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Dragonji

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Everything posted by Dragonji

  1. Could there be an option to enable friendly fire during warmup when g_friendlyfire is set to 0?
  2. In silEnT mod it's not possible AFAIK.
  3. Try to set g_XPSave to 21 to make XP save working.
  4. You can check it on your own in ETPub's code
  5. TZAC for ET looks like a closed project anyway... No bans since months which don't mean there is no cheaters around... It seems new cheats are not recognizable by TZAC...
  6. Use the default one, g_xpsave 21.
  7. I was playing on my clan's server, F|A Hardcore and PolskiSerwer and everywhere fireteam windows looked just like on the screens.
  8. I have some ideas regarding new themes. I hope you will like them too when you read my whole post As we all noticed, since 0.4.0 silEnT has new themes. For sure, everybody noticed that "Quick VoiceChat Menu" is themed too, what you can see on the picture below: http://obrazki.elektroda.net/91_1323201911_thumb.png In my opinion it would be nice if "Fireteam" and "Quick VoiceChat Fireteam" menus were themed too as they are default etmain ones ATM: http://obrazki.elektroda.net/61_1323202274_thumb.png http://obrazki.elektroda.net/75_1323202636_thumb.png Also, there are more HUD parts which could be "affected by new themes" IMHO: 1. Fireteam window. 2. Info on the right side (such as map time, FPS, local time, lagometer etc.). 3. K/S/D. http://obrazki.elektroda.net/14_1323203799_thumb.png I suppose some players would miss old HUD-looking after this is implemented (if you like the idea of course) so there could be created a cvar for them which would control if HUD is themed or not (similar to ui_themedCursor - enabled by default). What do you think?
  9. Download section doesn't want to accept *.lua files.
  10. http://mygamingtalk.com/forums/topic/949-differences-between-forcecvar-and-sv-cvar-eq/
  11. The in-game server browser works with no issues for me.
  12. Think about the location. It would be easier to find some offers for you then
  13. I have a little problem with my kspree.lua As you know, there are defined sprees from 5 to 35 (5, 10, 15... 35) and for each number of kills, the server shows a specific message + plays a sound. The problem is that by default announcements about sprees are endless which means the server doesn't stop announcing about sprees even when the last one (35) is reached. Let me explain this a bit more: The message for 35 spree is: "<name> is outstanding!!! (35 kills)". And for example, when the player reaches 40 kills, the server again "says" the same message as for 35, but with another number (40 in this case - "<name> is outstanding!!! (40 kills)"). The server keeps repeating this announcement for every 5 kills (40, 45, 50...). My question is what should I change in the script to stop announcing when the last defined spree is reached? My kspree.lua:
  14. Dragonji

