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hellreturn

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Everything posted by hellreturn

  1. Super Monday Night Combat Rule Changes: 4 (v35641) Free Pro Rotation: Assassin, Cheston, Karl, Megabeth, Leo, Veteran. It's the Rule Changes 4 mark and it's going to hit the fan! We got a big one for you this week. We're introducing our Training Camp! That's right, a whole map dedicated to exploring all the different aspects of Super Monday Night Combat. This includes checking out any of the Pros, even ones you don't own and are not currently free. No queuing, no waiting, you just jump in and try stuff out! As always, feel free to leave us feedback at www.uberent.com/forums! If you have issues please email support@uberent.com. The current version is: 35641. If you don't have this version, please restart your game. New Rules - Added Training Camp mode. Training Camp is found through the "Play" menu. You will just be placed in a server where you can try out all the gameplay elements of Super Monday Night Combat. - Added dialog in Custom Games to prevent players from breaking their lobbies after hitting Start Game. - Pros you cannot use are now shown grayed out in the Character Picker. - Increased mouse sensitivity slider range. - GG Stack & Chip Valvano: Character Specific call outs added. - GG Stack & Chip Valvano: Streak VO changes. - GG Stack & Chip Valvano: More Commercial VO added. - Added blue-yellow nameplate option for those who have troubles seeing red-green. - Locker Room customize menu redesigned for clarity and grouping customize slots under their associated Pros. - Improved wording on Play menu buttons. - Updated MP landing menu: separated out Super Crossfire options from Training options. - First Blood, Multikills, Kill Streaks, now send a message to everyone. - Annihilator Ready message now sent to everyone. - Respawn times now increase after the 30 minute mark. - Increased Post-Game Prize drop rate of Uniform parts. - Updated resolution options adding 1366x768 and 1360x768. - Improved descriptions for Pros. - Improved the camera while dead. Especially when the taunter dies while they are taunting you. - Juice Boxes now give 1/5 of the juice back rather than 1/4. Bug Fixes - Fixed store taunts not updating correctly. - Fixed uniforms in the "Featured Items" area not being displayed correctly when first selected. - Fixed reselecting a Pro in the store not displaying the Pro's details in the bottom pane. - Fixed accepting an invite not always cancelling previous Match Making attempts. - Fixed light shaft on item pick ups sometimes lingering. - Fixed Play button being on some screens where it wasn't needed. - Fixed some older Uniforms not previewing properly in the inventory screen. - Fixed Chickey's egg effect from not always playing. - Fixed rare issue with both Moneyballs being destroyed at the exact same time. Bundles - New Bundle: Triple Threat: Commando Style - On sale for the first week! - New Bundle: Action Heroes Products - All Magnet: Range 768 -> 640 - Massive Air: Minimum level 6 -> 1 - Massive Air: Air Control: 1 -> 0.8 Downtown Spunky Arena - Continued art improvements. - Moved Fuji and Scrambler bot spawn buttons location closer to the player spawner. - Modified bot spawner collision to prevent Spark from getting stuck inside. - Fixed some collision issues on the Icemen's side. Bots - Fuji Bots: Now, once again, drops 2 juice boxes instead of 1 juice and 1 churro. - Fuji Bots: Now drop an additional armor pick up. - Jackbot XL: Projectiles now do knockback and turn off Assault's Fly. - Jackbot XL: Speed 350 -> 400 - Black Jacks: No longer appear as turrets in the overhead camera. - Jackbots: Post - 25 minute mark: Only spawn once 60 seconds instead of once every 40 seconds. - Jackbots: Post - 25 minute mark: Now swap lanes every 5 minutes. - Jackbots: Post - 25 minute mark: Now additionally spawn on the opposite lane when the Moneyball is down. - Fuji Bots: Post - 25 minute mark: Now spawn more Fujis in between Jackbot spawns. Assassin - Smoke Bomb: Bot Stun Duration: 4 -> 3 - Leap: 75% of the effect of a slow debuff is now applied to jump velocity. - Normalized headshot detection radius with all other Pros. Assault - Assault Bomb: Headcrab bonus 250 -> 50 Captain Spark - New Uniform: Captain Buzz - New Uniform: Captain Sparkle - New Weapon: Sparkle Voltage Spike - Arc Flash: 75% of the effect of a slow debuff is now applied to Arc Flash distance. - Voltage Spike: Alt fire: Now only gains charges from Voltage Spike hits. - Voltage Spike: Alt fire: Damage: 50 -> 45 - Voltage Spike: Fixed selecting a Pro other than Captain Spark, then switching to Captain Spark breaking his Voltage Spike alt-fire skill. - Normalized headshot detection radius with all other Pros. Cheston - Bananas Monihan: Fixed typo in the description. Gunner - Taunts: You may now choose a taunt for Dual Miniguns separate from the Minigun. - Deploy: Armor Pulse Time: 1 -> 0.75 Karl - Mr. Destructoid: Fixed a typo in his description. - Short Circuit: Projectile Speed: 1000/2000/2500/3072 -> 3072/3072/3072/3072 Leo - New Taunt: I Invented That Kick - Mona Laser: Range: Full Damage/Min Damage 1536/2560 -> 2560/3072 - Venice Defense: Recall button now becomes active only after Venice Defense is fully deployed and teleport button charges. - Venice Defense: Recall can no longer be used after Venice Defense is destroyed. Megabeth - Shoot the Moon: Cooldown: 40/27/20/15 -> 20/14/10/7.5 - Shoot the Moon: No longer starts cooldown until skill finishes. - Shoot the Moon: Jump Velocity: 1024 -> 1300 Sniper - Trap: Upgrade level 4 no longer locks out skills for its victims. - Trap: Max: 1/1/2/2 -> 1/1/1/2 - Trap: Freeze & Slow Duration: 1.5/1.5/1.5/1.5 -> 1/1/1.5/1.5 - Trap: No longer able to be destroyed by friendly damage. - Trap: Fixed sometimes being partially embedded in the ground. - Normalized headshot detection radius with all other Pros. Support - Healing: money 0.1 -> 0.05 - Air Strike: Now does bonus damage when attached to players (Ground Zero), even under cover: 50 Veteran - Alt Fire Slam: Slow Duration 3 -> 1.5 - Alt Fire Slam: Fixed slam not affecting Jackbots - Ka-Klaw: Targets can now use air control when grabbed, allowing them to 'struggle' against it. Air control for the target is reduced as the Ka-Klaw is upgraded. Wascot - Coin Launcher: Coins now damage himself. - Coin Launcher: Coins are now team colored only for allied players. - Normalized headshot detection radius with all other Pros. - Shifty Shuffle: Now ends upon a successful counter-grapple.
  2. Today's Deal: Save 80% off Nation Red! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are. http://storefront.steampowered.com/v/gfx/apps/39800/capsule_467x181.jpg View the full article
  3. Botanicula is Now Available on Steam and 10% off!* Botanicula is point'n'click exploration game created by Jaromír Plachý and Amanita Design. It’s about a bunch of five friends - little tree creatures who set out for a journey to save the last seed from their home tree which is infested by evil parasites. The original soundtrack and sound effects are created by Czech alternative band DVA. *Offer ends May 14th at 10AM Pacific Standard Time. http://storefront.steampowered.com/v/gfx/apps/207690/capsule_467x181.jpg View the full article
  4. Waveform Update Released Announcement: -The second Leaderboard Challenge has come to and end. Thanks to all participants and congratulations to the top 5 finishers, all of whom will receive a free Steam copy of the indie game Capsized! Bug fixes: -Fixed a problem where the title screen would only display a portion of the normal screen (black background with a star field and the cursor) and make it impossible to get into the game -Fixed the end tutorial screens on Pluto 2 and Pluto 4 -Improved game initialization load times -Fixed text overlapping for short names and large scores when on the loading screen for a Deep Space Mode -Fixed a bug on Earth 4 that prevented one Light Orb from being collected by a Fireworks while in the Hyper challenge mode -Fixed text wrapping on loading screens for 1280x1024 screen resolutions -Fixed the Pulse challenge mode for Asteroid Belt 6 http://storefront.steampowered.com/v/gfx/apps/204180/capsule_231x87.jpg View the full article
  5. Today's Deal: Save 50% off AquaNox + AquaNox 2! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! http://cdn.steampowered.com/v/gfx/subs/4237/header_586x192.jpg View the full article
  6. Why someone needs modem rate? IIRC modem = 13000 rate or so and most of the cables now a days have upload capacity of more then that.
