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clan DIABOLIK

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  1. Like
    clan DIABOLIK reacted to sincity in iOS 7.1 reveals evidence future iPads will have Touch ID   
    http://cdn.mos.techradar.com/art/tablets/iPad/iPadAir/iPad_Air_finger_home_button-470-75.jpgFingerprint recognition is fast becoming ubiquitous on smartphones, but there are indications that Apple might be planning to introduce the same technology into its line of tablet products as well.
    GforGames.com turned up clues today that look promising for iPad owners hoping to see Apple's Touch ID fingerprint recognition sensor make the leap from iPhone 5S to their favorite tablets.
    According to the Twitter account of iOS developer @bp_unicorn, fragments of code from the Biometric Kit included with iOS 7.1 appear to reveal several references to the iPad.
    "I've just found a reference to the iPad family in Touch ID's resources... #TouchID on the new #iPad?" the Thursday tweet reads.
    http://mos.futurenet.com/techradar/art/software/Apple/iOS%207/iOS_7_1_biometric_code_iPad-420-90.jpg
    Nothing new?
    Rumors have circulated about the addition of Touch ID to the iPad lineup, with many expecting Cupertino to offer just such a feature with the latest iPad Air and iPad mini 2 with Retina Display models introduced late last year.
    That speculation didn't quite pan out, but the UIDeviceFamily references in iOS 7.1 clearly define two families: The first covers iPhone and iPod touch devices, while the second, which is clearly noted in the screenshot above, covers the iPad family.
    But not so fast: 9to5Mac scribe Benjamin Mayo tweeted earlier today that iPad-related biometric code has "been around for several iOS updates," potentially throwing cold water on the idea of Touch ID's imminent arrival on an iPad Air 2 or iPad mini 3.
    Be that as it may, if Apple history tells us anything, it's that features new to one device more often that not do eventually make their way to others - so it may just be a matter of waiting until Cupertino is good and ready.
    TechRadar digs deep to discover the best tablet for your money! http://rss.feedsportal.com/c/669/f/415085/s/39c29535/sc/15/mf.gif


    http://da.feedsportal.com/r/195505238492/u/49/f/415085/c/669/s/39c29535/sc/15/rc/1/rc.img
    http://da.feedsportal.com/r/195505238492/u/49/f/415085/c/669/s/39c29535/sc/15/rc/2/rc.img
    http://da.feedsportal.com/r/195505238492/u/49/f/415085/c/669/s/39c29535/sc/15/rc/3/rc.img

    http://da.feedsportal.com/r/195505238492/u/49/f/415085/c/669/s/39c29535/sc/15/a2.imghttp://pi.feedsportal.com/r/195505238492/u/49/f/415085/c/669/s/39c29535/sc/15/a2t.imghttp://feeds.feedburner.com/~r/techradar/software-news/~4/zwkk4XH1xqA
  2. Like
    clan DIABOLIK reacted to twiti in Jumping   
    1) probably
     
    g_misc
    64 Disable Falling Damage
     
    2)
    extract mapscript from map pk3 (unzip, extract ./maps/mapname.script)
    edit
    game_manager
    {
        spawn
        {
            ......
            wm_set_round_timelimit    15  //15 minutes
            ......
     
    copy modified mapname.script to your server ./silent/mapscripts directory
     
    or ingame: ref timelimit, callvote timelimit
  3. Like
    clan DIABOLIK reacted to Purple in Scripts and custom fun commands.   
    Pretty old and hate the bump the topic, but there are multiple ways of making custom commands either by lua or by shrubbot. I could make some tutorials for users here soon, but for the meantime i'm a bit busy if you have any suggestions of things you'd like to see feel free to send me a pm.
  4. Like
    clan DIABOLIK reacted to twiti in These commands.   
    not really afaik you need map restart to change g_medicchargetime in silent mod. and 12 dren.. just not enough
     
    here is 500 medic dren + save/load command silent mod setup
     
    1)
    --------shrubbot (edit levels)
    [command]
    command  = tjon
    exec     = set g_medicchargetime 4000 ; set g_skills 7 ; set g_medics 0 ; set lua_modules "TJmod.lua adrenaline.lua" ; omnibot_enable 0; restart
    desc     = ^7!^3tjon^7 - turn ^3TRICKJUMP ^7mode on, execute ^3!tjoff ^7once done jumping
    syntax   =
    levels   =

