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Dragonji

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Everything posted by Dragonji

  1. I wouldn't recommend ET: Legacy just now because it still has a critical unresolved bug: http://dev.etlegacy.com/issues/746 BTW, it shouldn't be difficult to make ET:L 2.55+ compatible, just need to remove a few lines in the code and recompile.
  2. Bump, it's a nice option in ETPro, it also shows "grenades out of stock" in limbo menu.
  3. http://mygamingtalk.com/forums/files/file/18-sql-stats-logger/
  4. Playernames without colorcodes would definitely improve readability of admin and cheat logs.
  5. This would be a problem if your place of residence was Cambodia, not an European country...
  6. It's useless in my opinion and won't make your identity any "more hidden" because you will still have your real amount of XP. Any 10 year-old kid will still recognize you. The best way to join incognito was always another ET installation...
  7. If you mean stats by player data then I'm all for it (as an option) but if you mean the whole silEnT database stored in MySQL DB then it would be a mistake because non local DB can be unreliable and admins have additional work to set up everything.
  8. Wiki page needs small update: http://mygamingtalk.com/wiki/Silent_Mod_Client_Cvar#cg_gun_fovscale.C2.A0
  9. LuaJIT provides a great impact on performance in comparison with standard Lua: http://luajit.org/performance_x86.html What do you think of implementing it in place of standard interpreter?
  10. I'd like to give extra XP bonus for every player of a winning team. Of course, to avoid jumping between teams at last seconds of the map just to get XP I'd like to check how long every player was a member of the team.
  11. I'd like to ask if there's a way to check how long a player is playing in his current team on the current map?
  12. Current country flags are low quality, it would be nice to get them updated. ET:L uses nice flags with a liberal license which allows any use. https://github.com/etlegacy/etlegacy-assets/tree/master/graphics/flags
  13. After nearly three years of development, the ET: Legacy team proudly presents a Christmas present for the ET community in the form of a new game-engine and a mod. ET: Legacy is based on the source code of Wolfenstein: Enemy Territory which was released in 2010 under the GPLv3 license. The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major operating systems while still remaining compatible with the ET 2.60b version and as many of its mods as possible. During the past three years, the main code repository has seen more than 4,000 commits, fixing a great numbers of bugs and adding various improvements to the code. Today, the first stable release has arrived for your best enjoyment. Here is what you can expect: ET: Legacy engine an easy to run installer to get you in battle in no time,an updated engine with nearly all known security issues and exploits fixed,a clean, optimized code,a fast, built-in minimizer,better performance,an admin toolset in Lua, easily extensible (coming soon),full changelog available here.Note, however, that ET: Legacy is not compatible with PunkBuster enabled servers. ET: Legacy clients also cannot connect to servers running the ETPro mod. However, ET: Legacy can be installed alongside the original Wolfenstein: Enemy Territory. There is no need to remove your existing Wolf: ET installation! Legacy mod The Legacy mod is the default mod shipped with ET: Legacy. It aims to add many useful features and improvements, while staying close to the original gameplay, as well as being lightweight and fully extensible through Lua scripts. If you want to relive the original and authentic experience of ET, then the Legacy mod is made for you! Join us! ET: Legacy development is a collaborative effort done in an open, transparent and friendly manner. Anyone is welcome to join our efforts! You’ll find us at www.etlegacy.com, and on the #etlegacy IRC channel on Freenode. You can download it here.
  14. I see your work is published under GPL license. Basically, your LESM modification cannot be used with silEnT mod because it is against the GNU GPL license as silEnT is closed source program.
  15. You can't decompile and modify ET dlls, it is forbidden by license. Here you can find ET source code: https://github.com/id-Software/Enemy-Territory Readme contains general notes about compiling for different platforms.
  16. Is playsound_method full cvar name in your example? No cg_ cl_ prefixes?
  17. I've got a question. How does such entry work: subnet = 108.62*.*.*Does it ban all IPs in range of 108.62.*.* - 108.255.*.*? I couldn't find similar example in the wiki.
  18. Nobody's going to answer that. Taboo subject. But with spreading of ETL over the world I think the list will be fakeservers free
  19. Iron sights will break mechanics of this game IMO.
  20. This would be a nice addition. Of course there should be some limited range.
  21. Both zip packages (with Lua and without Lua) are corrupted. Could you reupload your mod please?
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