hellreturn
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Post reviews here: http://mygamingtalk.com/forums/forum/15-game-server-hosting-support-and-reviews/ Change host. Without access to FTP it's hard to run server. How do you upload maps if you have only read access? Their are tons of host out in market. I would say find another host. If host doesn't care for business time to take business elsewhere.
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I would suggest to change host. What kind of host gives only read access to FTP?
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I don't understand your question because I am not sure what you are looking for. Are u looking to enable admin.log? If yes, put this in your server config: set g_logAdmin "adminlog.log" And restart your server.
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Well, I have banned few proxies on my servers. Just thought to share with other admins so they can also pre-ban cheaters, trouble makers, etc. Regular players don't use proxies so they wouldn't be banned on your servers. How to use: Just copy paste in your shrubbot.cfg above [command] block. [subnetban] subnet = 199.255.209.* reason = Try More1 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 199.255.210.* reason = Try More2 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.234.216.* reason = Try More3 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.208.*.* reason = Try More4 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 69.57.161.* reason = Try More5 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.208.* reason = Try More6 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.209.* reason = Try More7 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.212.* reason = Try More8 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.220.* reason = Try More9 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.221.* reason = Try More10 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.222.* reason = Try More11 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 184.75.223.* reason = Try More12 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.234.217.* reason = Try More13 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.234.218.* reason = Try More14 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.234.219.* reason = Try More15 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 198.136.63*.* reason = Try More16 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 198.136.62*.* reason = Try More17 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.19*.* reason = Try More18 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.20*.* reason = Try More19 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.21*.* reason = Try More20 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.22*.* reason = Try More21 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.23*.* reason = Try More22 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.24*.* reason = Try More23 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.198.25*.* reason = Try More24 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 67.231.25*.* reason = Try More25 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 67.231.24*.* reason = Try More26 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 199.114.22*.* reason = Try More27 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 199.114.23*.* reason = Try More28 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.104.* reason = Try More29 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 216.119.14*.* reason = Try More30 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 216.119.15*.* reason = Try More31 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 50.7.1.* reason = Try More32 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 74.122.19*.* reason = Try More34 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 68.232.191.* reason = Try More35 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 68.232.190.* reason = Try More36 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 68.232.18*.* reason = Try More37 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 68.232.17*.* reason = Try More38 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 68.232.16*.* reason = Try More39 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 109.201.152.* reason = Try More40 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 192.210.143.* reason = Try More41 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 192.210.4*.* reason = Try More42 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 192.210.5*.* reason = Try More43 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 192.210.6*.* reason = Try More44 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.1.* reason = Try More45 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.2.* reason = Try More46 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.3.* reason = Try More47 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.4.* reason = Try More48 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.5.* reason = Try More49 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.6.* reason = Try More50 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.7.* reason = Try More51 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.8.