    [command]
    command  = tjoff
    exec     = set g_medicchargetime 45000 ; set g_skills 3 ; set g_medics 325 ; set lua_modules "none" ; omnibot_enable 1; restart
    desc     = ^7!^3tjoff^7 - turn ^3TRICKJUMP ^7mode off
    syntax   =
    levels   =
     
     
    2) copy adrenaline.lua and TJMod.lua to server "silent" directory, replace set lua_modules "none" with your default modules if any
     
    ---------------------------------
    --adrenaline.lua
    ---------------------------------
    -- More Adrenaline for Medics 0.1
    -- by nano <nano@fooo.org>
    --
    -- This is a small module for trickjump servers. It gives
    -- medics on spawn a specified amount of adrenaline needles.
    --
    -- To add adrenaline needles you have to use the ammoindex
    -- 11 (WP_MEDIC_SYRINGE) and not 46 (WP_MEDIC_ADRENALINE)
    -- since they belong together just like WP_LUGER and WP_MP40
    -- (line 1396-1419 in game/bg_misc.c).
    --

    AMOUNT = 500
    et.CS_PLAYERS = 689

    function et.GetPlayerCS(clientNum, key)
      local cs = et.trap_GetConfigstring(et.CS_PLAYERS + clientNum)
      return et.Info_ValueForKey(cs, key)
    end

    function et_ClientSpawn(clientNum, revived)
      if tonumber(et.GetPlayerCS(clientNum, "c")) == 1 then
        et.gentity_set(clientNum, "ps.ammoclip", 11, AMOUNT)
        et.gentity_set(clientNum, "ps.ammo", 11, AMOUNT)
      end
    end
    -- end adrenaline.lua
     
    ---------------------------------
    --TJMod.lua
    ---------------------------------
    HSP_TJmod_Verison=0.4
    pos={}
    pos1={}
    pos2={}

    function et_InitGame(levelTime,randomSeed,restart)
    et.trap_SendConsoleCommand(et.EXEC_NOW,"sets ^8T^sJmod_verison ^s"..HSP_TJmod_Verison.."")
    et.trap_SendConsoleCommand(et.EXEC_NOW,"sets ^8T^sJmod_WebSite ^sliteral-party.com/et/mod")
    end

