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Posts posted by =EMP=Avery13
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I'm finding that there are a lot in the silent.cfg file that is not on the wiki though...
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If you want, I am already starting to write the new cfg in order to how the wiki is set, I can make a blank copy or a default cfg and download it here so you can include it on the next update. If not, then I will just use mine.
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Hi, I am requesting this to make things a bit easier in either the silent.cfg file or the wiki.
I don't find it more difficult, but more time consuming to go back and forth between trying to find a cvar in the cfg file and on the wiki. I think it might make it easier to organize either one so that it's in the same order on both the wiki and cfg file. Maybe label them as such.
For example, in the cfg, g_antilag is the first thing, but on the wiki, it's talking about private messages. I think it would help more to the people that are not use to using these files and wikis, and also a lot easier on everyone that is using them period. I'm updating my cfg currently with the new one from the 0.4.0 download just so I am up to date on everything, and it's becoming difficult to do to start. Last time, i went through and organized all the misc cvars, and now I am gonna have to do it again to make it easier again. I am thinking I will just go through and write it all out the way the wiki is written. That way I can find things a bit easier.
Well, let me know what you think.
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I think that would work. Just gotta have them figure out how to make that happen now
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I like the third option the best. We use to have it to where you could only give out adren to other players and couldn't use it on yourselves. It helps promote better team work.
On a side note dealing with it, is it possible to boost someone even more if they use adren on themselves, and someone else sticks them too... double boost? We thought about that while playing one day cause I stuck myself as someone else came to stick me too and I didn't realize it.
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That's pretty crazy! You're doing pretty good though! I would easily say F|A would be one of the main clans in ET. **DRC** has been around since early 2004, coming up on our 8th anniversary in February and we don't have that many members lol. Good for you guys though!
P.S.
If you have any tips on how to get more people to play on the other servers too... let me know!
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I'm currently writing menu tutorials on the basic menus on the splash damage forums. So far, it's just the normal main menu, but I will end up doing ingame menus for each mod too, if that will help you.
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Dang man, that is soooooo many members! I thought nearly 80 was a lot!
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That should be in your vsays... or are you talking about when you are shooting a teammate?
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I'nm hoping that is a reply to Chuckon, cause if it's towards me, I think you might have read my message a little wrong. I love then new UI hellreturn, and really wish i could take that look and implement it into my main menu looks.
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I would have to agree with hellreturn. Ban the cheaters, and you won't have to fight against them.
Not to mention, doesn't that having it enabled make the game a bit more realistic?
- hellreturn and Chuckun
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If doing that, say you have a customized main menu in your etmain, will it change the buttons to the ones that you have created? Or will it keep the old ones still? I tried switching out the menumacros and menudef files and put them into the custom UI folder I have and it just erased the buttons, but kept the linkds lol. Would that be because I did not have the ui_mp_x86.dll in my etmain?
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The main menu when you open ET.
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The quickest and easiest thing to do is just go back to a 0.3.0 zip and unzip it in a different folder. Take just the UI folder, take the ingame stuff and zip it up and basically "create an ingame menu". Save it as ~~~~~~~~~~~~~~~~~~mainmenu.pk3 in pakscape or a program that allows you to zip up pk3 files and then put that into your silent folder. Should pull up the old menu instead of the new one if that is what you are wanting.
Personally, Silencer, I love your new menus! I wish I could figure out how to make the rest of the menus look like this!
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It's lookin good so far!
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Nevermind. I figured it out.. well part of it. I did put it in the pk3. I had 3 wav files, one named player, one named members, and one named lvl10. As far as I can tell, player works just because the bots connected. When I connect it should be playing lvl10, but it does not. At least, I can not hear it. I do hear all the others though..
the sounds are written as:
sound/greetings/player.wav
sound/greetings/members.wav
sound/greetings/lvl10.wav
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Question.. when putting the sounds in the pk3, how does the path know to go to that specific file? I was looking at old stuff and it looked like I made a sound folder inside the etmain. However, I'm not sure if that actually worked.. I just want to make some sounds for greetings on specific levels.
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Question. With the new release, is there a new manual for it? I went to edit basically everything on our server and then realized the manual is for 0.3.3 still. Is it the same?
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Soo....
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I'm thinking that would be nice. To be honest, I didn't even notice that the double kill was heard by all players. I guess I should play on more silent servers that have more then 2 or 3 people playing lol
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It sounds more of a hack that can be destroyed in game... imo
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Post in the Bug Tracker section at the top
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Like FireFTP? I tried that. It won't even give me an option.
cvar
in Feature Request
Posted