/radios_sd/compostallieddamaged.skin
    689  | 104  | n\rocomex\t\2\c\2\r\9\m\0000000\s\4404444\df\0\dn\\dr\0\w\3\lw\3\sw\37\mu\0\ref\0\uci\152\lc\2\tv\0\sc\0
    690  | 114  | n\^BBot^kWin\t\1\c\4\r\7\m\0000000\s\4422414\df\225\dn\kaneo\dr\0\w\33\lw\33\sw\50\mu\0\ref\1\uci\0\lc\4\tv\0\sc\0
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    692  | 113  | n\^jMedic^q*^kMario\t\1\c\3\r\3\m\0000000\s\3001300\df\0\dn\\dr\0\w\39\lw\39\sw\2\mu\0\ref\1\uci\0\lc\3\tv\0\sc\0
    693  | 104  | n\^dFireFly\t\2\c\1\r\8\m\0000000\s\4442424\df\0\dn\\dr\0\w\8\lw\8\sw\37\mu\0\ref\1\uci\0\lc\1\tv\0\sc\0
    694  | 109  | n\^aEd^dW^3ard\t\1\c\2\r\6\m\0000000\s\4400402\df\0\dn\\dr\0\w\23\lw\23\sw\38\mu\0\ref\1\uci\0\lc\2\tv\0\sc\0
    695  | 101  | n\Bolund\t\1\c\1\r\9\m\0000000\s\4444424\df\0\dn\\dr\0\w\8\lw\8\sw\38\mu\0\ref\1\uci\0\lc\1\tv\0\sc\0
    697  | 101  | n\kaneo\t\2\c\2\r\0\m\0000000\s\0000000\df\0\dn\\dr\0\w\8\lw\8\sw\7\mu\0\ref\0\uci\225\lc\2\tv\0\sc\0
    753  | 53   | \spawn_targ\Tunnel Store Room\x\-5440\y\-1920\t\2\c\4
    754  | 42   | \spawn_targ\Garage HQ\x\-10853\y\-2036\t\2
    755  | 50   | \spawn_targ\Axis Fuel Dump\x\-8680\y\-6296\t\1\c\4
    756  | 56   | \spawn_targ\Allied Entrance Spawn\x\-512\y\-8000\t\2\c\0
    769  | 15   | the Foot Bridge
    770  | 13   | the Fuel Dump
    771  | 10   | the Bridge
    772  | 32   | the East Axis Base Fortification
    773  | 32   | the West Axis Base Fortification
    774  | 13   | the Tunnel MG
    775  | 11   | the Road MG
    776  | 11   | the Side MG
    777  | 8    | the Tank
    778  | 28   | the Health and Ammo Cabinets
    779  | 28   | the Health and Ammo Cabinets
    780  | 28   | the Health and Ammo Cabinets
    781  | 26   | the Fuel Depot Front Gates
    782  | 24   | the Fuel Depot Side Wall
    783  | 16   | the Tunnel Doors
    784  | 21   | the Axis Command Post
    785  | 23   | the Allied Command Post
    787  | 61   | \e\141\o\0\cix\0\cia\0\s\2\n\Footbridge\x\-1104\y\-4208\z\392
    788  | 62   | \e\190\o\8\cix\9\cia\10\s\1\n\Fuel Dump\x\-10832\y\-7248\z\440
    789  | 57   | \e\191\o\1\cix\0\cia\0\s\2\n\Bridge\x\-3992\y\-5408\z\232
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    791  | 70   | \e\200\o\0\cix\0\cia\0\s\1\n\West Fortification\x\-11344\y\-7424\z\200
    792  | 60   | \e\201\o\0\cix\0\cia\0\s\1\n\Tunnel MG\x\-3400\y\-1912\z\712
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    794  | 59   | \e\206\o\0\cix\0\cia\0\s\0\n\Side MG\x\-10128\y\-2712\z\496
    795  | 56   | \e\215\o\22\cix\0\cia\0\s\14\n\Tank\x\-388\y\-7584\z\288
    796  | 79   | \e\557\o\0\cix\11\cia\11\s\35\n\Health and Ammo Cabinets\x\-11054\y\-2484\z\612
    797  | 78   | \e\559\o\0\cix\11\cia\11\s\35\n\Health and Ammo Cabinets\x\-5482\y\-1816\z\588
    798  | 78   | \e\561\o\0\cix\11\cia\11\s\35\n\Health and Ammo Cabinets\x\-3066\y\-8412\z\480
    799  | 48   | \e\584\o\8\cix\0\cia\0\s\0\x\-9792\y\-5360\z\296
    800  | 49   | \e\585\o\8\cix\0\cia\0\s\0\x\-11584\y\-5568\z\296
    801  | 48   | \e\586\o\8\cix\0\cia\0\s\0\x\-5368\y\-2816\z\328
    802  | 70   | \e\607\o\32\cix\0\cia\0\s\65\n\Axis Command Post\x\-2136\y\-1396\z\720
    803  | 73   | \e\614\o\64\cix\0\cia\0\s\66\n\Allied Command Post\x\-11268\y\-2424\z\632
    830  | 18   | 144 149 tag_turret
    831  | 18   | 215 149 tag_turret
    832  | 18   | 556 149 tag_turret
    833  | 18   | 563 149 tag_turret
    834  | 17   | 555 563 tag_flash
    893  | 28   | \id\0\l\0\c\0000000000000001
    894  | 6    | \id\-1
    895  | 6    | \id\-1
    896  | 6    | \id\-1
    897  | 6    | \id\-1
    898  | 6    | \id\-1
    899  | 6    | \id\-1
    900  | 6    | \id\-1
    901  | 6    | \id\-1
    902  | 6    | \id\-1
    903  | 6    | \id\-1
    904  | 6    | \id\-1
    905  | 27   |  ^zwww^1.^7rdaclan^1.^zcom 
    906  | 14   |  ^1RECRUITING 
    907  | 28   |  ^7MAPVOTE^1@^7INTERMISSION 
    908  | 36   |  ^3Be ^1Respectful ^3& ^1Have ^3Fun 
    909  | 26   |  ^7Play ^zThe ^7Objective 
    910  | 22   |  ^1Owner^7(^3Tonto^7)