* reason = Try More52 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.9.* reason = Try More53 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.10.* reason = Try More54 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.11.* reason = Try More55 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 173.231.12.* reason = Try More56 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 67.213.218.* reason = Try More57 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 162.253.128.* reason = Try More58 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 162.253.129.* reason = Try More59 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 162.253.130.* reason = Try More60 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 162.253.131.* reason = Try More61 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 46.16.32.* reason = Try More62 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 46.16.33.* reason = Try More63 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 46.16.34.* reason = Try More64 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 46.16.35.* reason = Try More65 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.105.* reason = Try More66 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.106.* reason = Try More67 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.107.* reason = Try More68 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.108.* reason = Try More69 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.109.* reason = Try More70 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.110.* reason = Try More71 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 89.233.111.* reason = Try More72 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 8.33.136.* reason = Try More73 made = 01/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 95.141.20.* reason = Try More74 made = 07/01/15 09:38:03 expires = 0 banner = console [subnetban] subnet = 79.141.16*.* reason = Try More75 made = 07/01/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 93.190.14*.* reason = Try More76 made = 07/01/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 5.254.9*.* reason = Try More77 made = 07/01/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 5.101.14*.* reason = Try More78 made = 07/01/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 84.19.16*.* reason = Try More79 made = 07/02/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 185.31.15*.* reason = Try More80 made = 07/02/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 188.13*.*.* reason = Try More81 made = 07/07/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 151.236.5.* reason = Try More82 made = 07/07/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 87.236.19*.* reason = Try More83 made = 07/07/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 46.246.*.* reason = Try More84 made = 07/07/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 176.9.1*.* reason = Try More85 made = 07/10/15 09:39:03 expires = 0 banner = console [subnetban] subnet = 46.19.139.* reason = Try More86 made = 08/10/15 09:39:03 expires = 0 banner = console
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Set shoutcaster password in your server config. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#shoutcastPassword Then either restart server or check with rcon if it's enabled or not. RCON command to login as a shoutcast player. makesc [slot#|name]Client command to login as a shoutcast player. sclogin [password] shoutcastlogin [password] More details on wiki: http://mygamingtalk.com/wiki/index.php/Silent_Mod_Client_Cvar#Shoutcast_Login http://mygamingtalk.com/wiki/index.php/Silent_Server_Console_Commands#makesc_.5Bslot.23.7Cname.5D
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Are u loading mod before watching replay?
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I believe it's 15. set g_inactivityoptions 15
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Happy new year buddy and to every fellow admins and gamers!
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I believe that one is actually to move players/bots and not only omni bots?
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Try it from clean install. Random menu/pk3 has messed up your client installation. Easy Steps: 1. Install new ET on your PC. 2. Try to connect to your server. 3. Still can't connect? 4. Check console logs of your ET server. If all buttons are blank after connecting to your server then it only points to one thing: 1. Did you do any changes in pk3? PS Make sure you have open ports on your VPS for ET server so that clients can connect.
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What omni bot version you are using?
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Find the script Would like to use it myself as well
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Howdy, Taz Good to see you here!
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Activision will be hosting a Free Weekend for Call of Duty®: Modern Warfare® 3! Pre-load the game now and be ready to play when the free weekend starts on Thursday, April 26th at 10am Pacific Time. Click here to start pre-loading, or visit www.steamgames.com/about to install Steam. The Free Weekend of Call of Duty®: Modern Warfare® 3 will let you play the multiplayer portion of the base game. Click here to view the article
