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palota

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Everything posted by palota

  1. I found the s4ndmod source code on GitHub. I did not find CU mod. It would be helpful if you could share it.
  2. To shoot windows you have to add this line into the OnBotJoin function: bot.TargetBreakableDist = 90.0; New scripts already have that line, then just delete //~ You can use regular expressions .* to enable all MOUNTMG42 and REPAIRMG42 goals: SetAvailableMapGoals( TEAM.AXIS, true, ".*MG42_.*" );
  3. You've converted the waypoints successfully. Now you should create some goals. Add a CAPPOINT goal at the ship so that Allies know where to take the documents Add three GRENADE goals to destroy barriers on the beach Enable MOUNTMG42 goals for Axis team Change priorities. CHECKPOINT_beach_flag should have the same priority as FLAG_War_Documents. Create routes.
  4. Why don't you want to use omnibot mod ? Is Pubj better ? Are there any features in Pubj mod which are not in omnibot mod ?
  5. Hi, Why do you use Pubj ? Do you know developers of Pubj ? Do they have a web page ? How can I download it ? Where is the source code ?
  6. I think it's impossible to directly load a .bsp file. But you can easily make .pk3 from it. Create a new maps folder, move .bsp and .script files into the folder, compress the maps folder to ZIP, rename ZIP to PK3, then move PK3 to Return to Castle Wolfenstein/Main.
  7. Please start a new topic for every bug. Tell us your Linux version, RTCW version, map name.
  8. It is compatible. Do you have installed the latest Omni-bot version 0.87 ? This is not related to the connection issue. If you have more questions, start a new topic.
  9. palota

    Omni-bot ET

    Version 0.93

    3551 downloads

    Omni bot ET files
  10. Omni-bot ET View File Omni bot ET files Submitter palota Submitted 03/02/23 Category Mods  
  11. I don't know what changes they did in ETL. There are hundred of bugs and issues in ETL. The comment from ryzyk-krzysiek tells something about g_etbot_interface.cpp. That file is in mods, so only authors of mods can modify it.
  12. Kicking bots is the worst approach. It's just a workaround. Of course it would be better to fix this bug it in the mods. But many mods like NoQuarter and Jaymod are finished and abandoned.
  13. We need to test it on some popular public server with enough active players.
  14. I tried to fix it by kicking connecting bots. But I can't test it because I don't have a dedicated server. You can get the new version from Assembla SVN. It's in file et/scripts/goals/goal_selectweapons.gm.
  15. Omni-bot wiki has been moved to https://mygamingtalk.com/wiki/OMNIBOT_-_Enemy_Territory_Modification
  16. noclip works only if cheats are enabled. To enable cheats, you must start a map with devmap command instead of map command. English is easy to learn. Programming languages are hard to learn. Wildwest beach is similar to mp_beach. I would recommend to look into file mp_beach.gm to find some inspiration. Engineer try to plant a dynamite on the nearest waypoint. If the nearest waypoint is behind the wall, they cannot get to it and fail. You should move the waypoints near the beach wall. You must create a CAPPOINT goal at the mine cart where the gold has to be delivered. Why there is usepath property at the waypoints near the mine cart ? You should never use usepath, it is obsolete. If you remove it, then bots can go downstairs to the gold.
  17. Hi, I never used OB_DMS. I use keyboard shortcuts for everything. You can bind keys to Omni-bot commands in your server config. bind KP_INS "bot addbot" bind KP_DEL "bot kickall" bind g "bot sag" bind = "set timescale 9" bind - "set timescale 1" bind BACKSPACE "noclip" You can also define your custom commands in file omni-bot/rtcw/scripts/rtcw_autoexec_user.gm Commands["wc"] = function(_params) { ExecCommand("waypoint_addflag crouch"); }; Commands["g"] = function(_params) { ExecCommand("goal_create " + _params[0] + " " + _params[1]); }; Commands["gp"] = function(_params) { arg = _params[0]; if (tableCount(_params) > 1) { arg += " " + _params[1]; } ExecCommand("goal_setproperty " + arg); }; Commands["nav"] = function(_params) { if(_params[0]==null){ ExecCommand("waypoint_clearproperty paththrough"); } else{ ExecCommand("waypoint_setproperty paththrough Navigation_PT:" + _params[0]); } }; Bots need a gm script in order to know what to do. Have you read the wiki ? If you already made some waypoints, please post them here.
  18. You have to edit the build goal: /bot goal_setproperty vehicle MOVER_tank
  19. Oops, there are 2 doors. The upper door is accessible only by trick jump or cheating. The lower door switch position is Vec3(-2277, -521, 292).
  20. The waypoint radius is not important. You have to adjust aim position. AimPosition = Vec3(-2277, -521, 484) Then you can also decrease sleep(3) to sleep(2.5) in LowerGeneratorDoor_Moving.
  21. Do you have any waypoints for the winterbase map ?
  22. Which map is it ? Covert ops can use a door only if there is a waypoints connection with a navigation flag "disguised". They cannot go through a door if there is a navigation flag axis/allies.
  23. The boat initially spawns in a secret room at coordinates (-5730, 1664, -1218). Then it is moved to the river after one time frame. I fixed the mlb_egypt.gm script.
  24. That ruins32.gm script is for old Omni-bot version 0.71. The Map.Switches table does not work since Omni-bot 0.8. and has to be converted to SWITCH goals. The MOVER_tank goal should be removed. But the most critical bug is that all priorities are extremely high. Priorities of normal high level goals should never be greater than 0.9.
  25. You can create a region trigger for any player who is near the button. But it is not possible to detect if the player pressed the button or not.
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