    function gotohell()
       et.gentity_set(et.trap_Argv(1), "health", -200)
    end
    function goto()
               pos[30]=et.gentity_get(et.trap_Argv(2),"origin")
               et.gentity_set(et.trap_Argv(1), "origin", pos[30])
    end
    function iwant(selfID,targetID)
                pos[targetID]=et.gentity_get(targetID,"origin")
               pos[30]=et.gentity_get(selfID,"origin")
            et.trap_SendServerCommand(targetID, "cp \"^8Y^sour position before moved has been saved, use ^1!goback ^sto restore\"" )
               et.gentity_set(targetID, "origin", pos[30])
      end        
      function save(targetID)
            if et.gentity_get(targetID,"sess.sessionTeam")==1 then
            pos1[targetID]=et.gentity_get(targetID,"origin")
            et.trap_SendServerCommand(targetID, "cp \"^8S^saved\"" )
        end
          if et.gentity_get(targetID,"sess.sessionTeam")==2 then
            pos2[targetID]=et.gentity_get(targetID,"origin")
            et.trap_SendServerCommand(targetID, "cp \"^8S^saved\"" )
        end
        if et.gentity_get(targetID,"sess.sessionTeam")==3 then
            et.trap_SendServerCommand(targetID,"cp \"^8Y^sou can not ^1/save^S as a spectator.\"")
        end
      end
      function load(targetID)
      if et.gentity_get(targetID,"sess.sessionTeam")==1 then
        et.gentity_set(targetID,"origin",pos1[targetID])
        et.trap_SendServerCommand( targetID, "cp \"^8L^soaded\"" )
      end
      if et.gentity_get(targetID,"sess.sessionTeam")==2 then
        et.gentity_set(targetID,"origin",pos2[targetID])
        et.trap_SendServerCommand( targetID, "cp \"^8L^soaded\"" )
      end
      if et.gentity_get(targetID,"sess.sessionTeam")==3 then
            et.trap_SendServerCommand(targetID,"cp \"^8Y^sou can not ^1/load^S as a spectator.\"")
      end
      end
      function block(clientNum)
        et.trap_SendServerCommand( clientNum, "cp \"^8h^sttp://literal-party.com\n\"" )
        return 1
      end
    function et_ConsoleCommand()
            if et.trap_Argv(0)=="gotohell" then
             gotohell(et.trap_Argv(1))
             return 1
            end
            if et.trap_Argv(0)=="goto" then
             goto(et.trap_Argv(1),et.trap_Argv(2))
             return 1
            end
            if et.trap_Argv(0)=="goback" then
             et.gentity_set(et.trap_Argv(1), "origin", pos[et.trap_Argv(1)])
             return 1
            end
            if et.trap_Argv(0)=="iwant" then
             iwant(et.trap_Argv(1),et.trap_Argv(2))
             return 1
            end
    return 0
    end
    function et_ClientCommand( clientNum, command )
                if command=="save" then
                 save(clientNum)
                  return 1
                end
                if command=="load" then
                 load(clientNum)
                  return 1
                end
                if command=="noclip" or command=="god" then
                 block(clientNum)
                  return 1
                end
                return 0
    end
    --end TJMod.lua
     
  5. Like
    clan DIABOLIK reacted to TheSilencerPL in Vsays   
    Yes it's possible. It's done the same way like for other mods.
     
    In order to do this you have to create a pk3 file with the following structure:
     
    zzz_my_srv_souds.pk3
    - scripts
      - wm_allies_chat.voice
      - wm_axis_chat.voice
    - ui
      - wm_quickmessageAlt.menu
    - sound
      - bye
      - greeting
      - misc
      - funny
     
    The *.voice files define the sounds definitions.
    Directories inside sound directory are just for your own convenience to group the files by kind, you might not have any of the as well.
    Inside the sound categories direcotries place your .wav files and map them in the .voice files.
    Then in the wm_quickmessageAlt.menu you define your vsay menu.
     
    Example:
     
