Would be nice if there was an option to disallow muting w/o specifying a reason/duration for admins on certain levels. Extending two flags to privileges could be an option, eg.: 6 - Does not need to specify a reason for !kick, !ban or !mute. (...) 8 - Does not need to specify a duration for !mute or !ban (defaults to PERMANENT).
I was thinking about this for some time. If this is ever accepted, it would be the best if one was able to set another regen speeds for assault classes (soldier, engineer, field ops) and sniper class (covert ops).
Would be great to have a possibility to enable health regeneration for the rest 4 classes. It could be a cvar-controlled like it is already in medic's case but more options would be much appreciated (possibility to set something between 0 and 1 HP per second - 1 HP per 2 seconds + 1 HP per 4 seconds?)
http://mygamingtalk.com/forums/topic/2345-lua-api-questions/?p=9528 There is a client side command for sprees position, can't tell what command it is exactly as I couldn't find it in the wiki.
Change sv_wwwDlDisconnected to 0. If you've got a fast connection, you should also set up a fast download files server so people who connect to your game server can download everything faster than 12 KB/s.
sv_wwwBaseURL "" is the command which tells players where additional files (maps, sound packs etc.) can be downloaded faster. If you'd have your own domain it'd look like this:
sv_wwwBaseURL "http://www.example.com/fastdl"
And directories/files structure under your domain would have to look like this:
http://obrazki.elektroda.pl/6628866800_1363534567.png http://mygamingtalk.com/wiki/index.php/Silent_Sounds The question is: can you help yourself?
I've been noticing a player who uses some weird client binary. The log about him says only: 2013-03-17 01:13:38 ACM: Player <his_nickname> silEnT GUID (<full_silent_guid>) unknown client binary () As you can see, the last brackets are missing binary hash. What does it mean?
Make sure there are no other cfgs that might overwrite your settings. I'd suggest to use a fixed value for all of these 3 cvars. Because at the moment it is 1825 seconds for g_XPSaveMaxAge_xp, 60 months for g_XPSaveMaxAge and 1825 days for g_dbUserMaxAge.
Today is the day when SGW2 is officially released! I haven't played it yet but I heard graphics don't look as good as in the latest Crysis (same engine)... I hope this will change with time as City Interactive announced they're gonna add full DX11 support later. At the moment SGW2 supports only DX9.0c and DX10.