  7. It doesn't recognize name under this case: 2 players on server with name: - Dookie - DookieAngel Now when you do /follow dook it will not work cos name is not unique. I believe it's same with !spec too. Not sure on spec lock feature on specific player after follow.
  8. sv_cvar rate IN 25000 45000 - That!
  9. Today's Deal: Save 75% off Chime! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are. http://storefront.steampowered.com/v/gfx/apps/62100/capsule_467x181.jpg View the full article
  10. *Changes 1) Fixed the Russian Language encoding problem 2) Fixed a bug that causes a hard crash from VCD playback 3) Fixed a bug where players would get stuck on missions 4) Added additional dialogue to the game for helpful instruction 5) Fixed several lighting issues http://storefront.steampowered.com/v/gfx/apps/201070/capsule_231x87.jpg View the full article
  11. An update to Bastion has been released. The major changes include: - Fix startup crashes for some older model Macs View the full article
  12. - Fixed bug where Doppelwalk illusions weren’t getting stats from their attribute bonus. - Fixed bug where a red ring was visible to the opposing team under an invisible PL after his Doppelwalk illusion died. - Fixed bug when Doppelwalking where there would sometimes be a visible jump in PL’s health bar to the enemy team. - Fixed some values in damage output/input from Juxtapose illusions. View the full article
  13. Pre-purchase now and get ready for Call of Duty: Black Ops II Pushing the boundaries of what fans have come to expect from the record-setting entertainment franchise, Call of Duty: Black Ops II propels players into a near future, 21st Century Cold War, where technology and weapons have converged to create a new generation of warfare.
  14. Gameplay: - Added Classic Casual to the Find a Game options. - Increased running inaccuracy of rifles and snipers. Lowered recoil of negev, lowered standing inaccuracy for negev. improved famas secondary burst grouping, increased ak47 recoil - Added money bonus to knife kills. - Bot difficulty tuned. - Removed the grace period for defusing the bomb as it allows to many hard-to-fix exploits. - Fixed elite cycle time to be the same as CSS UI: - Update to the Main Menu screen: - Rank medals earned by the player will now be displayed underneath their name. - Play menu screen updates: - Updates to win panel for Arms Race including: improvements to displaying the winner, animated elements, and progression icons. - Fixed demo playback loading screen problem. - Fixed placeholder elements on generic loading screen. - Added timer to continue loading screen. - Fixed assists in death messages showing up in modes other than "Classic". - Fixed the "Next Weapon" panels not displaying properly in Arms Race before you got your first kill. - Fixed alert text popping (position/opacity) behind the Exclamation Point graphic when the animation first comes up when the buy time has expired. - Condensed spectator panel to minimize overlap with other hud elements. - Removed old green tint from radar directional arrow and ring to match current HUD gray color scheme. - Win panel can now show progress made towards stat based achievements completed that round. - Fixed Demolition mode next weapon icons being incorrect. - Added missing outline on incendiary grenade icon. - When using a gamepad, the left and right shoulder button glyphs will gray out when there is no one left to spectate. - Fix for the gun icons being too big and cutoff. Maps: - Added Nuke SE - Added Inferno SE - Dust SE - Added overviews for radar - Aztec SE - Added overviews for radar - Dust - Adjusted size of buy zones for both CT and T's. - Shorttrain - Updated radar overhead map: Removed corner sections, towers, and yellow "garbage" can from bomb planting zone. - Train - Increased accuracy of bomb and buy zone graphical indicators on radar image. - Inferno - Updated size and location of buy and spawns zone graphics. - St Marc - Rescaled radar overhead map and angled the bomb zone graphic to match the actual angle of the zone. - Adjusted color-correction