    wm_allies_chat.voice
    hello1 {     sound/ksl/hi/hello1.wav "^4Hello!" }wm_quickmessageAlt.menu with hello1
    QM_MENU_START( "wm_quickhibye_alt" )          QM_MENU_ITEM( "^71. Dzien dobry",    exec "VoiceChat dziendobry";close wm_quickhibye_alt, "1", 0 )     QM_MENU_ITEM( "^72. Hello 1!",        exec "VoiceChat hello1";     close wm_quickhibye_alt, "2", 1 )     QM_MENU_ITEM( "^73. Hello 2!",        exec "VoiceChat hello2";     close wm_quickhibye_alt, "3", 2 )     QM_MENU_ITEM( "^74. Hello 3!",        exec "VoiceChat hello3";     close wm_quickhibye_alt, "4", 3 )     QM_MENU_ITEM( "^75. Hello 4!",        exec "VoiceChat hello4";     close wm_quickhibye_alt, "5", 4 )     QM_MENU_ITEM( "^76. Hello 5!",        exec "VoiceChat hello5";     close wm_quickhibye_alt, "6", 5 )     QM_MENU_ITEM( "^77. Hello 6!",        exec "VoiceChat hello6";     close wm_quickhibye_alt, "7", 6 )     QM_MENU_ITEM( "^78. Hi!",            exec "VoiceChat kslhi";     close wm_quickhibye_alt, "8", 7 )     QM_MENU_ITEM( "^D9. More...",        close wm_quickhibye_alt;    open wm_quickhibye2_alt, "9", 8 )      QM_MENU_ENDIf you don't know how to do it despite the example above, please check the pk3 files from some server and check how it is done there, you will quickly grasp the idea.
  6. Like
    clan DIABOLIK reacted to JohnDory in Server Timeout: after intermission and after warmup countdown   
    I'm sorry it used to happen to ours years ago but I cant remember how it was fixed.
    It sounds like the server is doing something before the map starts. Have you tried deleting the server logs ? so they are not very big to load / read and having no skins or anything running, just basic server with silent on it.
    Are you running punkbuster still ?
  7. Like
    clan DIABOLIK reacted to TheSilencerPL in MAP VOTE list : ordering ?   
    It's possible, but not without much effort. The debriefing vote map list is created on the server, we would have to sort the maps on the server side based on the "longname" attribute from the .arena file in the pk3 file. pk3 files are not handled (accessed) server side so we would have to do it and cache it for further use. Currently the files are in the order the engine returns the list of .bsp files.
    So for the time being, this feature has a lower priority.
    However for your convenience, we have changed the map order in the map list in the map vote menu which was possible to do client-side only.
  8. Like
    clan DIABOLIK reacted to sincity in In Depth: What to do with your old Windows XP PC   
    http://cdn.mos.techradar.com/art/software/What%20to%20do%20with%20an%20XP%20PC/feat_xp.eraser-470-75.jpgTime is fast running out for Windows XP. Microsoft is ceasing all official support for it from 8th April. What happens next? You can, of course, continue to use your PC and XP as before, but at increased risk to your security and privacy.
    Over time, support for your favourite apps will end too, so perhaps an alternative approach is called for.
    That approach obviously means moving on from Windows XP, either to a new version of Windows or even a completely different platform.
    But what does the future hold for your trusty old PC? Read on to find out what to do with it should you decide to finally part ways with XP.
    1. Upgrade it to Windows 7 or 8
    If you're still attached to your old PC – perhaps for financial reasons – then ask if you might be able to upgrade it to a later version of Windows. The obvious candidates are Windows 7 and 8, because both will be familiar to you, and don't have demanding system requirements.
    If your PC has a 1GHz or faster processor, 1GB RAM, 20GB free hard drive space and a DirectX 9-compatible graphics card or chip, it'll work with the newer version of Windows. Performance won't be as fast as in XP, but it should be acceptable, particularly if you don't run too many programs at once.
    Before taking the plunge however, download and run either the Windows 7 Upgrade Advisor or Windows 8.1 Upgrade Assistant to get a more detailed compatibility report – you may find the cost of upgrading or replacing different parts of your PC is more expensive than simply replacing it.
    2. Replace it
    A new desktop PC with Windows 8 pre-installed can be purchased for under £265 (US$300, A$500). If you decide the end has come for your old Windows XP PC, make sure you dispose of it carefully and responsibly.
    Once your new PC is up and running, wait until you're happy you've transferred over all the documents, files and other data you need from your old PC before taking steps to securely shred all personal data from the drive. If you're planning to pass the computer on to someone else, use a free tool like Eraser to wipe sensitive files from the drive, then restore it to its factory settings before using Eraser to securely wipe any free space for added security.
