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Dragonji

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Everything posted by Dragonji

  1. File Name: OpenWarfare File Submitter: Dragon File Submitted: 14 Jul 2012 File Category: Mods OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like. Read more at http://openwarfaremod.com Click here to download this file
  2. File Name: Promod LIVE File Submitter: Dragonji File Submitted: 14 Jul 2012 File Category: Mods Promod Promod is game modification for Call of Duty promoting the competitive side of the game. By covering all aspects of thegame it makes it a enjoyable experience for anyone, with functions for anything from practice and public fun to competitive matchplay and shoutcaster functions. Online or not, our philosophy is to satisfy both those playing and watching the game as a spectator. The standard Promod have grown to be the undisputable standard for Call of Duty 4 worldwide, used on over 4000 online servers and on every LAN event held the past years. That have provided a steady balanced and unified ground for all the players to play on, no matter what. History The Promod project started soon after the scenes finally being mature for a unified ruleset. A ruleset that would mean things like cooked nades being removed and weapons being balanced. That, amongst many other improvements, all to boost the competive side of Call of Duty 4. We can today without any doubt see that the actions taken have positively matured the scene to what it is today. Like any other success story the road haven’t been without any bumps. Quite the opposite actually. As visions clash and people goes seperate ways we have also seen alot of changes within and around the Promod team. From its creator Raf1 to Carlisle and Juszn, and the later reinforcement of Trivve. The team We are a tightknit team of good friends that have been working together the past years. It’s our strenght and pride! Manager: Abhi. Development: Trivve and Ingram. Concept: Abhi, Trivve and Ingram together with Vita Nova. What's the difference between the EU and NE version of Promod? The NE version of Promod has rate and cl_maxpackets settings unlocked and radar does not display enemy indicators while shooting. NE stands for Non-Europe. Click here to download this file
  3. Dragonji

    Promod LIVE

    Version 2.20

    1804 downloads

    Promod Promod is game modification for Call of Duty promoting the competitive side of the game. By covering all aspects of thegame it makes it a enjoyable experience for anyone, with functions for anything from practice and public fun to competitive matchplay and shoutcaster functions. Online or not, our philosophy is to satisfy both those playing and watching the game as a spectator. The standard Promod have grown to be the undisputable standard for Call of Duty 4 worldwide, used on over 4000 online servers and on every LAN event held the past years. That have provided a steady balanced and unified ground for all the players to play on, no matter what. History The Promod project started soon after the scenes finally being mature for a unified ruleset. A ruleset that would mean things like cooked nades being removed and weapons being balanced. That, amongst many other improvements, all to boost the competive side of Call of Duty 4. We can today without any doubt see that the actions taken have positively matured the scene to what it is today. Like any other success story the road haven’t been without any bumps. Quite the opposite actually. As visions clash and people goes seperate ways we have also seen alot of changes within and around the Promod team. From its creator Raf1 to Carlisle and Juszn, and the later reinforcement of Trivve. The team We are a tightknit team of good friends that have been working together the past years. It’s our strenght and pride! Manager: Abhi. Development: Trivve and Ingram. Concept: Abhi, Trivve and Ingram together with Vita Nova. What's the difference between the EU and NE version of Promod? The NE version of Promod has rate and cl_maxpackets settings unlocked and radar does not display enemy indicators while shooting. NE stands for Non-Europe.
  4. Dragonji

    OpenWarfare

    Version 4.180.2482

    4740 downloads

    OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like. Read more at http://openwarfaremod.com
  5. Dragonji

