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TheSilencerPL

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Everything posted by TheSilencerPL

  1. silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon. Fixed: thrown knife dodging with the haft after bounce. Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2. Download Enjoy! silEnT mod team
  2. little bit of creativity and there you have it
  3. Yes, and after short discussion we don't think we would add separate cvar for that.
  4. I don't think it's possible, unless pm->ps->grenadeTimeLeft is accessible through the lua API case WP_GRENADE_PINEAPPLE: case WP_SMOKE_BOMB: if(!delayedFire) { if(PM_WeaponAmmoAvailable(pm->ps->weapon)) { if(pm->ps->weapon == WP_DYNAMITE) { pm->ps->grenadeTimeLeft = 50; } else { pm->ps->grenadeTimeLeft = 4000; // start at four seconds and count down EDIT1: it's hardcoded to be 4000, it's not a value set from above. We could create some server cvar for that, so you could change that.
  5. ah, sorry, didn't read carefully.
  6. Maybe you could change g_engineerChargeTime cvar. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_serverInfo Dunno if it helps.
  7. Regarding the rifle grenade, maybe you mean this bug? http://mygamingtalk.com/forums/tracker/issue-145-rifle-grenade-animation/
  8. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_weapons Use flag 4096 (Extra ammo is included with dropped weapons)
  9. Update from 0.5.0 to 0.5.2 should be the same as 0.5.0 to 0.5.1.
  10. Yeah, ET leaning policy
  11. From the album: silEnT mod 0.5.2

    Stance indicator while lying wounded and waiting for medic.
  12. From the album: silEnT mod 0.5.2

    Stance indicator while standing.
  13. TheSilencerPL

    silEnT mod 0.5.2

    Some things added to 0.5.2 version.
  14. TheSilencerPL

    stance prone

    From the album: silEnT mod 0.5.2

    Stance indicator while prone.
  15. From the album: silEnT mod 0.5.2

    To enable stance indicator go to the HUD editor and press 1 key.
  16. From the album: silEnT mod 0.5.2

    Stance indicator while crouching.
  17. From the album: silEnT mod 0.5.2

    When looking at the gun lying on the ground which does not have ammo inside the grey icon is shown under the hand icon.
  18. TheSilencerPL

    ammo inside

    From the album: silEnT mod 0.5.2

    When looking at the gun lying on the ground which has ammo inside the green icon is shown under the hand icon.
  19. There is an error in the changelog, it should be cg_themedBars instead of ui_themedBars.
  20. Stupid question, did you restart the server?
  21. We used that model for a short time before we created our own model (0.3.0 version if I am right), but we always have had credits for the old ppsh model creator till then (I couldn't find any contact information with that model creator). We know about that problem. We will probably fix that in the future. EDIT1: Credits for the PPSh model creator in the pre 0.3.0 silEnT mod version: The mod we took the old model from was, as you can see, "Additional Weapons Mod for RtcW", not East Front mod.
  22. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team
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