    http://mos.futurenet.com/techradar/art/software/What%20to%20do%20with%20an%20XP%20PC/feat_xp.eraser-420-90.jpg
    If you plan to dispose of the computer, use Darik's Boot and Nuke tool to create a bootable CD that will completely wipe the drive of all data, allowing you to then either take it to your local recycling centre or pass it on to a charity such as Computers 4 Africa.
    3. Switch to Linux
    If you're looking for a modern OS to replace XP that will run smoothly on your old PC, then Linux is the answer. We'd recommend that you choose Ubuntu as your Linux distribution of choice, and downloadthe latest LTS version, currently 12.04, which will be supported until 2017.
    It's relatively straightforward to install and you'll find our 25 Ubuntu tips for beginners piece a handy starting point. Look out for a switcher's guide in a future issue of Linux Format.
    4. Your personal cloud
    One way to keep your old PC working for a while longer is to convert it for use as a dedicated server of some kind. If it's a low-powered laptop, then a great use for it would be as your personal cloud device, allowing you to back up, archive and store documents and other files away from your new computer.
    Check out our guide to building a low-powered Linux-based file server, or take a look at ClearOS.
    5. Build a media server
    Another possible use for your old PC could be as the focal hub for your videos, photos and music, collecting them together in one convenient central location and then piping them over the network (and wider internet) to other devices, including computers, tablets, phones and even smart TVs and set-top boxes. Check out our guide to building a Raspberry Pi server, substituting your old PC for the Pi.
    http://mos.futurenet.com/techradar/art/software/What%20to%20do%20with%20an%20XP%20PC/feat_xp.media-420-90.jpg
    6. Convert it into a home security hub
    If you've got a big hard drive installed and are willing to shell out £40-50 for a wireless security camera, you could convert your old PC into a dedicated CCTV system using Ubuntu Server and the free Zoneminder CCTV software following our guide.
    It's designed to run headless, which means you won't need to connect a monitor or keyboard/mouse to use it; instead you'll access the system through a web browser on another device to remotely administer it as well as take a peek at what the cameras have recorded.
    7. Install a cloud-based OS
    These days you'll find most of the apps and services you need for your day-to-day computing life can be found on the internet, so why not transform your ageing laptop, desktop or netbook into a cloud-based terminal using Joli OS? You can install it alongside Windows, but if you're ditching XP you may want to go the whole hog and download the ISO file for burning to CD.
    http://mos.futurenet.com/techradar/art/software/What%20to%20do%20with%20an%20XP%20PC/feat_xp.jolios-420-90.jpg
    Installation is simple, and you'll soon have access to all the services and apps you need through a lightweight, user-friendly alternative to Windows or Linux.
    8. Host websites yourself
    If you're happy to leave your old PC on 24-7, you could turn it into a web server, letting you avoid the expense of paying for a web host and serving your website directly over your home internet connection. A tool like Turnkey Linux would allow you to do this without any software cost, but bear in mind you'll need a fast, unmetered broadband connection. You should also check your Internet Provider's T&Cs to make sure they allow this kind of use.
    9. Gaming server
    If you're into your network gaming, pressing your old PC into service as a dedicated gaming server will take the load off your main PC and let it concentrate on delivering the best possible performance. A gaming server doesn't require any meaty graphics or much RAM, but a fast processor will be helpful if you plan to play against lots of other users.
    http://mos.futurenet.com/techradar/art/software/What%20to%20do%20with%20an%20XP%20PC/feat_xp.gaming-420-90.jpg
    Depending on the age of your PC, you may find it's not capable of handling large numbers of players, while the speed of your broadband connection (as well as your ISP's T&Cs) may hobble any plans you have to play over the internet.
    But for small-scale gaming parties where three or four of you fancy shooting the heck out of each other using a classic game like Counter-Strike or Unreal Tournament, your old PC may be just the ticket, particularly if the game in question runs on Linux, allowing you to ditch XP at the same time.
    94 Windows 7 tips, tricks and secrets http://rss.feedsportal.com/c/669/f/415085/s/39043a54/sc/4/mf.gif
    http://res3.feedsportal.com/social/twitter.png http://res3.feedsportal.com/social/facebook.png http://res3.feedsportal.com/social/linkedin.png http://res3.feedsportal.com/social/googleplus.png http://res3.feedsportal.com/social/email.png