    Manu Admin Mod

    Version 1.0.0-beta+7

    3298 downloads

    The Manu-Admin-Mod is a convenient way to administrate your Call of Duty 2, Call of Duty 4 and Call of Duty: World at War game servers. With it you can run all the important functions directly in the game through the chat, rather than through rcon. Important admin commands are available (such as kicking, banning, map change), as well as commands that can help benefit all of the players on your server. The bot has other functions, it can automatically kick teamkillers, ban weapons (such as martyrdom and grenade launchers, or anything else that you might want to ban), generate a random mapcycle to keep a good mix, or just send simple chat messages. In addition to this, the mod can be extended easily with plugins. Because this is not a normal mod, the server can stay ranked. It is not a game mod, but is a surveillance program, responding to the server using the gameserver logs, reading from the log lines, processing and reacting to events via rcon. The mod features a stats system. Using the !stats command, you can see your Kills, Deaths, K/D ratio, and even more in game. The stats are not deleted after a round, they are saved forever, which is a big bonus for using the mod. License Terms: This software is released under the license CC BY-NC-ND 4.0. Additional permissions can be granted individually on request. This product includes GeoLite2 data created by MaxMind. Installation Requirements: Operating System: Linux, Unix or Windows PHP Hypertext Preprocessor: Version 5.4.0 or higher PHP-Extensions: pdo_mysql, pdo_sqlite, sockets, mbstring Permissions for execution and installation of software are required. Additionally, access to the RCON interface and logfiles is required. Visit manuadminmod.de to find detailed documentation.
  6. With such a way of playing they wouldn't get a really high rating since its algorithm uses distance (and other variables of course) to calculate if total KR should be increased or decreased AFAIK. What I personally noticed is that it's really difficult to make KR higher than 2.000 with a weapon other than SMG.
  7. I believe this can be really easily done through Lua.
  8. Could you post your whole config file? Just hide your passwords first.
  9. I got one question regarding player counting. Does it count also bots or only real players?
  10. I'm totally against this idea. What about admins that already made their levels' config? Moreover, creating levels for silEnT mod isn't that difficult. Everything is clearly written in docs. It really is a problem...
  11. VCMI for Android is available here. Unfortunately it is based on an old VCMI engine build so only hot-seat mode is fully playable.
  12. About VCMI: The purpose of VCMI project is to rewrite entire HoMM 3: WoG engine from scratch, giving it new and extended possibilities. We hope to support mods and new towns already made by fans but abandoned because of game code limitations. VCMI is a fan-made open-source project. Few years of intensive work resulted in creating application with impressive amount of features. Among current features are: Support for HoMM 3 graphics and maps of any size Scennario selection menu Adventure map with all objects, sailing, casting spells Complete town interface, hero window, exchange screen, kingdom overview, thieves' guild Battles: handling most of spells, creature banks, sieges, stack queue, basic battle AI Various game mechanics: grail, combined artifacts, hero specialities, win and loss conditions and more High resolutions However, it's still far from a stable version. Keep that in mind. What VCMI is NOT: VCMI is not another mod. It does not aim to add new content or modify original mechanics. However, in the future it will be a base for other projects which do so. The power of open-source: As stated above, VCMI engine is still in development. However, some of HoMM 3 communities have already ported our engine for many portable devices: http://www.youtube.com/watch?v=qtrZTN_VqMA Read more about the project at vcmi.eu. You can download the newest release (0.89) here. You can obtain VCMI sources here. ___________________________________________________ Of course, I made few screenshots for you, folks http://obrazki.elektroda.net/11_1340890456_thumb.png http://obrazki.elektroda.net/29_1340890457_thumb.png http://obrazki.elektroda.net/80_1340890457_thumb.png http://obrazki.elektroda.net/100_1340890457_thumb.png
  13. It may help you: http://wolfwiki.anime.net/index.php/Lua_Mod_API
  14. forcecvar cg_gun_fovscale 0
  15. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_mapScriptDirectory
  16. I think the same goes to the other mods as well.
  17. Have you copied serverfiles to your silent directory before starting a server?
  18. http://mygamingtalk....var#g_minMapAge Reading documentation isn't that hard, really
  19. Yes, they should keep their XP if they get unique and valid PB GUIDs before you update the server.
  20. http://mygamingtalk....nt-release-051/ Which means the data of players without PB GUIDs will be lost.
  21. http://mygamingtalk.com/wiki/index.php/Generic_Server_Cvar#g_doWarmup
  22. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_excludedMaps
  23. You can try to write a Lua script for that.
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