    HI all

    Hello mate. In my opinion you should look for some good clan instead of creating a new one. There are a lot of great clans in ET scene with empty servers, I think the next one is not a good idea. It's very difficult to run own clan/servers nowadays and it's not about the money because hosting companies offer really good prices, but about the players. It's pretty hard to get regular players on an own ET server ATM.
  15. Just explore pak0.pk3 using WinRAR/7-Zip and you will find out everything http://obrazki.elektroda.net/80_1320927996_thumb.png http://obrazki.elektroda.net/38_1320928319_thumb.png
  16. It seems NQ isn't compatible with XreaL yet... Other mods too of course, but I remember I was playing on a Jaymod server without any problems some time ago (that was an alpha build of XreaL if I'm right). For now, if you would like to discover all the benefits of XreaL, you should start a local server on etmain or connect to the XreaL server: XreaL Serverlist
  17. I hope the game finally uses GPU to render the most of the things and supports multi-processing.
  18. The most important part, the list of features: ETXreaL IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported" Changed required minimum OpenGL version to 3.2 on Windows 20 - 80% faster runtime speed by using better Visual Studio compiler options Replaced VS 2008 and SCons project files by Premake 4.3 Changed default binary installation folders to bin/ to avoid conflicts between different architectures Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0) Fixed bugs concerning r_vboDeformVertexes Added more ET specific keywords to the .shader parser Added top-down view for r_showBspNodes Added engine version to the console Updated JPG loader to libjpeg 8c Added Omni-bot 0.81 to default etmain game Defaulted com_maxfps to 125 Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions Added GUID system to generate etkeys which are sent as cl_guid Renamed r_dynamicLightCastShadows to r_dynamicLightShadows ETXMap Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4 Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds Updated JPG loader to libjpeg 8c Changed Unix home dir from .etwolf to .etxreal ETMain Added over 1 GB new high resolution textures using diffuse, normal and specular material information Added replacement textures for battery and fueldump by Eonfge Added high quality skyboxes and models by AVOC Added fueldump additions by KeMoN Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them Minimum system requirements: CPU: 2 GHz (Intel or compatible) System Memory: 512 MB Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements: CPU: 3 GHz+ (Intel or compatible) System Memory: 1024 MB+ Graphics card: GeForce 8800 GT, Radeon HD4850 or higher. More info: http://www.splashdam...0-ETXreaL-0.3.0 This post has been promoted to an article
  19. The most important part, the list of features: ETXreaL IMPORTANT: Changed media license for community contributions to "Creative Commons Attribution-ShareAlike 3.0 Unported" Changed required minimum OpenGL version to 3.2 on Windows 20 - 80% faster runtime speed by using better Visual Studio compiler options Replaced VS 2008 and SCons project files by Premake 4.3 Changed default binary installation folders to bin/ to avoid conflicts between different architectures Improved r_softShadows quality and speed with irregular shadowmap sampling like in Crysis Implemented Exponential Variance Shadow Mapping to fight the VSM light bleeding problems Optimized tangent space calculations for ET skeletal models (big speed improvement if r_vboVertexSkinning 0) Fixed bugs concerning r_vboDeformVertexes Added more ET specific keywords to the .shader parser Added top-down view for r_showBspNodes Added engine version to the console Updated JPG loader to libjpeg 8c Added Omni-bot 0.81 to default etmain game Defaulted com_maxfps to 125 Rewrote HDR tone mapping to use correct RGB <-> XYZ <-> Yxy color space conversions Added GUID system to generate etkeys which are sent as cl_guid Renamed r_dynamicLightCastShadows to r_dynamicLightShadows ETXMap Improved ETXMap -map2map -format quake3 using additional support for worldspawn detail brushes Improved ETXMap -map2map -format quake3 to support texture coordinates without GtkRadiant 1.4 Improved alternate BSP splitter algorithm for faster map compiles and better rendering speeds Updated JPG loader to libjpeg 8c Changed Unix home dir from .etwolf to .etxreal ETMain Added over 1 GB new high resolution textures using diffuse, normal and specular material information Added replacement textures for battery and fueldump by Eonfge Added high quality skyboxes and models by AVOC Added fueldump additions by KeMoN Converted original ET maps to the Doom 3 .map format and added an etx_ prefix to them Minimum system requirements: CPU: 2 GHz (Intel or compatible) System Memory: 512 MB Graphics card: Any graphics card that supports Direct3D 10 and OpenGL >= 3.2 Recommended system requirements: CPU: 3 GHz+ (Intel or compatible) System Memory: 1024 MB+ Graphics card: GeForce 8800 GT, Radeon HD4850 or higher. More info: http://www.splashdam...0-ETXreaL-0.3.0
  20. Our server got back to the silEnT mod! Come, test and enjoy! Besides, I can tell that we noticed increasing number of players on our server after changing Jaymod to silEnT! We love that mod! ___ Looking for a clan? You came to the right place! sKy.eSports is looking for new members! Read more about us on our TrackBase Clanpage!
  21. You should update server's manual provided with the mod package cause at the moment it says that '8' flag in g_hitsounds is unused.
  22. So they probably will stay with ETPub if such a feature is too important to lose it , but there are certainly other reasons why they still keep ETPub and you cannot be sure they don't change the mod only because of 1 removed cvar. Moreover, you can try silEnT 0.2.1 where cg_damagekick is still changeable AFAIK.
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