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gaoesa

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Everything posted by gaoesa

  1. Ok. I found the following problems. The dynamite.lua didn't notice the dynamite plants because it was looking for "etpro popup". I changed it to "silEnT popup". Also, the print positions were generally wrong and I changed them to positions etpub and silEnT support. You can find the supported print positions from here http://mygamingtalk.com/silent/manual/server.html#settings. They can be chat, cpm (popup), cp (center), bp (banner) or print (console). I changed all I found from the scripts to bp. dynamite.lua: local announce_pos = "bp" kspree.lua: kmulti_pos = "bp" -- multi + megakill - position kmonster_pos = "bp" -- ultra + monster + ludicrous + holy shit - position kmultitk_pos = "bp" -- multi TK - position kspree_pos = "bp" -- killing spree position rspree.lua: multi_pos = "bp" monster_pos = "cp" -- b 32 == cp (this info is for harle )) The -- marks the start of a line comment in Lua scripts. And the comment is in the file originally I generally tested and they seem to work at least some extent. But I didn't have time to test them thoroughly and they are also rather lengthy scripts. So if you have more problems, don't hesitate to post here. lua.zip
  2. Here is howto enable them: http://mygamingtalk.com/silent/manual/server.html#g_spreeOptions Theres no spree sounds though. We don't have the sounds for them yet and we didn't want to settle the old Quake spree sounds all the other mods use. For that, the Lua script works better. Personally I don't even like the spree sound spamming so much so for some people the soundless sprees may work better. I'll take a look at the scripts.
  3. Probably becasue it is no longer "etpub popup" but it is now "silEnT popup". So the Lua script doesn't recognise the events. I didn't test and I don't fully even know what those scripts do, but that has changed at least. You have noticed that the mod has the killing sprees and the revive sprees inbuilt. I don't mean you should use them instead of the Lua scripts, just that there is that option too. If you can fix the scripts yourself, that would be great. If not, you can post them here and I will or someone else will take a look at them. Nothing more serious then the popup should not have been changed. EDIT: The inbuilt sprees are far more efficient to the clients then the Lua scripts so I suggest you consider if they can be used instead. You can define individually wich sprees you would use if one of them would work but the other one doesn't.
  4. gaoesa

    Shrubbot

    From the second read I realise that you were asking how to set admins their levels. Unfortunately, you need to have the admin visit the server at least once, so that he gets registered by the mod and added to the user database. You can give the admin his level when he is online using the !setlevel command or if he is offline, using the !useredit command. With useredit command, you give "!useredit <8 character PB GUID> level ". You can do !help useredit when your online or look the commands from here http://mygamingtalk.com/silent/manual/server.html#shrubbot. I hope that helps.
  5. gaoesa

    Shrubbot

    There is no longer cvar g_shrubbot at all. You can disable the XP save with setting g_XPSave to 0. http://mygamingtalk.com/silent/manual/server.html#g_XPSave The same database holds all the user information (XP data and shrubbot levels), so you need the g_dbDirectory setting to use the shrubbot. http://mygamingtalk.com/silent/manual/server.html#g_dbDirectory Notice that bans and warns and level configurations are still in the shrubbot.cfg file that is in the folder specified by g_dbDirectory. Also, the mapvoting data is stored in that folder. I gave links to the online documentation that is not yet up to date. We will have link from the forums to the online documentation once it is updated. But the documentation that comes with the silent-0.2.0.zip is correct and the file docs/server.html will tell you all the used settings. The specific links I gave in this response are accurate though.
  6. Additional note. This release supports Intel Mac clients but in our tests, they weren't able to download the mod pk3. Maps and other stuff get downloaded very well. Therefore, if Mac users have problems downloading the mod pk3, the fix is to manually place the pk3 to the appropriate place. We are looking for what is the reason Macs fail the initial mod download.
  7. gaoesa