    http://da.feedsportal.com/r/193360648983/u/49/f/415085/c/669/s/39043a54/sc/4/rc/1/rc.img
    http://da.feedsportal.com/r/193360648983/u/49/f/415085/c/669/s/39043a54/sc/4/rc/2/rc.img
    http://da.feedsportal.com/r/193360648983/u/49/f/415085/c/669/s/39043a54/sc/4/rc/3/rc.img

    http://da.feedsportal.com/r/193360648983/u/49/f/415085/c/669/s/39043a54/sc/4/a2.imghttp://pi.feedsportal.com/r/193360648983/u/49/f/415085/c/669/s/39043a54/sc/4/a2t.imghttp://feeds.feedburner.com/~r/techradar/software-news/~4/vSBkjAU33D0
  9. Like
    clan DIABOLIK reacted to hellreturn in Server Timeout: after intermission and after warmup countdown   
    Either only your DB files and server.dat file inside your silent mod folder or your full server files so that I can just start the server (Remove u rcon)
     
    This way i can recreate replica of your server on my machine and see if it lags or not. If it lags on my machine also then we can investigate more and if it doesn't then it's your machine/server issue.
  10. Like
    clan DIABOLIK reacted to hellreturn in Server Timeout: after intermission and after warmup countdown   
    To be honest benchmark will not help you much unless you have your own dedicated server. If you have your own server I would suggest using munin or any other lower level monitoring tools to monitor your HD, CPU and RAM usage. Munin has good plugins too. 
  11. Like
    clan DIABOLIK reacted to gaoesa in Server Timeout: after intermission and after warmup countdown   
    I have seen and (experienced myself) players being in an coneection interrupt state for a long time from time to time. Never consistently and it doesn't usually affect every player the same way. Having red bars with an external tool does suggest it is stuck on something or the connection is getting refused for a while. I don't think there is anything programmatic with the database handling that can take so long. Handling the records at the end game does actually less than !usersearch command. Unless the command "/rcon dboptimize" is given. That one should perform exponentially worse when the database grows. But it also needs to be triggered with an rcon command every time.
     
    I can think of three areas where to look further, some sort of issues with file system when actually writing the data to a file, networking/firewall issue, or, game is for some reason resending the game state to player(s) for a while. The last one is what I have seen happen a few times, but I don't know what triggers it. Gamestate is automatically resent if the server thinks the player is still in the previous map. It could be caused by the mod somehow.
  12. Like
    clan DIABOLIK reacted to JohnDory in Server Timeout: after intermission and after warmup countdown   
    If it is one of the maps the only thing you can do is go through them one at a time adding them until you get the problem and then not use it or try to get it fixed.
  13. Like
    clan DIABOLIK reacted to hellreturn in Server Timeout: after intermission and after warmup countdown   
    If that fixed the issue then it seems like HD I/O issue on your server. Try this command on u Linux shell and 
    dd if=/dev/zero of=test bs=64k count=16k conv=fdatasyncAnd post the output here. It might give an idea if something is wrong with hard drives. 
  14. Like
    clan DIABOLIK reacted to BECK in Voting Maps   
    I'm using the super secret setting 16 that allows me to be the only vote that matters.   j/k  That is not a real setting
    Honestly, I don't know man LOL.   There might have been a flag removed?  Either way, its a bitmask and it works regardless.  However, if value 16 is ever added again, I suppose I better make sure I like that setting
  15. Like
    clan DIABOLIK reacted to hellreturn in GeoIP data   
    OR You can run cron on your server to get new geoip.dat every month That would be much easier ... I try to set up my basic things as cron so I don't have to worry to update it and it always get updated. 
  16. Like
    clan DIABOLIK reacted to Dragonji in Thousands of new ETPlayers ?   
    Good idea but its realisation is impossible due to the fact ET assets are proprietary so I doubt this app would be accepted in Google Play.
  17. Like
    clan DIABOLIK reacted to JohnDory in Thousands of new ETPlayers ?   
    may be some sort of ettv port ?
  18. Like
    clan DIABOLIK reacted to Chuckun in Moving a Server to a New IP   
    It's a bit late for that, but it would definitely be the best option for future.. Encourage people to use /connect yourdomain.com (or servername.yourdomain.com if you run multiple servers) and then you can change the IP whenever you want and as long as the (sub)domain points to the new IP, they'll go to the new IP
  19. Like
    clan DIABOLIK reacted to BECK in Moving a Server to a New IP   
    Trying to answer my own question here
     