settings. - Safehouse - Adjusted color correction settings. - Adjusted radar image scale and position. - Italy - Adjusted buy and spawn zone graphics for CT's and T's. - Fixed extra-large and bright light coronas in hostage area and Wine Cellar. - Fixed a tree at Right Alley - Made a slew of accessible areas inaccessible. Thank you, Maiho for identifying these. - Adjusted color-correction settings. - Aztec - Updated buy and spawn zone graphics on radar image. - Dust 2 - Expanded and moved both the CT a T buy and spawn zones in radar image. - Bank - Increased active game area border line weight from 1 to 2 pixels in radar. - Adjusted color-correction settings. - Fixed stretching polygons on the door frame at Gas Station. - Fixed the door model at Market. - Nuke - Adjusted spawn and buy zone graphic indicators on radar image. - Baggage - Readjusted color-correction settings. - Lake - Increased active game area border line weight from 1 to 2 pixels in radar. - Adjusted color correction settings. - Sugarcane - Updated color-correction settings. - Office - Adjusted buy and spawn zone graphics for CT's and T's. - Adjusted color correction settings. - Fixed a bug where the slideshow projection would sometimes show up on the wall behind the projector wall. Audio: - Dsp removed from all third person footsteps and gunshots to increase directionality. In turn removed audio quality option which was mainly responsible for determining dsp level. - Moved the distance at which weapon shots cross fade to their "distant" version further away from the player to aid in identification of weapons being used during the round. - Third person weapon shot volume raised to aid in the identification of weapons being used during the round. Bug Fixes: - Fix for getting the golden knife too early in Arms Race. - Fix for incorrectly retaining the gold knife on respawn after a suicide, team change, or killed by enemy knife. - Regenerate the recoil tables at game mode/type start; this allows the tables to incorporate parameters from loaded convars. - We now remove the golden knife from the player if they had it and lost a level in Arms Race. - Fixed a bug with the HUD where the round timer stops with 0:01 left if the round ends by timeout. - Fix for knife spawning in on the ground with you if you end the round without your secondary weapon (pistol). - Fix for single hostage shooting penalty getting counted multiple times. - Spectators are no longer allowed to vote. - Fixed view model hitching after a full network update. - Fixed a crash pertaining to death notifications. - Fixed an assert that would happen every time a player opened a prop_dynamic door. - Fixed potential crash in FAMAS and Glock when firing remaining burst shots when the PlayerOwner owner no longer exists. - Fixed flash bangs showing through doors. - Fix for losing mouse focus when directly connecting to a server. - Fix for crash when running a dedicated server under specific linux versions/distrubutions. - Fix for instances of "Round draw" voice over playing between matches. - Fixed some ducking pops that would happen when toggling duck during ducking / unducking. Miscellaneous: - First round of mostly PC specific CSM optimizations that improve perf. on all CSM quality levels: - Optimized the core CSM shader to use fewer ALU instructions (VERY_LOW/LOW=21% faster, MEDIUM quality level=10% faster, HIGH=8% faster). - Coaxed the HLSL compiler to [flatten] several important conditionals it was sometimes issuing dynamic jumps for. - The VERY_LOW and LOW quality levels use a single 3D radial lerp vs. the previous 2D+3D lerp - VERY_LOW/LOW only use 2 world cascades vs. the previous 3. At VERY_LOW/LOW quality levels only vertexlit and phong where actually using the closest cascade (for better character self shadowing), so world shadow quality is mostly unaffected by this change. - Also adding a bunch of CSM culling statistics (displayed at the bottom of the screen when cl_csm_debug_2d is 1). - dust2 timedemo avg. FPS results on a NV 6800/Core2 2.4 GHz at VERY_LOW improved by 13% (higher quality settings also see an improvement).
