-
Posts
56 -
Joined
-
Last visited
-
Days Won
1
Reputation Activity
-
SadNesS reacted to The Sam1 in [W:ET] #AxE|RECRUITING|XPS We are back!
Hey guys
AxE clan and server is back!
Server IP: 5.39.188.172:26050
Server Name: #AxE|RECRUITING|XPS
Mod: Silent 0.9.0
We are looking for new members to join our community!
Visit our forum: http://axeclan.foorumini.com/
http://et.trackbase.net/server/axe
Cya on server!
-
SadNesS reacted to gaoesa in XP do not save after server restart
Yes. The map command on that line makes the engine start the silEnT mod. You should have your XP save cvars set before the first time the map comand is executed by the engine. The mod will otherwise delete old stored XP on initialization. In otherwords, if you have for example "exec silent.cfg" after "exec mapcycle.cfg" you should reverse the order of the exec commands on the command line.
This describes most of the common issues:
http://mygamingtalk.com/wiki/Silent_Mod_Installation
-
SadNesS reacted to gaoesa in XP do not save after server restart
Make sure on your startup you do not have any map commands before you have set up the cvars to correct values. This is a common issue with wrongly formed startup. The g_XPSave is 0 when the mod is started by the map command and the setting is set after.
-
SadNesS reacted to JohnDory in XP do not save after server restart
this is mine, try it and see if it works, if it does edit it to suit your needs.
// XP Save configuration set g_XPSave 31 //changed from 21 set g_XPSaveMaxAge_xp "5d" //changed from "30d" set g_damageXP "0" //changed from "1" set g_damageXPLevel "50" set g_maxXP -1 //changed from "90000" set g_xpdecay "0" set g_xpdecayrate "0" set g_xpdecayfloor "0" //changed from "1" -
SadNesS reacted to Zelly in ETPro Support in near future
I managed to makeshift my way to lua 5.0 compatibility, in a separate branch of LESM 2.7.5
Basically was able to get ingame and do commands with no errors now.
Haven't tested all the features, but I don't think I will run into anything too surprising now, possibily a few things that will not be fully functional.
But I am pretty excited for the future
-
-
SadNesS reacted to phantasm in Mini-mods for specific maps
The star wars mod is a pk3 file which is run globally for all maps on your server.
Most of the minimods are built using downloadable pk3 files which get distributed to your players and run for all maps.
One possible way around this would be to put the character skins within the map pk3 so they would be executed when that map runs. Then the next map would have different character files which would then be executed, and so on. However this could get quite messy and might not reset to the normal default character skins properly. Also you will need to rename these files with unique new names so they load after the default skins, and are not confused with the original map names.
It is possible but tedious and it could mess up players ET installations if you dont do it properly.
You might be able to do this better with lua or enhmod or some other hook.
-
SadNesS reacted to TheSilencerPL in silEnT mod release 0.9.0
silEnT mod version 0.9.0 is out!
Important
We have found recently that there is a bug in the censoring which disables the functionality completely.
We have fixed it and updated the package. Everyone who downloaded the 0.9.0 package before 22.11.2015 is advised to download the updated package and update his/her server binaries.
Download
Change log:
Version 0.9.0
Added: Server customizable menu that is opened in addition to the silEnT mod menu.
Added: Possibility for admins to modify the loading screen of their server. As opposed to modifying the loading screen of every server.
Added: New client command mem_report. This command prints diagnostics of the client memory pooling.
Added: New client cvars: cg_numPopups, cg_popupStayTime and cg_popupFadeTime for controlling popup behaviour.
Added: Server checks the setup and refuses to start if problems are found. This includes checks that official menus are not modified.
Added: New option g_forceLimboHealth 2, which matches the ETPro gib damage (125).The option 1 remains as the original ETPub gib health (150).
Added: Rate setting is incresed automatically step by step if fragmented snapshots are received from the server. This improves the playability and removes the need to force this setting to players.
Added: Server extension modules. With this technology, server functionality can be expanded to various tasks without bloating the qagame library or forcing every admin to use same extension.
Added: Statistics module. This module collects various game play data into a relational database. Current choices are SQLit3 and PostgreSQL.
Added: Censor module. This module can be configured to censor names and chat with real regular expressions.
Added: new fun wars: !knifewar, !stenwar, !riflenadewar, !rifleshootwar, !pistolwar (added g_headshot bitmask value 4 to control instagib of headshot for pistolwar).
Added: New server cvar: g_incognitoCountryFlag to control the country flag displayed for the incognito admin.
Added: If g_dmg is set server side, body hitsounds have different volumes depending of the damage. This can be disabled by the players.
