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Everything posted by TheSilencerPL
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It is possible because the MP40 is allowed for allies and Thompson is allowed for axis. I don't remember the implementation details right now, but this could be fixed if it is considered a bug.
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Could you post the link to the package here, so we could take a look? WinRar is using rar packaging as default, remember to set it to ZIP, as @gaoesa has already stated above.
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Thanks for good words guys We will do our best.
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We don't say no, but first the new logo has to be presented to us for evaluation. Do you want us to say "YES" before we even see the logo? Besides how did you conclude we said that?
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Unfortunately we don't have similar cvar but the idea of one war cvar with flags determining the war options is a good idea. Currently silEnT has separate war cvars: g_panzerwar g_sniperwar g_riflewar As you can see we don't have knife war.
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Maybe you should check following: sv_protocolcheck {0,1}: 0-Server doesn't check clients protocols, 1-Server allows only one protocol of sv_protocol. sv_protocol {82,84}: 82- 2.55 Protocol, 84 - 2.6b Protocol, This is shown in getinfo.
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@Sol, to avoid these questions about the source code in the future you had better pack the sources together with the executables in the release package.
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Implemented Can empty weapons be identified?
TheSilencerPL replied to phantasm's topic in Added / Completed Features
Added in 0.5.2 -
Implemented Teammates only spot close landmines
TheSilencerPL replied to JvIasterMind's topic in Added / Completed Features
Implemented in 0.5.2. -
Implemented In-game serverbrowser
TheSilencerPL replied to Dragonji's topic in Added / Completed Features
Added in 0.5.2. -
Little late update, but to let other people reading this thread know, match_warmupDamage cvar works in silEnT too.
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Rather not possible, it's not a mod side thing. ETGold is a game modification, based on the ET GPL sources as far as I know, that's why it was possible.
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Play poison sound for players near poison victim
TheSilencerPL replied to NRD's topic in Feature Request
What about the poison icon over the poisoned player head? -
Duplicate of: http://mygamingtalk.com/forums/tracker/issue-130-no-stamina-decrease-when-spectating/ Locking the topic.
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I am not certain about it, but probably it's not shared to all players from server.
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Yes, they still exist.
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Great news Do you know any details? Was there any announcement anywhere? Or they just switched it on silently?
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We updated the package zip, details here: http://mygamingtalk.com/forums/topic/1263-silent-release-051/page__view__findpost__p__6087
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New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team Click here to view the article
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New version of silEnT mod 0.5.1 is available. Download Main things in this version, briefly: New !hstats command which will display the hitregions players are hitting. New flag (512) for g_medics cvar, which makes adrenaline take only half charge. Admins are given the possibility to control the damage reduction when players under the effect of adrenaline are hit. Check g_adrendmgreduction cvar. Want smaller body hitboxes? No problem, just use g_realbody cvar. Long-awaited landmine bahaviour: only the engineer that planted the landmine can trigger/defuse it. New flag (12) to g_friendlyFireOpts cvar added for this purpose. Themed time, fps, timer, speedometer, K/D/S display and lagometer. We also made Lua interpreter built into the server binary. This should make installing easier. What else? Bug fixes and some reworks. Just check the change log below: Added: !hstats, command will display the hitregions players are hitting. Added: g_medics flag 512, adrenaline takes only half charge. Added: g_adrendmgreduction, admins can control the damage reduction when players under the effect of adrenaline are hit. Added: themed Draws (time, fps, timer, speedometer), K/D/S display and lagometer. New cvar for this: cg_themedDraws {0,1}: 0-use the old style, 1- themed style Added: new flag to g_friendlyFireOpts: 32. Only the engineer that planted the landmine can trigger/defuse it. Added: g_realbody, possibility for server admins to set up smaller body hitboxes Fixed: !userlist command was not working if noone was online on the server. Fixed: In certain cases same player was displayed multiple times on the userlist output. Fixed: SP_team_WOLF_objective: exceeded MAX_MULTI_SPAWNTARGETS (16), fix from flms of ETPub Fixed: !showbans didn't always display bans properly when the banned player didn't have PB GUID. Also, silEnT ID is now included in the list. Fixed: Warmup was not dislayed to players before the warmup countdown started. Fixed: Proned players moving when others were standing on their backs. Fixed: vid_restart crash Fixed: Temp Ban System didn't handle silEnT GUIDs Fixed: Passed nextmap vote will now correctly go into intermission when map voting is enabled. Fixed: maps not listed in the vote menu when game type is mapvoting or TDM Fixed: not themed fireteam menus Fixed: additional space behind location in fireteam window Reworked: The K/D in the scores is renamed to KR to reduce confusion about it. Reworked: The !finger output prints the current PB GUID of the player. Not the one that is stored in the database. Reworked: The silEnT GUID handling is changed a little. This prevents certain types of copy paste spoofings. Note, players that are not stored to the database with valid PB GUIDs will create new player records. Also, from the old ban lists, at least the silEnT GUID (sguid) fields must be cleared to prevent false bans. Reworked: Lua interpreter is now built into the server binary. This will make installing easier. Removed: g_realHead realistic hitboxes from ETPub/zinx are now used always Removed: g_mapVoteFlags no longer has flag 16. If admin needs a command to get next map in rotation when map voting is enabled, he can easily create one executing "vstr nextmap". Removed: g_spoofOptions, the spoofing is now checked unconditionally. Removed: g_punkbuster, the PunkBuster is no longer supported by EvenBalance and this cvar is no longer needed. Download Enjoy! silEnT mod team
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Looks like a map issue, tested it and I could pick up he obj. But I couldn't dynamite the side door for example.
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MushroomKings Silent
TheSilencerPL replied to b3ach's topic in Clans / Guilds and Gaming Communities
Nice, Wish you luck and don't hesitate to drop by and share your thoughts about the mod.