  15. Port Royale 3 is Now Available on Steam! The Caribbean, in the turbulent 17th Century. The mighty kingdoms of Spain, England, France and the Netherlands fight over the colonies. And there you are, a young sea captain whose only goal is to become the most powerful man in the New World. To achieve that goal, you may choose one of the two available campaigns: will you become an Adventurer or a Trader? http://storefront.steampowered.com/v/gfx/apps/205610/capsule_467x181.jpg View the full article
  16. ORION: Dino Beatdown is Now Available on Steam and 10% off until Friday, May 11th 10AM PST. ORION: Dino Beatdown is an Open World, Class-Based Cooperative Survival Sci-Fi FPS. The game puts five players together in huge, endless environments in which they must work together to accomplish objectives and survive the devastating Dinosaur horde. http://storefront.steampowered.com/v/gfx/apps/104900/capsule_467x181.jpg View the full article
  17. Today's Deal: Save 50% off Titan Attacks! Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are. http://storefront.steampowered.com/v/gfx/apps/203210/capsule_467x181.jpg View the full article
  18. An update to Trapped Dead has been released. The major changes include: GENERAL: - fixed a bug where all characters disappeared when restarting a level after loading a save game - removed online activation tool - several text and layout adjustments - added proper PhysX DLLs to package - item pop-up text is now removed when the item is picked up - adjusted walkable areas in Weapon Shop and Shooting Range level - fixed mouse trapped inside an area that is smaller than the current window - fixed crash during fights when weapon was destroyed (e.g. grenades) - fixed a bug that an attack loop was repeated over and over again - changed some movement parameters for quicker turning and pathfinding around corners - stamina change due to movement or melee fight is now unique for every character - several balancing issues addressed - fixed input bug where fast clicking interrupted a started attack - ranged weapon cursor will now fade out if target is out of range - fixed bug where you can't interrupt the current movement by attacking something - increased attack speed of some zombies - fixed AI pathfinding states after attack - fixed AI sensor update intervals and location detection - fixed crash in AI sensor array update - fixed crash during automatic door using - fixed visibility detection inside buildings (roof on/off) - fixed some localization bugs - converted UI text to UNICODE for all language versions - new font for UNICODE versions - fixed user name "guessing" for UNICODE machines - fixed text input for UNICODE characters - shopping street: crossbow position fixed, save spots relocated - military base: reduced number of spawning zombies in hangars - fixed video adapter detection, now done during every engine startup - zombies won't raise again if they were killed during stun - Spanish localization added MULTIPLAYER: - 'Ready' button in bunker is now enabled as soon as a character is selected by the client - fixed item synchronization in bunker when a client has already selected some items and a new client joins - new messages about network state - increased pushback to zombies because of disabled ragdoll - fixed crash in explosive scene objects handling (barrels) - player name can now be chosen in Host or Join Menu - special handling for multiplayer mission events where party setup differs from storyline - fixed "locked" characters in bunker - refactored fight system for multiplayer matches to avoid double hits on client - fixed AI's dead target handling, not all references to player were removed - adjusted some mission goals, so that a mission can be completed without special characters - username changes in host/join menu will now be applied immediately - removed friendly fire completely - fixed chat message to prevent buffer overflows/crashes - chat input line will not be erased when a new message arrives while typing - reduced network bandwidth for AI and entity handling by 50-75% View the full article
  19. An update to Bastion has been released. The major changes include: - [Mac OSX] Fixes to crash on level of "Workmen Ward" for certain iMac users. - [Mac OSX] Fixes to misc crash issues based on user-submitted reports. Thanks again to everyone who's taken the time to send crash logs. - [Mac OSX] Wireless 360 Controller support via wireless receiver View the full article
  20. An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added The Fruit Shoot Fixed a rendering error affecting sticky bomb particle effects Updated the main menu message notification system Updated the Frying Pan so it can also be equipped by the Scout, Sniper, Medic, Heavy, and Pyro Updated pl_thundermountainFixed a build-in-spawn exploit in the Blue spawn room for stage 2Community requestSetForcedTauntCam player input now accepts a value of 2 to allow the taunt camera to remain even while the player is dead View the full article