     

  2. What I have so far...

    But my total is much higher than csinfo which is what you mean by "The total MAX is something like half of the total space (all strings combined), for some weird and unknown reason, if I remember correctly."

    My total was 7081 while csinfo said 4089

    local _writetofile = function(line) -- append to csinfo.log
        if not line then return et.G_LogPrint("Line empty\n") end
        local status,f,err = pcall(io.open,"csinfo.log","a")
        if not f then return et.G_LogPrint(err .."\n") end
        if not status then return et.G_LogPrint(f .."\n") end
        f:write(line)
        f:close()
    end
    
    local _ljust = function(s,l,sep) --- Justify to left
        if not s then s = "" end
        if type(s) ~= "string" then s = tostring(s) end
        if not l then return s end
        if not sep then sep = " " end
        if s:len() == l then return s end
        l = l - 1
        for k=s:len() , l do s = s .. sep end
        return s
    end
    
    function et_ConsoleCommand( cmd )
        local Arg0 = string.lower( et.trap_Argv(0) )
        if Arg0 == "getcsinfo" then
            local LOG_WITH_ZERO_LENGTH = false
            local cs = { }
            local MAX_CONFIGSTRINGS = 1024
            local total_length = 0
            local Arg1 = string.lower( et.trap_Argv(1) )
    
            if Arg1 == "true" then LOG_WITH_ZERO_LENGTH = true end
    
            for cs_index=1, MAX_CONFIGSTRINGS do
                local cs_str = et.trap_GetConfigstring( cs_index-1 ) -- index is -1 since it starts at 0
                local cs_len = cs_str:len()
                total_length = total_length + cs_len
                if cs_len > 0 or LOG_WITH_ZERO_LENGTH then
                    cs[#cs+1] = _ljust(cs_index-1,4) .. " | " .. _ljust(cs_len,4) .. " | " .. cs_str
                end
            end
    
            _writetofile("\n\n" .. os.date("%c") .. " " .. et.trap_Cvar_Get('fs_game') .. " " .. et.trap_Cvar_Get('mapname') .. "\nTotal length: " .. total_length .. "\n")
            _writetofile(table.concat(cs,"\n"))
    
            et.G_LogPrint("Total length: " .. total_length .. "\n")
        end
    end
    Anything you notice that is off?
  3. I do have a sets LuaESMod to the version number so I can see it on gametracker. But that has been in there since the beginning.

    Is there a way to see the full output of the gamestate? Maybe I could look for something that would be a little off.

    I know of csinfo but that just tells me the length.

  4. So first time I have used this. Don't know really the side effects of using this.

     

    I am using et.G_QueryClientCvar() r_mode and r_customwidth and r_customheight to get an estimation on how many characters can fit in a client's console.

     

    The reason I am coming here is I am trying to figure out if my lua is taking up of the MAX_GAMESTATE_CHARS because Tweek reported many of his players are getting kicked after latest update. He does have a lot of maps, but hasn't added any for a while, and only started getting kicked after the update.

     

    So my question is can et.G_QueryClientCvar cause a spike in maxgamestatechars or something else in lua perhaps, I don't think I made any other major changes that could have caused this spike.