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Binary Domain is Now Available on Steam! About the Game THE MACHINE AGE HAS BEGUN in this immersive and atmospheric squad-based shooter in which you need to regain control of a futuristic Tokyo from an emerging robotic threat. Set in 2080, the story starts when Dan Marshall and his squad are sent to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Thrilling encounters with highly intelligent robotic enemies require you to think tactically, make challenging, real-time moral decisions and build up trust with your team mates in order to guide your squad to safety and success. Set in futuristic Tokyo, you mission is to bring the robotic community under control as they begin to infiltrate society and slowly take over undetected, leaving humans redundant in their wake. Key Features: A NEW TAKE ON FUTURISTIC TOKYO - Experience dual layered Tokyo with a run down and derelict lower city and a clean and affluent upper city THE CONSEQUENCE SYSTEM - Under the pressures of battle every action, every choice and every word affects everything. PROCEDURAL DAMAGE - Fully destructible and highly resilient robots adapt to the damage they sustain encouraging you to analyse each enemy, find their weaknesses and dispose of them in the most efficient way. WEAPON MODIFICATION AND SKILL SELECTION - Alongside a full armoury of unique weapons, put emphasis on the skills that will benefit you. Click here to view the article
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Gameplay: - Added Classic Casual to the Find a Game options. - Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil - Added money bonus to knife kills. - Bot difficulty tuned. - Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits. - Fixed elite cycle time to be the same as CSS UI: - Update to the Main Menu screen: - Rank medals earned by the player will now be displayed underneath their name. - Play menu screen updates: - Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons. - Fixed demo playback loading screen problem. - Fixed placeholder elements on generic loading screen. - Added timer to continue loading screen. - Fixed assists in death messages showing up in modes other than "Classic". - Fixed the "Next Weapon" panels not displaying properly in Arms Race before you got your first kill. - Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired. - Condensed spectator panel to minimize overlap with other hud elements. - Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme. - Win panel can now show progress made towards stat based achievements completed that round. - Fixed Demolition mode next weapon icons being incorrect. - Added missing outline on incendiary grenade icon. - When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate. - Fix for the gun icons being too big and cutoff. Maps: - Added Nuke SE - Added Inferno SE - Dust SE - Added overviews for radar - Aztec SE - Added overviews for radar - Dust - Adjusted size of buy zones for both CT and T's. - Shorttrain - Updated radar overhead map: Removed corner sections, towers, and yellow "garbage" can from bomb planting zone. - Train - Increased accuracy of bomb and buy zone graphical indicators on radar image. - Inferno - Updated size and location of buy and spawns zone graphics. - St Marc - Rescaled radar overhead map and angled the bomb zone graphic to match the actual angle of the zone. - Adjusted color-correction settings. - Safehouse - Adjusted color correction settings. - Adjusted radar image scale and position. - Italy - Adjusted buy and spawn zone graphics for CT's and T's. - Fixed extra-large and bright light coronas in hostage area and Wine Cellar. - Fixed a tree at Right Alley - Made a slew of accessible areas inaccessible. Thank you, Maiho for identifying these. - Adjusted color-correction settings. - Aztec - Updated buy and spawn zone graphics on radar image. - Dust 2 - Expanded and moved both the CT a T buy and spawn zones in radar image. - Bank - Increased active game area border line weight from 1 to 2 pixels in radar. - Adjusted color-correction settings. - Fixed stretching polygons on the door frame at Gas Station. - Fixed the door model at Market. - Nuke - Adjusted spawn and buy zone graphic indicators on radar image. - Baggage - Readjusted color-correction settings. - Lake - Increased active game area border line weight from 1 to 2 pixels in radar. - Adjusted color correction settings. - Sugarcane - Updated color-correction settings. - Office - Adjusted buy and spawn zone graphics for CT's and T's. - Adjusted color correction settings. - Fixed a bug where the slideshow projection would sometimes show up on the wall behind the projector wall. Audio: - Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level. - Moved the distance at which weapon shots cross fade to their "distant" version further away from the player to aid in identification of weapons being used during the round. - Third person weapon shot volume raised to aid in the identification of weapons being used during the round. Bug Fixes: - Fix for getting the golden knife too early in Arms Race. - Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife. - Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars. - We now remove the golden knife from the player if they had it and lost a level in Arms