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gaoesa

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Everything posted by gaoesa

  1. Technically that may be true. However, whether or not to sue is up to the copyright holder. I doubt Zelly is interested to sue an end user for mixing GPL and "non-free" software.
  2. No. He was just playing on a Jaymod server just before connecting to yours. Next time, please delete guids and IP addresses yourself before posting.
  3. I can believe it was a bot without a demo. I don't think hosting cheat demos or player information on this forums serves any purpose. We do not give guarantees for the AC to ban all the cheats and in general, there is no such AC which could do that. Only false bans qualify for bug reports.
  4. It's probably a typo or a result of an old bug. I remember there was some bug in earlier version where silEnT mod malformed the subnets, but I don't remember what it did.
  5. gaoesa

    g_excludedMaps

    Maybe you have set it in the g_includedMaps cvar.
  6. I don't know exactly how to do it. But I do remember that the scope overlay is drawn specifically in the cgame code because it needed some work on the widescreen support. If I remember right, you are drawning black areas and the reticle separately. if wp_thompson weapalt = "gfx/misc/reticle_eq.jpeg" end I don't know what that pseudo code was intended to ask, but it makes no sense in any way. What I meant is that you need to add a new weapon, which is in reality an alternative mode to another weapon. And the code you need to touch is everywhere.
  7. You must create alternative mode for the weapon. EDIT: See example for it from sniper rifle or riflegrenade. The changes go deep into the bg_(x) files.
  8. Sniper scope in existing sniper rifle is nothing more but zoom and a black overlay on screen.
  9. The spreads of MP-40 and Thompson are exactly the same. RTCW and ET are two different games. The spreads are the same in ETMain and in all ET mods that I know.
  10. gaoesa

    et_Damage

    How is it different from G_Damage http://mygamingtalk.com/wiki/Silent_Lua#G_Damageor do you mean a callback?
  11. This case is not currently considered on names. Will add checks to it for next version.
  12. Probably a programming error then. Go through the tutorial step by step and check you didn't skip anything. Make sure you have packed the correct client library files to the pk3.
  13. Do you have sv_pure se to 1? It should be set to 1 so the game will make sure you load the same files both client and server side.
  14. Very likely your custom mod doesn't get loaded in the server. Make sure your own modified game gets loaded by the server.
  15. Sorry. I was reading it fast and thought there was something missing from the Lua. But your response was to One way is to disable light weapons skill level 4. Which is the one that gives akimbos to the players. I.e. set skill_lightweapons "20 50 90 -1" http://mygamingtalk.com/wiki/Silent_Mod_Server_Cvar#skill_lightweapons
  16. Please say what would need to be added.
  17. The next version is in the works. I don't know when it will be released. There is some interesting work going on at the moment. About the request, I don't know about the images. The text command sounds interesting. We can definitely consider these.
  18. There has been long discussions about iron sights in the past. In general they don't really fit into the game as the aim mechanics requires fast movements, reactions and tracking. Possible method of trying to make them useful might be to add zoom and make them that way useful for long range. But that would be a completely different game then.
  19. The game is not about collecting XP. I don't see how this would fit in.
  20. That is correct. However, if your opposition would be able to prove the codes are exact and the code base is large enough so it's unlikely a coincidence, it might turn into a case where you have to prove you have actually made the work. But then again, I'm not a lawyer. I don't know how such disputes are handled.
  21. I'm not a lawyer, but I've been using the rule, if the modifications are in the qagame, cgame or ui library files, they must use the same license as the original source. With that, if you use any code base that originates from the ET SDK, it should be licensed by the ET SDK license. If your code base starts from the ET GPL release, then it must always use GPL 3 or compatible license. For a fact you can use the ETPub source and modify it. The limitation is that you can't use it to make money in any way. As is prohibited by the ET SDK license. I'm not really sure if the ET SDK license allows the creation of a completely different game from the ET SDK source. But I don't know any case where it would have caused anyone problems. If someone else makes the same exact code as you, you both own your own separate codes. It doesn't matter if they are exactly the same.
  22. That is the full ET source code release. It includes the game code too though. We are using the ET SDK license. We fork from the ETPub 0.9.1 source code. ETPub was started from the ET SDK release.
  23. You didn't answer my question. I'm interested to know, since you seem oblivious of the sources and the licenses and therefor, I think you have seen something written somewhere. However, the answer to your second question is: it depends of the source and its license. If you're thinking of making a separate game with the engine code, you will need to use the GPL release of the engine source code and you can't relicense that. However, if you use the SDK you still can't relicense, obviously. It is very important for you to understand, that source codes can not be relicensed by anyone but their copyright holders.
  24. Where did you see the claim that silEnT was licensed under GPL? Shortcut to the answer, it is not licensed under GPL.
  25. There is no such cvar as sv_trueping. There is g_trueping, which does not have any impact on CPU performance. Also, the official Jaymod documentation (I just searched and read what it says) does not include any performance warnings against it.
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