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Dragonji

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  1. Dragonji

    Manu Admin Mod

    Version 1.0.0-beta+7

    3810 downloads

    The Manu-Admin-Mod is a convenient way to administrate your Call of Duty 2, Call of Duty 4 and Call of Duty: World at War game servers. With it you can run all the important functions directly in the game through the chat, rather than through rcon. Important admin commands are available (such as kicking, banning, map change), as well as commands that can help benefit all of the players on your server. The bot has other functions, it can automatically kick teamkillers, ban weapons (such as martyrdom and grenade launchers, or anything else that you might want to ban), generate a random mapcycle to keep a good mix, or just send simple chat messages. In addition to this, the mod can be extended easily with plugins. Because this is not a normal mod, the server can stay ranked. It is not a game mod, but is a surveillance program, responding to the server using the gameserver logs, reading from the log lines, processing and reacting to events via rcon. The mod features a stats system. Using the !stats command, you can see your Kills, Deaths, K/D ratio, and even more in game. The stats are not deleted after a round, they are saved forever, which is a big bonus for using the mod. License Terms: This software is released under the license CC BY-NC-ND 4.0. Additional permissions can be granted individually on request. This product includes GeoLite2 data created by MaxMind. Installation Requirements: Operating System: Linux, Unix or Windows PHP Hypertext Preprocessor: Version 5.4.0 or higher PHP-Extensions: pdo_mysql, pdo_sqlite, sockets, mbstring Permissions for execution and installation of software are required. Additionally, access to the RCON interface and logfiles is required. Visit manuadminmod.de to find detailed documentation.
  2. With such a way of playing they wouldn't get a really high rating since its algorithm uses distance (and other variables of course) to calculate if total KR should be increased or decreased AFAIK. What I personally noticed is that it's really difficult to make KR higher than 2.000 with a weapon other than SMG.
  3. I believe this can be really easily done through Lua.
  4. Could you post your whole config file? Just hide your passwords first.
  5. I got one question regarding player counting. Does it count also bots or only real players?
  6. I'm totally against this idea. What about admins that already made their levels' config? Moreover, creating levels for silEnT mod isn't that difficult. Everything is clearly written in docs. It really is a problem...
  7. VCMI for Android is available here. Unfortunately it is based on an old VCMI engine build so only hot-seat mode is fully playable.
  8. About VCMI: The purpose of VCMI project is to rewrite entire HoMM 3: WoG engine from scratch, giving it new and extended possibilities. We hope to support mods and new towns already made by fans but abandoned because of game code limitations. VCMI is a fan-made open-source project. Few years of intensive work resulted in creating application with impressive amount of features. Among current features are: Support for HoMM 3 graphics and maps of any size Scennario selection menu Adventure map with all objects, sailing, casting spells Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more High resolutions However, it's still far from a stable version. Keep that in mind. What VCMI is NOT: VCMI is not another mod. It does not aim to add new content or modify original mechanics. However, in the future it will be a base for other projects which do so. The power of open-source: As stated above, VCMI engine is still in development. However, some of HoMM 3 communities have already ported our engine for many portable devices: http://www.youtube.com/watch?v=qtrZTN_VqMA Read more about the project at vcmi.eu. You can download the newest release (0.89) here. You can obtain VCMI sources here. ___________________________________________________ Of course, I made few screenshots for you, folks http://obrazki.elektroda.net/11_1340890456_thumb.png http://obrazki.elektroda.net/29_1340890457_thumb.png http://obrazki.elektroda.net/80_1340890457_thumb.png http://obrazki.elektroda.net/100_1340890457_thumb.png
  9. It may help you: http://wolfwiki.anime.net/index.php/Lua_Mod_API
  10. forcecvar cg_gun_fovscale 0
  11. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_mapScriptDirectory
  12. I think the same goes to the other mods as well.
  13. Have you copied serverfiles to your silent directory before starting a server?
  14. http://mygamingtalk....var#g_minMapAge Reading documentation isn't that hard, really
  15. Yes, they should keep their XP if they get unique and valid PB GUIDs before you update the server.
  16. http://mygamingtalk....nt-release-051/ Which means the data of players without PB GUIDs will be lost.
  17. http://mygamingtalk.com/wiki/index.php/Generic_Server_Cvar#g_doWarmup
  18. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_excludedMaps
  19. You can try to write a Lua script for that.
  20. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_classWeapons
  21. It seems it's fixed in ETEng 0.3.
  22. And that's why it has been renamed to KR (Kill Rating?) I suppose
  23. id Software has written this on their Twitter.
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