    xp save

    The g_XPSaveMaxAge_xp and g_XPSaveMaxAge take number of seconds by default. http://mygamingtalk.com/silent/manual/#g_XPSaveMaxAge_xp You have the setting g_XPSaveMaxAge_xp set to 86400 which is 24 hours. You can also use several modfiers with the value. So setting the xp save to one year: set g_XPSaveMaxAge_xp "365d" set g_XPSaveMaxAge "365d" The settings overlap a little, the other one is used to only reset XP, the other one resets XP and rankings. The value that is smaller is used for the XP. Sorry about putting you to read the manual that is for the 0.2.0 and is not finished yet. I don't know where the 0.1.4 manual is. But regarding this setting, it is the same.
  8. Thank you foxdie for information and help. We chatted for a while and made some tests and this problem is indeed in the mod. The reason for the failed tests (not getting kicked) were elsewhere. Also, the response in the pbbans thread was correct too. Creating eb ticket can solve the problem but also takes time to work. Apologies for claiming it wasn't. We are working on this problem and probably hellreturn will inform you when we have working solutions.
  9. Can you give more specific information? The silent mod has been tested with fully updated punkbuster, with all versions from 0.1.4 upwards without any problems.
  10. The g_hitboxes cvar was removed from the mod. The bounding boxes uses the g_hitboxes 31 settings with the exception that standing players have higher bounding box (body box). The silEnT mod bounding box for standing players reaches the forehead in height. The g_realhead setting controls the original etpub head box or the etpro headbox. EDIT: Some additional info. To give more value to headhits I would suggest setting the g_dmgHeadShotMin to a higher value, by default it is 50. This can compensate the higher amount of bodyhits when aiming to standing players head. g_dmg 1 setting can be used to give reduced damage to leg and arm shots.
  11. I think that is indeed a bug. I have no idea what casues it though. Can you tell us the mod version you are using and other informations about the used XP save settings. Also, if you could give us steps to reproduce the bug it would be great. Thank you for reporting.
  12. You said you have the exact same settings then with your other server. This sounds like you have copy pasted the pb files from other installations. Like I said, I haven't had any problems. I even enabled the punkbuster on my public server today. It is now waiting to start streaming to the pbbans. For proper installing of punkbuster I recommend you to delete the pb folder, start your server pb enabled and wait some 30 minutes for the punkbuster to autopupdate on the server. Then to get good configurations, use the hub tool from pbbans that will write the pbsv.cfg for your server. After that, it is up to you will you put the cvar/MD5 scans active to your server.
  13. I have now tested versions latest 0.1.8 and the downlaodable version from this forum 0.1.4 with punkbuster enabled. For a longer while without getting kicked. The punkbuster settings are stock settings. The issue is with the pb settings. About making a trouble ticket to evenbalance. First of all, that response in the pbbans thread was given with very little understanding of punkbuster. We have indeed not written any program drivers into the mod. Also, I don't think this is a punkbuster bug either, as I have been unable to get kicked with stock punkbuster settings.
  14. My mouse supports MACROS too. I don't have normal mouse here with me to test it either. I will start a punkbuster server with silEnT later today to see if it is something that generally happens with silent mod. I can also ensure that we haven't touched punkbuster code while making the mod .
  15. I got kicked too for that. I did some searching for the net about it and it seems it does happen with other mods too, but I didn't find clear reasons why. I also found this from pbbans, http://www.pbbans.com/forums/pb-sv-restrictions-t103570.html , your using 1 or 2 as the setting value?
  16. The server is password protected. Would it be possible if i could get the password for visiting there?
  17. The kick happens also with many other games then just ET. I will connect to your server and play there a while to see do I get kicked. I usually get no kicks at all on PB servers. Indeed, the mod hasn't been tested yet with punkbuster on.
  18. Glad to hear it too. We will hopefully soon release the 0.2.0 to public. The versions we are having on my server all aim to that version. I will write a step by step manual what steps must be done to upgrade the server to that version. The new user database/XP save system is the reason for them. Not much but old saved XP and levels will be lost. Sorry about that but it's only XP and levels can be set again. Also there is a new shrubbot command !givexp that can be used to give XP to any online/offline player and specifically define to what skill the XP is added.
  19. Test server updated to version 0.1.6 which is still a test version The update includes: * vote blocking * lot of rewriting to the data sent from server to the client * of course bugfixes to version 0.1.5 Reworked:!freeze command now needs parameter to avoid freezing all player.
