Jump to content

Chuckun

Members
  • Posts

    129
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by Chuckun

  1. Sweet LUA man Very cool for keeping your regulars 'awarded'
  2. Awesome! For once it'll be easier to use the private message 'window' than the console! Now thats a first! xD (assuming of course that you were able to implement the multi-selection thing I mentioned in my OP anyways ) This really is a nifty function though.. Especially if you got visual multi selection working.. I've never seen that within ET. Keep up the great work guys, really! <3
  3. Ahh yes, didn't really think that one through Well in that case, !spec is going to be a serious waste of you guys' time.. /follow does the exact same thing and it's a silent command too so you can follow cheaters without being known to be, etc..
  4. Nah that's enough IMO. No need to send PM to everyone on the server lol.
  5. I should take a look at etpub source code or something and learn roughly how these things work because I'm a decent PHP programmer so I have the correct mind for programming any language I suppose (in terms of knowing how to approach creating a method or function), that way I could probably help out with these things rather than just throw suggestions at you all the time lol. Essentially youd need to 1 - check if the flood is a PM. 2 - if its a PM, check for the names in each PM array to see if they are the same or varying . 3 - pass it if the names are not duplicates, block it if they are.
  6. /follow re-follows a player once they respawn for us @ the two silent servers in my sig. I don't see how it would be different in your silent servers but just FYI, /follow is IDENTICAL to !spec for us. I haven't configured a single silent server at all but by looking at the documentation , all I can guess at a custom command is this.. in shrubbot.cfg [command] command = spec exec = follow [1] desc = Spectate a player levels = 0 1 2 3 4 5 (however many levels you have) Can anyone confirm? You might also want to try it replacing [1] with [1?].. according to the documentation of silent, the ? passes the fullname of a matching player, assuming there are no duplicates - not sure if it's necessary or would be a hinderence.. But try it both ways if you want.
  7. Awesome! Thank you! Makes sense.. Perhaps in the future, if the engine allows it, this could be altered by changing how g_floodprotect works.. (ie, checking if it's a PM to multiple people, or a repeated PM to one person). Great job guys!
  8. Yes. EDIT: Damn, Silencer ninja'd me.
  9. Seems like it would be easy as hell considering all you'd do is trigger "follow <string>" (since only jaymod doesn't /follow partial names)
  10. Lol you sure they're not planking? xD (playdead)
  11. Looks a lot like the saboteur xD I have a feeling I'd like this game!
  12. As for the covert op skill, you get +cvop skill from revealing landmines.. Could that be where it's coming from?
  13. Awh, I thought it was going to be like the movie lol
  14. Well in a perfect world, the amount of aliases would be a variable in the server config.. Since with PB this was doable with PB_SV_AliasMax... (0 turned it off, 1-99 would be the amount of aliases stored) .. But that means even more work.. So if that makes this request much harder to implement, then maybe just a limit of 10 aliases or something would suffice. Obviously the list should contain most used aliases (and drop the least used ones when the list wants to exceed the limit), and it would be good to see how many times each name was set, and the first/last dates like how pb_alist was.. Structure: [Count] [Date First Used] [Date Last Used] [Alias] 110 20101109 20110420 chuckun 1 20101106 20101106 etplayer 1 20101106 20101116 Player1 Chuckun
  15. Need alias list command! People generate some interest on my feature request so we can have it :P
  16. Ok since pb died, I have really missed (and NEEDED) /pb_alist.. I think !alist [playername/playerslot] would be a VERY handy feature. I understand that this means even MORE records to keep, but I do think it's an important feature that was certainly a very big part of my routine whilst doing my rounds on my clan's servers. Since SilEnT is revolutionary with regards to overcoming EvenBalance dropping PB support for ET, I do feel that this is something SilEnT should offer.. And I would be extremely impressed if it could be implemented. Chuckun
  17. I have already made a tracker issue of this a while back (novice you fail bro <3) http://mygamingtalk.com/forums/tracker/issue-130-no-stamina-decrease-when-spectating/ The only mod this works on is NoQuarter so it IS doable, just not sure how.. Would be good though!
  18. Great work guys, many of the changes made here are absolutely awesome
  19. It may very well be the engine since it was only designed to send to an array of matching players with the defined string in their name.. However, im not sure if a mod could simply do a loop, sending the PM to each player chosen in the list.. As I've said previously, I never delved into ET scripting let alone mod development, so I have no idea about the limitations and/or language it uses Only way I can explain what I mean is in my own made up programming language (upon reflection, it seems to be PHP crossed with jscript) lol message = var message; players = array(selectedplayers); foreach players as player { sendpm(player, message); } I hope that clearly explains what I mean by looping through selected recipients..
  20. No promise necessary If it's too much work for such a little thing then being a programmer I can perfectly understand it. Just thought I'd throw it out there since I have no idea what sort of work is involved due to never ever delving into the realms of ET other than playing
  21. Any chance of this coming in? Or at least any supporters of the idea? I've always wanted such functionality to the PM system but currently no MOD offers it
  22. Voted Best of luck to the silEnT team Truly love what you've done with silEnT!
  23. Probably post it on SplatterLadder forums and request it be added.. But I've never done it, so no guarantees. That's just what I'd do
  24. Looks like you're missing g_useraxisrespawntime and g_useralliedrespawntime from your server config. g_useraxisrespawntime 10; g_useralliedrespawntime 10; I think you have to define those on your campaign cycle config (or maybe thats only if you want to define different times per map, not sure..) PS: I dont run any servers personally so I'm not 100% but I know you need to define those somewhere.
×
×
  • Create New...