Race. - Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout. - Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol). - Fix for single hostage shooting penalty getting counted multiple times. - Spectators are no longer allowed to vote. - Fixed view model hitching after a full network update. - Fixed a crash pertaining to death notifications. - Fixed an assert that would happen every time a player opened a prop_dynamic door. - Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists. - Fixed flash bangs showing through doors. - Fix for losing mouse focus when directly connecting to a server. - Fix for crash when running a dedicated server under specific linux versions/distrubutions. - Fix for instances of "Round draw" voice over playing between matches. - Fixed some ducking pops that would happen when toggling duck during ducking / unducking. Miscellaneous: - First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels: - Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster). - Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for. - The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp - VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change. - Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1). - dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement). Click here to view the article
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Pre-purchase now and get ready for Call of Duty: Black Ops II Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare. Click here to view the article
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Super Monday Night Combat Rule Changes: 4 (v35641) Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran. It's the Rule Changes 4 mark and it's going to hit the fan! We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com. The current version is: 35641. If you don't have this version, please restart your game. New Rules - Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat. - Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game. - Pros you cannot use are now shown grayed out in the Character Picker. - Increased mouse sensitivity slider range. - GG Stack & Chip Valvano: Character Specific call outs added. - GG Stack & Chip Valvano: Streak VO changes. - GG Stack & Chip Valvano: More Commercial VO added. - Added blue-yellow nameplate option for those who have troubles seeing red-green. - Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros. - Improved wording on Play menu buttons. - Updated MP landing menu: separated out Super Crossfire options from Training options. - First Blood, Multikills, Kill Streaks, now send a message to everyone. - Annihilator Ready message now sent to everyone. - Respawn times now increase after the 30 minute mark. - Increased Post-Game Prize drop rate of Uniform parts. - Updated resolution options adding 1366x768 and 1360x768. - Improved descriptions for Pros. - Improved the camera while dead. Especially when the taunter dies while they are taunting you. - Juice Boxes now give 1/5 of the juice back rather than 1/4. Bug Fixes - Fixed store taunts not updating correctly. - Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected. - Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane. - Fixed accepting an invite not always cancelling previous Match Making attempts. - Fixed light shaft on item pick ups sometimes lingering. - Fixed Play button being on some screens where it wasn't needed. - Fixed some older Uniforms not previewing properly in the inventory screen. - Fixed Chickey's egg effect from not always playing. - Fixed rare issue with both Moneyballs being destroyed at the exact same time. Bundles - New Bundle: Triple Threat: Commando Style - On sale for the first week! - New Bundle: Action Heroes Products - All Magnet: Range 768 -> 640 - Massive Air: Minimum level 6 -> 1 - Massive Air: Air Control: 1 -> 0.8 Downtown Spunky Arena - Continued art improvements. - Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner. - Modified bot spawner collision to prevent Spark from getting stuck inside. - Fixed some collision issues on the Icemen's side. Bots - Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro. - Fuji Bots: Now drop an additional armor pick up. - Jackbot XL: Projectiles now do knockback and turn off Assault's Fly. - Jackbot XL: Speed 350 -> 400 - Black Jacks: No longer appear as turrets in the overhead camera. - Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds. - Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes. - Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down. - Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns. Assassin - Smoke Bomb: Bot Stun Duration: 4 -> 3 - Leap: 75% of the effect of a slow debuff is now applied to jump velocity. - Normalized headshot detection radius with all other Pros. Assault - Assault Bomb: Headcrab bonus 250 -> 50 Captain Spark - New Uniform: Captain Buzz - New Uniform: Captain Sparkle - New Weapon: Sparkle Voltage Spike - Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance. - Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits. - Voltage Spike: Alt fire: Damage: 50 -> 45 - Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill. - Normalized headshot detection radius with all other Pros. Cheston - Bananas Monihan: Fixed typo in the description. Gunner - Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun. - Deploy: Armor Pulse Time: 1 -> 0.75 Karl - Mr. Destructoid: Fixed a typo in his description. - Short Circuit: Projectile Speed: 1000/2000/2500/3072 -> 3072/3072/3072/3072 Leo - New Taunt: I Invented That Kick - Mona Laser: Range: Full Damage/Min Damage 1536/2560 -> 2560/3072 - Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges. - Venice Defense: Recall can no longer be used after Venice Defense is destroyed. Megabeth - Shoot the Moon: Cooldown: 40/27/20/15 -> 20/14/10/7.5 - Shoot the Moon: No longer starts cooldown until skill finishes. - Shoot the Moon: Jump Velocity: 1024 -> 1300 Sniper - Trap: Upgrade level 4 no longer locks out skills for its victims. - Trap: Max: 1/1/2/2 -> 1/1/1/2 - Trap: Freeze & Slow Duration: 1.5/1.5/1.5/1.5 -> 1/1/1.5/1.5 - Trap: No longer able to be destroyed by friendly damage. - Trap: Fixed sometimes being partially embedded in the ground. - Normalized headshot detection radius with all other Pros. Support - Healing: money 0.1 -> 0.05 - Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50 Veteran - Alt Fire Slam: Slow Duration 3 -> 1.5 - Alt Fire Slam: Fixed slam not affecting Jackbots - Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded. Wascot - Coin Launcher: Coins now damage himself. - Coin Launcher: Coins are now team colored only for allied players. - Normalized headshot detection radius with all other Pros. - Shifty Shuffle: Now ends upon a successful counter-grapple. Click here to view the article
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The Collection 1 DLC is Now Available on Steam and includes 4 Multiplayer/Survival Mode Maps & 2 Special Ops Missions for Call of Duty: Modern Warfare 3. Armed with just this one content pack, players can choose between heading to a militarized Central Park in Liberation, destroying scenic vistas in a seaside Italian getaway in Piazza, raining glass on New York passersby from 70-stories-up in Overwatch, and battling beside a downed Air Force One in Black Box. As if that breadth of multiplayer variety wasn't enough, fans of Special Ops can hop aboard snowmobiles to infiltrate a diamond mine in Black Ice or head to India, where Negotiator will leave the fate of hostages in their hands. Click here to view the article
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Gameplay: - Updated weapons based on performance metrics: - Slightly increased the damage for the fiveseven to keep it on par with other pistols. - Lowered the max width of the recoil patterns for the MG's to make them better for their price point. - Lowered the spread on the Negev to be more in line with the m249. - Improvements have been made to burst fire and tapping. - Added player spawns to all maps to support up to 30 players. - Player spawns are now randomly selected from a prioritized list of spawn locations in order to better support more players per map. - Adjusted bot behavior to fix the 'antline' looking behavior. - Added support for server operators to specify tick rate with the tickrate parameter. - Physics simulation tick rate now set to be the same as the game tick interval. - Bullet tracers have had improvements made to speed, visual effect, and frequency. - Chickens added to Inferno UI - The Server Browser sorts Favorites and Lan tabs by ping rather than Tags. - The radar will no longer display an 'X' for dying players when they are not within sight of the player or player's teammate. - Weapons with a burst mode will now show which state the gun is in on the ammo panel. - Input device is now locked to whatever device launched the game session. - Updated the Kevlar and Kevlar + Helmet buy menu images. - Updated the Domination icons. Audio - Footsteps update position more often by shifting position determination to client side entity tracking. - Tuned ambient sounds in most maps Bug Fixes - Fixed a bug with individual pistol round-based achievements. They can only be earned in Classic game mode now. - Fix for changing video settings while in game sometimes causing a deadlock. - Added a popup message triggered when a player attempts to initiate a vote on a server with voting disable. - Fixed bug where player's nav area would be reported as being on the floor below them causing the radar location to be displayed incorrectly. - Fixed several UI related crash issues. - Third party map and _SE map names no longer display in the scoreboard with the #SFUI_MAP_ localization token. View the full article Click here to view the article
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Critical fixes: + Patched a ship repair divide-by-zero crash. + Fixed a drone-related crash. + Fixed a very rare locking-beam related crash. Other fixes: + Corrected display of drone designs in the design screen. + Construction and retrofit costs now include initial drone and assault shuttle costs. + It is now possible to select systems in province creation mode once again. + No more cube for phaser weapons on drones in the design screen. + Queued station modules no longer disappear. + Fixed system info demand. + Enemy ship construction ETA is no longer visible in system icons. + Corrected the direction of trade-related government shifts. + Admiral traits no longer cause negative endurance. Other changes and additions: + Beam weapons will now fire for their entire duration and re-target on-the-fly. + Empire fleet summary no longer displays empty reserve fleets Click here to view the article
