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TheSilencerPL

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Everything posted by TheSilencerPL

  1. I meant PB on the server side, of course
  2. But bots have 0 ping, so players can find out that there are only bots in spec.
  3. CD Key? Isn't that PunkBuster related issue? EvenBalance stopped supporting ET, you can turn the PB off, if that's the case.
  4. Question was about your client, not server
  5. What are your settings regarding map voting? http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Map_Voting
  6. Let's stop calling it "crashing". It's not crashing, it's simply closing due to something. Do you have some additions installed as well, like enhanced mod or something?
  7. The behavior observed in the post is in response to GAME_SHUTDOWN event sent from the engine, in your case ET 3.00. Try changing to the original server and check whether the bug still occurs.
  8. Have you tried running 0.5.1 again, just to check if it's really a version problem?
  9. It does not look like it's crashing. Do you have ------- Crash Information ------- anywhere? The other thing, what is before this line? "Failed with Error: The specified module could not be found." I can't find that in the logs you've sent.
  10. Indeed. Looked up the sources and it is telling you about the g_spectatorInactivity / 2. I don't know the details of the logic behind this thing yet, but if it is a bug we will fix it. Thx.
  11. If you want to have it fixed right away, create separate pk3 with the menu file (take it from the attached zip) inside: wm_teamclassalt.menu.zip I haven't tested it, just edited it on the fly, please test it first
  12. Thanks, will fix that in the next release.
  13. Looks like it's omnibot that causes the crash. Try different version. BTW which version of omnibots do you have installed?
  14. According to this http://aros.sourceforge.net/documentation/users/installation.php#aros-linux-i386-aros-linux-x86-64-and-aros-freebsd-i386 it can be installed on linux without any risk or am I wrong? If so then I could try compiling it for you, but we would need some instructions though.
  15. We were thinking of using gravatar for that purpose so that player would only have to define url to the gravatar img. Regarding abusing of the images you are right, some server avatar ban cmd should be available. The other thing is that avatars would be retrieved and stored client side so there would be no impact on the db size.
  16. Hi We've been discussing among silEnT dev team members one thing for some time and we don't know whether we should implement this thing or not. That's why I start this thread to ask you - players - if you would like that to be implemented. The idea is to allow players to have avatars that would be displayed in game. Players/clients would be given possibility to specify an avatar, the img that could be used instead their name in different places, for example in the players list or over player's head, like the fire team icon but personal. Or when the player gets killed also, the players avatar could be used in addition to displayed name. That's the main concept. Please share your opinions.
  17. What is this in the log? ExitLevel: executed I don't remember such thing in the normal exit sequence. But I might be wrong, using only my memory.
  18. But I remember it, it does not have any impact on the FPS.
  19. OK, I've found the reason, one file has been forgotten to be added to the package client pk3 file. Please create separate pk3 file with the attached file inside to fix the problem. I promise we will not forget to place the file inside the next release package. gameinfo.txt
  20. I thought it has been fixed already. If it's still not visible, then something must have slept between commits. We will fix that in the next release.
  21. Download attachment: silent_0.5.2_server_patch.zip Download We have found couple of issues which required new build of server binaries. Since your server stability matters to us we are releasing new server side binaries. Admins who are currently running 0.5.2 version need to just upload contents of the silent directory from the attached silent_0.5.2_server_patch.zip file in their silent mod folder. For new admins who plan to use our mod they just need to download the 0.5.2 package and upload it on server as we have updated our 0.5.2 official download package. Patch is only needed for servers who are using 0.5.2 server files before July 08. Things fixed in the patch: Fixed: It was not possible to set level higher then 32 as rcon.Fixed: thrown knife dodging with the haft after bounce.Fixed: FS_HandleForFile error. Fatal error introduced in the 0.5.2.Download Enjoy! silEnT mod team Click here to view the article
  22. Changelog: Added: g_playerCounting server cvar. This is used with optional player blocks. Added: Optional [player] blocks to the map configs. Map config commands can be executed based on the player amount on the server. Added: g_clientBinaries server cvar. Server admins may choose to refuse players with unknown binaries. List of known binaries in the documentation. Added: tripmines ids, check g_mineid cvar for details. Now tripmines get ids as well, so we can see who planted them. Added: all game types shown in server browser (Map Voting - MV, Team Death Match - TDM). Filters handling new types as well. Added: restriction to g_skills 1, non covert players can spot mines for the team only if they are close enough (http://mygamingtalk....lose-landmines/) Added: ammo of the weapon is shown for the weapon we want to pickup from the ground (http://mygamingtalk....-be-identified/). Set server side with g_weapons cvar (flag 8192) Added: stance indicator (can be enabled in the HUD editor, disabled by default) Added: themed HUD bars (health, stamina, weap recharge). cg_themedBars cvar to turn it on/off. Avalable also in silent THEMES menu. Added: multiple recipient private messages command and multiple selecting for Private Messages in PM list window (http://mygamingtalk....-recipients-pm/) Added: Possibility for new announcement sounds for death sprees and spree ends. Added: New shrubbot command !updatepbguid which can be used to manually update the stored PB GUID to the current one of the player. Added: New shrubbot command !levlist which lists all the server admin levels. Added: New shrubbot command !levinfo which displays all the information about the admin level. Improvement: Possible FPS improvement for players that have low FPS performance. Fixed: Potential crash bug with subnet bans. Fixed: The Admin Level Protection was not giving authentication with !setlevel to the lowest protected level. Fixed: stamina changes not visible in spec (http://mygamingtalk....hen-spectating/) Fixed: !finger command now shows the current PB GUID. This was supposed to be changed in 0.5.1 but was not. The !finger command is now properly verbose about PB GUID differences and displays the player admin level as well. Also, the command no longer displays non relevant information of the server bots but only the name, the slot number and the admin level of the bot. Fixed: Ban escalation printed garbage short GUIDs in the ban messages itself (8 character GUID) when the previous ban did not have PB GUID associated with it. Fixed: Added N!trox's teamchat height fix during intermission. Fixed: HUD editor help window position and themed it. Fixed: Player positions were sometimes wrong in the command map. Fixed: Aspect ratio issues with command map entities. Fixed: Boosting (pushing) team players by shooting at them when FF is off. Fixed: silEnT GUIDs were not always recognzed correctly. Bug was introduced in the 0.5.1. Fixed: ETPro behaviour, et_ClientBegin Lua is called only once for player and not for every team change. Fixed: !baninfo command was displaying bad short GUIDs for bans without GUIDs. Fixed: When FF was not enabled, the disguised friendly covert op health was displayed incorrectly. Fixed: team_maxSoldiers restriction was not enforced. Changed: The default value of cg_gun_fovscale changed to "0". No longer the need for admins to force it to players. Download Enjoy! silEnT mod team Click here to view the article
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