    Could this be done by setting the number of slots to 0, then utilizing these server cvars:
    set sv_fullmsg "Server has moved to xx.xx.xx.xx"or maybe?
    set sv_fullmsg "ET://host.to.redirect.to:port"
  20. Like
    clan DIABOLIK reacted to Spyhawk in What is KR and PRW?   
    Yes, ETPub's KR takes skill of killed player into account. Making "easy kills" on noobs won't improve your KR much, but killing a much better player than you will improve your KR much more.
     
    KR is independent of PRW, and doesn't really make sense in a multiplayer game since it takes into account only the attacker and the victim, much like an independent 1vs1 game. But PRW is quite interesting imho. PRW also (optionally) takes the difficulty of the map into account.
     
    If you're interested in knowing more, look for J.Menke's documentation: "A Bradley-Terry Artificial Neural Network Model for Individual
    Ratings in Group Competitions", and "Hierarchical Models for Estimating Individual Ratings from Group Competitions" (the later being an updated version). Strong background in mathematics/statistics recommended.
  21. Like
    clan DIABOLIK reacted to gaoesa in Scripts and custom fun commands.   
    Unfortunately there isn't any real tutorial for it. The information is scattered around but I think we should have one tutorial that gathers all the ways how to make those. It should include what is found from the shrubbot documentation http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#shrubbot.cfg, the shortcuts http://mygamingtalk.com/wiki/index.php/Silent_Shrubbot#Shortcuts accompanied with how to further complicate the commands with Lua scripts.
  22. Like
    clan DIABOLIK reacted to Dennis92NL in Need help with creating ET wav sounds   
    Hi Sartax,
     
    Download the program called: "Wavosaur". Its a free program.
    http://www.wavosaur.com/
     
    Open a high quality mp3 and cut the file (mostly 30 seconds).
     
    All these options below should be at the top.
     
    Make sure you MONO the file: Process > convert to mono > mix all channels
    Set the bitrate to 8 bit: Process > bit depth convertor > 8bit
    Resample the file to 22500 KHZ: Processs > Resample > 22500 KHZ
     
    Now click save as .wav and the file should be arround 600,700,800KB depending on the length of your file.
     
    Download pakscape:
    http://eliteforce2.filefront.com/file/;1327
     
    Make a new folder like sound/misc/yourfilename.wav and save it into a pk3 file. However if you want to have it like the last 30 seconds. You need to look up into the etmain folder and open pak0.pk3 with pakscape to see what path u need to set for the pk3 file. If its not working for you let me know and upload your file, so i will do it for you.
     
    Regards,
    Dennis
  23. Like
    clan DIABOLIK reacted to gaoesa in Statistics and loading screen freeze?   
    This is caused by an incorrect attempt to fix the issue of players disconnecting if they haven't connected through by the end of the warmup. The issue is that the engine is calling ClientBEgin on them, while they still haven't supplied the server their true info. This disconnect can happen only on the first connect to the server. Not between maps. Warmup time may reduce the issue as more players get through before the warmup ends. But it is not a real fix. I don't know if the incorrect fix attempt can cause the problem to escalate in the form of the freeze.
  24. Like
    clan DIABOLIK reacted to Dennis92NL in avatars   
    I like the idea, but i dont wanna have pornographic avatars or insulting images uploaded to my gameserver. People will abuse, i,m pretty sure of that. Keep the ideas coming.
  25. Like
    clan DIABOLIK reacted to Dennis92NL in Add a new database system   
    Totally agree with Dragonji. There is nothing to improve here.
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