Jump to content

Dragonji

Members
  • Posts

    530
  • Joined

  • Last visited

  • Days Won

    62

Everything posted by Dragonji

  1. Just one note, if you want to compile it, you need to install Mod Tools SDK first.
  2. File Name: OpenWarfare Source Code File Submitter: Dragon File Submitted: 28 Oct 2012 File Category: Mods OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like. This is the latest source code of the mod, at revision 2483, last update was done on 19 June 2011. You can compile any parts of the mod by just executing the file makeMod.bat (a menu will guide you through the process). Click here to download this file
  3. Version 4.180.2483

    1084 downloads

    OpenWarfare is a multi-purpose open source mod for the Call of Duty series. The project started on May 7th, 2008 and quickly grew to become one of the leading mods for the Call of Duty series. The mod supports new gameplay features to make the game more fun as well as league competition features like ready-up, strategy time, checksums, variable changes detection, rulesets, etc. Features in the OpenWarfare mod are not forced at all and can be enabled/disabled based on what the server owners like. This is the latest source code of the mod, at revision 2483, last update was done on 19 June 2011. You can compile any parts of the mod by just executing the file makeMod.bat (a menu will guide you through the process).
  4. From ET:L IRC channel: 17:07 <Dragonji> btw, anybody knows what the heck is 'Obsolete cgame system trap: 173'? My console is full of it everytime I load a map or do vid_restart 17:08 <IR4T4> which mod is used? 17:09 <Dragonji> silent 17:10 <IR4T4> tell mod creators to read this http://etpub.org/viewtopic.php?f=9&t=74 17:10 <Dragonji> IR4T4: okey dokey
  5. Allowing color codes sounds better indeed, dunno why I didn't think about it while writing the request
  6. It would be much appriciated if you could separate custom defined shrubbot commands from the original built-in ones. I have around 60 custom fun commands on the server and most of the admins are complaining because they see too many commands and don't exactly know which ones are for fun and which actually are for managing the game. I was thinking about such !help's output structure: ]!help silEnT admin commands available for you: admintest list userlist showbans ...more_commands Custom commands available for you: command1 command2 command3 ...more_commands help: x available commands Type !help [command] for help with a specific command.
  7. You cannot change it, it's hardcoded.
  8. Make sure g_gametype isn't set in any other file which loads before the cycle, I mean startscript, server.cfg and silent.cfg.
  9. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#team_maxPanzers Read full description, please.
  10. You can look into this script to find something useful.
  11. Sorry but I do not understand this point. Do you mean 2.55/2.60b compatibility? I'm afraid these 2 features can only be done by modifying the engine itself (etded(.x86/.exe)). You can contact Sol or Paul to get more info about these two.
  12. What kind of problems you have in mind?
  13. Are you sure? Please, check with rcon values of both cvars on a living server.
  14. Try the value of 21 which was suggested on these forums several times. Yes, -1. PS. Everything you're asking for is already explained in this thread.
  15. 1. Could you remove the possibility to gib all the people from !gib command? It should be only available for !giba in my humble opinion. 2. Could you remove the possibility to kill all with nades from !lol command and make a separated one for it like !lola for example? Thanks in advance.
  16. It was never an issue, I just requested this because I thought it would be nice to have such a feature. I have working Lua mod for this but it doesn't mean the request shouldn't be completed. However, it depends on developers if they are going to implement the feature or not
  17. But silEnT mod team obviously cannot do anything about the masterlist.
  18. Just curious if there is any news regarding the subject.
  19. This may help you: http://mygamingtalk.com/forums/topic/473-making-custom-menu/
  20. Don't pressurize the devs, please. I believe the next version is released when it's done . We expect a bug-free and good mod so we have to wait patiently.
×
×
  • Create New...