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Dragonji

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Everything posted by Dragonji

  1. Dragonji

    bugs

    http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Flood_Protection
  2. Wouldn't it be better if server was sending info packet about rename and the whole thing would be exec'ed on client side so server doesn't have to manipulate userinfo?
  3. Thank God it's not possible. Like in every single ET mod. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_dmgPistol Default damage is the same as in etmain.
  4. LOL. if cheat == 1 then ban end
  5. http://mygamingtalk.com/forums/topic/1270-weapons-indexes/?p=6127
  6. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#Map_Voting
  7. 34. set g_mapVoteFlags 4 set g_maxMapsVotedFor 12 set g_minMapAge 13 set g_resetXPMapCount 0
  8. It seems it doesn't work in 0.6.3, at least for me.
  9. Check what sguid returns, you may be surprised.et.trap_SendConsoleCommand(et.EXEC_APPEND, string.format("chat %s ^8<- full sguid\n", sguid))
  10. He's using ET.exe with built-in multihack, yeah you should ban him.
  11. Would be nice if there was an option to disallow muting w/o specifying a reason/duration for admins on certain levels. Extending two flags to privileges could be an option, eg.: 6 - Does not need to specify a reason for !kick, !ban or !mute. (...) 8 - Does not need to specify a duration for !mute or !ban (defaults to PERMANENT).
  12. http://mygamingtalk.com/forums/topic/2270-requests/?do=findComment&comment=8871
  13. This would require making new scripts for every single map. And... Allies player killing another allies player? Sounds weird
  14. I was thinking about this for some time. If this is ever accepted, it would be the best if one was able to set another regen speeds for assault classes (soldier, engineer, field ops) and sniper class (covert ops).
  15. The original kspree.lua's code is too damn complicated. It was created for ETPro and needs some changes to work perfectly with silEnT mod.
  16. Would be great to have a possibility to enable health regeneration for the rest 4 classes. It could be a cvar-controlled like it is already in medic's case but more options would be much appreciated (possibility to set something between 0 and 1 HP per second - 1 HP per 2 seconds + 1 HP per 4 seconds?)
  17. Replace: if killing_sprees[id] > 35 then spree = K_Sprees[35] endWith: if killing_sprees[id] > 35 then return endIn:function checkKSprees(id)
  18. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_spreeOptions
  19. http://mygamingtalk.com/forums/topic/2345-lua-api-questions/?p=9528 There is a client side command for sprees position, can't tell what command it is exactly as I couldn't find it in the wiki.
  20. I don't want to sound rude but firstly, you should improve your English if you want to understand anything written here.
  21. Change sv_wwwDlDisconnected to 0. If you've got a fast connection, you should also set up a fast download files server so people who connect to your game server can download everything faster than 12 KB/s. sv_wwwBaseURL "" is the command which tells players where additional files (maps, sound packs etc.) can be downloaded faster. If you'd have your own domain it'd look like this: sv_wwwBaseURL "http://www.example.com/fastdl" And directories/files structure under your domain would have to look like this: http://obrazki.elektroda.pl/6628866800_1363534567.png http://mygamingtalk.com/wiki/index.php/Silent_Sounds The question is: can you help yourself?
  22. Got a question. In the Lua docs, the description of G_shrubbot_permission says: What is ent? Slot number?
  23. But what exactly is your problem?
  24. I've been noticing a player who uses some weird client binary. The log about him says only: 2013-03-17 01:13:38 ACM: Player <his_nickname> silEnT GUID (<full_silent_guid>) unknown client binary () As you can see, the last brackets are missing binary hash. What does it mean?
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