  20. 1. Like it has been previously stated in this thread, Jaymod does not use Lua. NQ does and it uses the same Lua binary as other mods that use Lua. 2. The test server uses 2.55+ patch from equalone http://equalone.hn.vc/index.php?index=6. The 2.55+ patch is practically a 2.60b binary that has been edited so it allows 2.55 clients to connect. If you connect to the server with 2.60b client, you will notice that it is 2.60b server. We do test the mod before we make pubic releases. Bugs that need to be found and fixed is the reason why you don't have access to the latest build. However, because it is already on a public server, it will not take long when we will also make a public release. The 0.1.4 build is fully functional. There is nothing more information to say then what has been said in this thread. If the game server provider has ensured the Lua binary is correct (compared the md5 results with a binary on a working server installation or has even copyed the file internally) then the reason can be startup script (though it looked alright), command line typo (we didn't see the actual command line but a copy paste from a different servers startup script) or a server.cfg with bad settings. Though I don't know any server cvars that could prevent the Lua lib from loading. I even tested that the server will start and load the Lua even if dedicated is not set to 2. Though you still may want to check this is set in the server.cfg because the command line didn't have it. Please note that when I installed my server to the public 0.1.4, I used the same download that is available to the public here on this forum. Just to be sure the download has all that is needed so to speak.
  21. The liblua5.1.so silEnT uses is binary equivalent with the versions NQ and ETPub uses (checked with md5sum). Also, if you use the original etded script, that exports the directory of the etded.x86 to the LD_LIBRARY_PATH (export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.), it should work with the liblua5.1.so placed by the etded script. I wasn't able to "fail a server start" with equivalent command parameters when I tried to replicate them exactly. If you have set up etpub server. The installation with the Lua library is exactly the same. Yes, I reread the post now, I was hasty forst time, and Silencer is probably right. The liblua probably gets loaded form the ~/games/et/. The place where liblua is loaded automatically, without exporting paths, is the directory what the running process sees as its working directory.
  22. @Silencer The ~ refers to /home/stocken/games/et.
  23. At least this is wrong: "fs_game nq"
  24. Server updated to 0.1.5 which is a test version. Changelog between 0.1.4 and 0.1.5 Added: New sound for thrown knife. Added: g_dbUserMaxAge server cvar. If this cvar is set, users that are older then then this value are automatically removed from the user database. Default value is 0 which also disables the automated functionality. Added: !givexp command. With this command admin can add to an online or an offline player a specific amount of XP to a specific skill. Added: !userdelete command. With this command any users except bots can be removed from the database. Added: !userban command. A handy online command for banning offline players. Added: !userlist command. With this command admin can view all the players that are stored in the database. Added: !useredit command. This command can be used to edit any player that has visited the server. Added: User database. This holds information of all the users that have visited the server (during the lifetime of the database). Added: Quick chat box can be used to give commands. Added: New shrubbot flag '?' that will allow speccing admins to see private messages when they are in spec. Changed: g_knifeDamage is now g_knifeThrowDamage. Also, the actual damage is no longer randmon. Changed: !listplayers is now plain !list. Changed: ETPub !userinfo renamed to !finger. In future a new !userinfo command will give different information. Reworked: !stats command now shows total and session specific kills and deaths made by Thompson, MP40 and PPSh weapons. Reworked: Private message sound is now built in and not configurable. sound file can be overridden though. Reworked: If poison sound is enabled, the poison sound is played only to the player who has been poisoned. Reworked: !time command shows the clients local time. Reworked: To throw knife +attack2 must be used as the command. Reworked: Knives throwing. Now knives are held while they charge power. Reworked: Knifes rotate when thrown. Reworked: Knife icon enlarges when +attack2 button is pressed and held (e.g. nade icon pulsates) Removed: Without the need to support several client versions, the server will now send all obituaries as events. This change removes all excess flags from g_obituary. From now on, the server will send obituary events to clients with any nonzero value in g_obituary cvar and will not send events if it is set to 0. Removed: Party panzers removed. Removed: g_XPSaveFile. This is now controlled with new cvar g_dbDirectory. Removed: g_shrubbot. This is now controlled with new cvar g_dbDirectory. Fixed: Memory leaking in the ETPub settings.cfg handling. Fixed: During the intermission, the full width of the chatbox is now used. Fixed: During the gameplay, the chat no longer overlaps with the gun icon. Fixed: Player can't throw his/hers last knife.
  25. Yes, the path given in the command line is either wrong or there isn't the required liblua5.1.so file present.
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