     

    Also it goes to cheat.log when it does a query, is there some way to disable this so it doesn't fill up that log.

  5. This may sound silly... but is there a way to keep the nextmap cvar set to the nextmap when I use map command in rcon.

     

    on the first map in my cycle:

     

    ]nextmap
    "nextmap" is: "vstr d2" default:""
     
    map adlernest
    
    ]nextmap;g_gametype
    "nextmap" is: "map_restart 0" default:""
    "g_gametype" is: "6" default:"4"
  6. set sv_wwwDlDisconnected 0
    I think.

     

    As for the second problem I don't think so.

    I recommend installing ET Outside program files then you don't have that problem. But again somehow you need to get that to your players.

     

    This problem comes up so often usually most players can figure it out with google. It is still best if you have a clan website to make it easy for people to find the solution.

  7. Hmm... to fix warmup xp gain is pretty simple just check gamestate I always forget the correct number though.

    I think it is this:

    local gamestate = tonumber( et.trap_Cvar_Get('gamestate') )
    if gamestate == 1 then
     -- do xp stuff here.
    end
    
    So are you saying it gives xp to players that have more than 1000 xp every spawn? or Just once.

    If it is just once then I assume it is related to a small bug, where xp from lua is 0 until at least one xp is gained: http://mygamingtalk.com/forums/topic/3346-lua-get-xp-value/

    I would have to do some more testing my self again to verify a good method to get xp in lua, I forget which method I normally use.

    Try this:

    (Disclaimer this is off the top of my head not sure if this is right)

    function getXP(clientNum)
       local xp = 0
       for k=0, 6 do
          xp = xp + tonumber(et.gentity_get(clientNum,"sess.skillpoints",k))
       end
       return xp
    end
    
    Hope that helps, I didn't do any fact checking.
  8. I am curious if all your trying to accomplish is to have players start with all skills then I think it would be easier to just set the skill levels to 0.

     

    http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#skill_soldier

     

    You then wouldn't need to bother with lua, everyone that joined would automatically have the skill levels.

    In your server config:

    set skill_soldier      "0 0 0 0"
    set skill_medic        "0 0 0 0"
    set skill_engineer     "0 0 0 0"
    set skill_fieldops     "0 0 0 0"
    set skill_covertops    "0 0 0 0"
    set skill_battlesense  "0 0 0 0"
    set skill_lightweapons "0 0 0 0"
    
    However if you wanted to do this for some newer players that like receiving xp.

    You are trying to concatenate a string into where you are supposed to be supplying an integer(the client number)

    Try this:

    function setskill(playerID)
       local name = et.gentity_get(playerID,"pers.netname")
       if isBot(playerID) or noGuid(playerID) then return end
       et.G_AddSkillPoints(playerID, 0, 500)
       et.G_AddSkillPoints(playerID, 1, 500)
       et.G_AddSkillPoints(playerID, 2, 500)	
       et.G_AddSkillPoints(playerID, 3, 500)	
       et.G_AddSkillPoints(playerID, 4, 500)	
       et.G_AddSkillPoints(playerID, 5, 500)	
       et.G_AddSkillPoints(playerID, 6, 500)
       et.G_AddSkillPoints(playerID, 1, 500)		  
       et.trap_SendServerCommand(-1,"chat \"^nCongratulations ^7"..name.."^n, ^nyou have ^nbeen ^nEXP! Welcome to MC ! \"")
       -- et.trap_SendConsoleCommand( et.EXEC_APPEND, "readconfig\n" )
       -- Pretty sure you don't need readconfig in this situation
    end
    
    Also you are sending your congratulations message to everyone that is connected. Not sure if this is intended or not, if not replace -1 with playerID

     

    Hope that helps, btw if you can check your console log around the time the map is getting loaded it will show if there are any errors when loading your lua. They are usually pretty useful when trying to pinpoint what is wrong.

  9. That was my thought and it should have worked but he is reporting that it's not working for him. Now on 2nd thought, I am thinking if he has wrong name of mapconfig? 

     

    tweek, mapconfig file name should be same as map bsp file name. Probably that's why that config is not getting loaded? sometimes bsp name are different then map file pk3 names. 

     

    Also rather then using that time limit in rotation cycle why not fix it in mapscript and use mapscript folder for it? 

    Yeah was hoping the logs could give a little more information to what is going on.

  10. Try posting your console log for the sniper map between:

    ------- Game Initialization -------

    and

    *=====INITIALISING USER DATABASE

     

    That will tell us if your custom mapconfig is getting loaded.