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AMD Catalyst 12.4 Windows update is released: NEW FEATURES Windows XP support for the AMD Radeon HD 7900 Series, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series - In addition to Windows 7 and Windows Vista support, Catalyst 12.4 now also introduces Windows XP (64-bit/32-bit) support for the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series Super Sampling Anti-Aliasing: Level of Detail (LOD) Image Quality enhancements - Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series - LOD Image quality enhancements have been improved when enabling Super Sample Anti-Aliasing and Adaptive Anti-Aliasing through the AMD Catalyst™ Control Center for DirectX® 10 and DirectX® 11 applications. - Applications must support in game Anti-Aliasing for the feature to work (Forced on Anti-Aliasing through the Catalyst Control Center is not supported for DirectX 10 and DirectX 11 applications) Morphological Anti-Aliasing (MLAA): Significant performance enhancements - Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, AMD Radeon HD 7700 Series, AMD Radeon HD 6000 Series, and AMD Radeon HD 5000 Series - MLAA now operates up to 80% faster than previous versions Texture filtering quality improvements - Supported on the AMD Radeon HD 7900, AMD Radeon HD 7800, and AMD Radeon HD 7700 Series - Improvements have been made to the texture filtering algorithm (for both DirectX9 and DirectX10/DirectX11 applications) to increase the quality of rendered textures, with no impact to performance RESOLVED ISSUES Resolved Issues for the Windows 7 Operating System This section provides information on resolved known issues in this release of the AMD Catalyst 12.4 software suite for Windows 7. These include: - Elder Scrolls: Skyrim : no longer hangs on single GPU configurations when used with AMD Catalyst 12.3 CAP1 and later CAP releases - Elder Scolls: Skyrim : flickering square corruption is no longer observed. - Rage : Vsync is no longer disabled after task switching. - Enemy Territory: Quake Wars : no longer crashes when launched in High Performance Mode. - Stalker – Call of Pripyat : flickering is no longer observed in trees with specific Catalyst Control Center settings. - Tom Clancy HAWX 2 : no longer crashes on game launch. - Windows Media Center: no longer crashes when run in Eyefinity mode and High Performance mode settings. - AMD Steady Video: an error message is no longer displayed when enabling AMD Steady Video for the Microsoft Internet Explorer 9.0 plugin. - Duplicating displays no longer generates random corruption. - Tearing is no longer observed on the third screen in 3x1 and 1x3 Eyefinity configurations. - A system crash is no longer experienced when enabling Crossfire in a 4 display configuration. - The advanced video quality settings are now correctly displayed in the Catalyst Control Center. Resolved Issues for the Windows Vista Operating System This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows Vista. These include: - The Catalyst Control Center now renders correctly when launched while playing a Bluray disc using WinDVD. Resolved Issues for the Windows XP Operating System This section provides information on resolved known issues in this release of the AMD Catalyst™ 12.4 software suite for Windows XP. These include: - Dirt 3 : a system hang is no longer experienced when running game at maximum in game settings. - Dragon Age 2 : visual corruption is no longer observed. KNOWN ISSUES Known issues under the Windows 7 operating system The following section provides a summary of open issues that may be experienced under the Windows 7 operating system in the latest version of AMD Catalyst. These include: - Blocky video corruption may be observed while using Windows Media Player to playback HD WMV content. - The Catalyst Control Center may experience random crashes in specific configurations. - A green screen may be triggered when playing back Flash content using Google Chrome and Firefox. - The Unigine Tropics demo may experience random crashes when run with shaders=low and Vsync enabled. Known issues under the Windows Vista operating system The following section provides a summary of open issues that may be experienced under the Windows Vista operating system in the latest version of AMD Catalyst™. These include: - Cyberlink PowerDVD may crash when enabling BOB de-interlace mode. Known issues under the Windows XP operating system The following section provides a summary of open issues that may be experienced under the Windows XP operating system in the latest version of AMD Catalyst™. These include: - The system may fail to resume from sleep/hibernate mode is some configurations. Click here to view the article
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Something is wrong with your shrubbot.cfg for sure. Check your shrubbot.cfg and fix the readconfig errors. Probably wrong .so file installation? PM me FTP access and I can look into it and even update mod to 0.6.0 release for you. Here is up time from my server: 2:14:45 AM:> !uptime -------------------- F|A SILENT RECRUITING XPS uptime: 7 days 10 hours 16 minutes
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Your server IP? I will test out your server and let's see if I crash or not. Just re downloaded ET yesterday. I see nothing wrong in your server config at first glance.