  21. GAMEPLAY - Added Phantom Lancer! - Fixed being able to use ping to identify illusions. - Fixed bug where we wouldn't always upgrade couriers in order of creation. - Fixed potential dispel threshold being calculated after damage reduction rather than before (fixes stuff like Bloodrage not dispeling potions). - Fixed being able to blink if you became rooted after you started casting. - Fixed unit conversion spells (Enchant, Persuasion, etc) not removing existing debuffs properly. - Fixed Searing Arrows not stacking with Eye of Skadi. - Fixed Satyr firing Shockwave onto smoked/invisible heroes. - When the courier returns items to the stash, items owned by the other team are now dropped on the ground. - Fixed Spirit Bear teleporting far away from you with Return (causing it to get stuck in trees sometimes). - Attacking units now follow their target and then resume attack orders after getting disarmed. - Updated attack animation for Spectre, with more impact on hit frame. UI - Tranquil Boots regen is now displayed on the HP bar. - Clicking "No Courier" opens the shop with the courier item selected. - As spectator, clicking courier button now queries the courier for the current query unit's team. - Fixed creepstats drawing for all units when spectating. - Fixed missing shared cooldown on the first use of an item. - Extended the health bar above the stats area. - Centered respawn label when showing death panel but not the buyback button. - Fixed a case where the cooldown swipe on buffs was not initialized and rotated backwards continuously. - Fixed top bar timer not initializing - Selling back a limited stock item within the sellback time restocks the shop. - Broadcasters can now draw lines in the world. BOTS - Bots now use their defense mode desire to determine when to use Glyph, rather than having an independent calculation for it. - Bots will no longer use items or abilities when they are individually disabled. - Bots now switch out of "early game" when either team becomes powerful, rather than just when the opposing team does. This prevents situations where one team is roaming and pushing and the other team is still trying to lane. View the full article
  22. May 3, 2012 UPDATE Optimized memory usage even more Optimized video memory usage Updated level up rewards Fixed crash if exiting game after using voice commands Fixed bug that Killstreak rewards and other rewards except for Kill were not displaying (you still were getting XPWP) Fixed an issue that game wasn't working on some AMD video cards Various level updates View the full article
  23. (Build 154491) - Various performance tweaks for widget glows in menu. Should help with performance in the in-game overlay menu (Tab) on all platforms. - Fixed one-frame-garbage on screen on some GPUs when changing scenes.. - Fixed black screens and other artefacts on GPUs that don't support sRGB decoding for textures under OpenGL. http://storefront.steampowered.com/v/gfx/apps/41070/capsule_231x87.jpg View the full article
  24. Change Log: V1.600 - Added Modding tools downloaded separately (http://spacepiratesandzombies.com/updates.html) - Added Random tech progression option to the Galaxy generator (this is the pre v1.500 method) - Added Slider for tech availability to the galaxy generator - Added Slider for Bounty Hunter population to the galaxy generator - Added Facebook, Twitter, and RSS buttons to the launcher. Please follow us for future developments - Fixed Mothership is fully crewed now so it repairs properly - Fixed Gate bribes are never greater than the max goons you can carry - Fixed turrets firing on cloaked Ships - Changed Increased mass bomb damage 33% - Changed Mothership given pre-defined tech levels to keep mothership attacks fair vs. all tech specialties - Changed Bounty Hunter random help at high respect does not cost respect since you don't choose to call them - Changed Lowered severity of extortion missions - Changed Lowered extortion request amounts for goons, rez and data - Changed Removed beam boosters in favor of point def for many AI Manta designs to lower damage output a bit - Changed Lowered Manta's maneuverability, health - Changed Lowered Brute's health and crew - Changed Lowered Mammoth's health and crew - Changed Removed a weapon booster from each AI Mammoth and replaced with Point defense to lower damage output - Changed Lowered Energy Burst Cannon damage 15% - Changed Lowered Particle Cannon damage 15% - Changed Greatly Increased Respect rewards for missions to offset bounties accrued during the fighting - Changed Cloaking Shields 30% stronger - Changed Cloaking Engines 30% faster, more maneuverable, better thrust View the full article
  25. Kick off the weekend by playing Sanctum for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup Sanctum or the Sanctum Collection this weekend only at 75% off the regular price! Sale ends Monday, May 7th at 10AM Pacific Time. Additionally, check out the just released Yogscave DLC that is available free for all Sanctum owners! If you already have Steam installed, click here to install or play Sanctum. If you don't have Steam, you can download it here. http://cdn.steampowered.com/v/gfx/apps/91600/capsule_467x181.jpg View the full article
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