     

    I made a quick test server with UJE_jungle_sniper_b3.pk3 

    default.cfg

    set g_sniperwar 0

     

    UJE_jungle_sniper.cfg

    set g_sniperwar 1

     

    That worked.

  11. why is it unsafe to start?

     

    I didnt think this far, but I am not sure your project is needed on this mod yet :)

    We just mean, if the core lua that has the et_CallBacks in it requires a extra lua module.

    Example:

    etdir/silent/luascripts/main.lua <-- File that has et callbacks etc. that we want loaded, it also had a line like require "util.json" or something similar.

    etdir/silent/luascripts/util/json.lua <--- File that we wouldn't want to be loaded to ET

     

    Obviously we wouldn't want et to load json.lua, as there would be no et callbacks in it and it would be loaded via main.lua already.

     

    In other words it doesn't apply only to my project. Usually it is just one file but not always.

  12.  

    I am having some issues blocking some shrubbot commands, sometimes...

    I don't understand why its happening

     

    Here is where I am at, shouldn't need to understand what all this does just the return part:



    function et_ClientCommand( clientNum , cmd )
    ...
        if CommandHandler:Command(Client,"chat",CommandName:gsub(Config.Prefix.Chat,"",1),Args) == 1 then -- Check return output of command
            Console:Debug("et_ClientCommand chat command return 1" ,"command") -- I get this message
            return 1 -- should stop command here?
        else -- doesn't get here.
            local CommandName,Args = CommandHandler:getArgs(et.ConcatArgs(0),0)
            return CommandHandler:ChatFilter(Client,CommandName,table.concat(Args," "))
        end
    ...
    end


     

    I do !warn or !warn zel

    it does my command like expected , but it does warn shrubbot command BEFORE my command.

    I get my debug message fine which to mean the clientcommand should be returning 1, meaning it shouldn't run the warn command.

     

    I do a similar styled command !list all and it does not run the shrubbot command like expected.

     

    It has got to be something I am doing wrong, since I did a quick test lua and return 1 for just warn command there and it blocked the command.

     

    Possible I am just overlooking something really simple, will update if I find it. In meantime help would be appreciated.

    Image of output: 

    http://gyazo.com/313e4f4ee8f659ec4d3b6ec2bdcbf68f.png

  13. It is possible to write a lua script that will display a counter via notification but this will not work if someone disarms the dynamite.

    Not true, I have my dynamite counter in LESM it works on defuse as well.

    *On most it does, I have noticed a few barriers such as goldrush ga second tank barrier doesn't print the Dynamite Diffuse message

  14.  

     

    g_killRating

    Description:

    When not set to 0, silEnT will track a player's killing ability using an ELO type statistic similar to chess. Each kill will increase a player's kill rating based on how hard the kill was. Killing unskilled players will result in very few points whereas an unskilled player killing a skilled player will result in more points.

    See also g_shuffle_rating.

    Type: bitmask

    Parameters:

    1 Use kill rating. A dummy flag since any non-zero value for g_killRating will enable it.

    2 Make kill rating visible. Players can use /killrating and at the end of each map a message will display the top killers for the map and overall.

    4 Log files will include the GUIDs of the players involved in kills. This makes kill tracking a lot easier.

    8 Disable kill rating from the score board. This can prevent players from playing for higher kill rating alone. This does not prevent the "killrating" client command enabled with flag 2 from working.

    Default: 3

    You need flag 2 of this cvar I think.

     

    There is also a /playerrating command (flag 2) of this cvar:

     

     

    g_playerRating

    Description:

    When not set to non zero positive value, silEnT will track a player's ability to win against good teams using an ELO type statistic similar to chess. Each win will increase a player's rating based on how hard the opposing team was. Skilled teams defeating less skilled teams will result in very few points whereas an relatively low- rated team defeating a good team will result in more points. Player rating also takes into account the number of players on each team (less points when a very large defeats a small one) and which side tends to win more often on the current map (e.g. Allies tend to win tc_base).

    See also g_shuffle_rating.

    Type: bitmask

    Parameters:

    1 Use player rating. A dummy flag since any non-zero value for g_playerRating will enable it.

    2 Make player rating visible. Players can use /playerrating and at the end of each map a message will display the top player.

    4 Put player rating on the scoreboard instead of the XP.

    8 Print out extra info at the end of a round that can be used to further refine the playerrating model.

    16 The same as flag 8 except a lot more info is output.

    Default: 3

  15. Yes indeed a lot of things can be accomplished with lua.

    That is why it is in the mod so servers can add their own features and customize them to their exact needs.

    Someone may be willing to make one for you or I may give it a go when I get bored.

     

    Or you could learn lua, it is very easy compared to most other languages, especially if you already know some other languages.

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