Added: Forcing some cvars is now restricted. These include the client side hitsound selection and theme.
Added: Player screenshots. Now admins can take player screenshots which works same as PB screenshots. 2.6b clients supported. Screenshot will have Server name, IP, Player Name, silEnT GUID, PB GUID and Player IP in it.
Fixed: G_QueryClientCvar/et_CvarValue can no longer be used to query rcon password.
Fixed: In silEnT AC a part of the Anti-Cheat was not compiled into the mod in version 0.8.2. This resulted some previously known cheats to not getting detected.
Fixed: The arm hit detection was not working correctly from the side shots. Fixed by adding additional temporary box for the torso.
Fixed: !rename admin command doesn't allow adding backslashes to names anymore.
Fixed: sv_cvar OUT handling.
Fixed: Objective carry icon counting spectators too.
Fixed: Crashes related to UI_Alloc running out of memory. It does not run out of memory.
Fixed: Ties on highest fragger are solved by comparing kill/death difference. I.e. less deaths will win.
Fixed: When g_realbody was set to 1. With certain crouch animations the middle box was not high enough to cover shoulders.
Fixed: Ties on the most headshots are solved by comparing the amount of shots fired to reach the amount. The player with less shots fired will win.
Fixed: et_UpgradeSkill Lua hook was passing invalid client numbers to scripts.
Fixed: Allied hand grenades erroneously recorded kills as axis hand grenades. This change should be noted by all log parsers that parse MOD_ values from kills.
Fixed: g_headshot bitmask value 2. It used to apply the g_instagibDamage to every hit. Fixed to apply the damage to only headshots.
Fixed: tripmine palcement bug leading to exploit (thanks to Beck for the report).
Fixed: theme bug regarding small titled windows.
Fixed: report bug official menu had bad background definition (with widescreen).
Fixed: The g_weapons flag 32768 was treated as always enabled if any of the g_weapons flags was set.
Fixed: Missing ETPro icon from the SD credits menu.
Fixed: Non-literal characters not allowed in names anymore.
Fixed: Omni-bot + tripmine crash when the map script is missing "script_multiplayer".
Removed: ui_autoredirect client cvar. This is used to hack player games. Redirecting still works, but players are presented a choice in a popup.
Improved: rifle war nade shooting is not influenced by the charge bar anymore.
Improved: Menus cleaned. All options can be found under the Options button.
Changed: silEnT mod uses now LUA 5.3.
Download
Enjoy!
silEnT mod team
Click here to view the article -
-
SadNesS reacted to JohnDory in bots do not reset xp
sorry I don't know what else to suggest other than a re-install and check everything is working before you re-install the bots and then see how you get on.
-
SadNesS reacted to BECK in !ban ?
Tyranny commands. Make his life miserable. !mute, !burn, !gib, !disorient, etc...
I wrote a LUA script that I won't share here that is an auto-bot against trouble players - that way we can go about our business and play and the troll won't even be able to join a team. Can't hack if you can't play! Eventually they get tired of being ignored and not being able to do anything and leave on their own.
-
-
SadNesS got a reaction from alex in !nextmap problem
Atm it is solved, thanks Alex!
If it do not works or i have other questions i will post it in other Topic
-
SadNesS reacted to alex in !nextmap problem
instead of waiting you can use: /rcon xxxxxxxx timelimit 0.05
-
-
-
SadNesS reacted to hellreturn in NQ XPsave
Try below setting for 45 days. If you keep to long it will generate lot's of files under XPSave which isn't worth it.
set g_XPSaveMaxAge 3888000Integer value is supported for that variable. Looks like while changing config you might have changed the value or it was set to wrong since beginning.
Give this one a shot and let us know.
-
SadNesS got a reaction from hellreturn in [W:ET] #j4f|Clan :: Free Enemy Territory Game Servers
http://i58.tinypic.com/24c63bp.jpg
Welcome to Gaming Community #j4f|Clan :: Free Enemy Territory Game Servers
We are a W:ET funclan where you can meet new friends and have alot of fun.
All our Servers have different settings. Therefore, we are sure that you
will find a Server that suits you.
As we recruit, we offer you a well designed level system and community life.
But look at it for yourself. We promise you, you will not be disappointed.
Visit our =Forum= for more information: http://www.j4fclan.net/
Have fun
_______________________________
Server =IP's=
85.14.227.60:27960 | BEGINNERS #1
108.61.18.110:27980 | NoQuarter
108.61.18.110:27984 | PANZERWAR
_______________________________
TeamSpeak Server =IP=
apollon.ts3-serveur.com:17612
j4fclan
_______________________________
We host our =Servers= at
http://dediserverhosting.com/