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gaoesa

Management
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Everything posted by gaoesa

  1. What is a nick name generator? You always have to have a name on the server. I.e. empty names are not allowed.
  2. Fixed in the next version. http://mygamingtalk.com/forums/tracker/issue-267-rename-command-allows-backslashes-in-names/
  3. No need for test case. It can be reproduced while sitting on server.
  4. Do you have a ready made Lua script test case for us to use on this? If so, can you please send it to us.
  5. Set it back to -1 like the link says.
  6. There is no setting to limit rifle grenade launchers without limiting the rifles. EDIT: Fixed copy paste typos from the wiki. The setting is about grenade launchers.
  7. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#team_maxGrenLaunchers The medic needle is poisonous when hitting enemies. There is no specific poison needle.
  8. For the first question, look at http://mygamingtalk.com/wiki/index.php/Silent_Shortcut For the second question, I don't know. Perhaps wth some Lua. We removed it from the mod because it was seriously buggy and resulted heavily unbalanced teams if used.
  9. It is a client only setting. You might have a forcecvar setting in your server configuration though.
  10. It makes medics less useful (makes class choices irrelevant), so I would rather not have it in the mod itself. Indeed it can be made with a Lua script.
  11. You probably had it with Jaymod. I searched for it and I couldn't find anything like that.
  12. No. The PB setting is global and once set, it is enabled/disabled for all mods. As you swrite, you enabled PB in the console with pb_cl_enable. I suspect you didn't have the cl_guid field set when entering the server. With a new silent GUID this lead that you got a new record. You need to have the cl_guid set before connecting to the server to link to the old record based on the PB GUID. Also, the mod never adds the PB GUID automatically to existing records. This is probably why you had to delete the silent.dat couple times before linking to the old record. It was already finding the new record with the other silent GUID. Best way would have been to keep the old silent.dat file and link to the old database records directly. If you suspect database corruption, you can run dbcleanup. It will report all errors that it finds.
  13. You choose what setting you force on your server. Look into the mapconfigs/default.cfg. Anti-Cheat is something completely different. AC is used to catch cheats. http://mygamingtalk.com/wiki/index.php/Silent_Mod_Server_Cvar#g_silentac
  14. The implementation can be changed to configurable. What I meant is that the implementation has not been changed by us.
  15. I have now checked this. The goomba sound is not individually configurable. The sound file is indeed the "sound/world/debris1.wav". Also, the sound has always been the debris.
  16. Lines that start with "say:", "sayteam:", "saybuddy:", "privmsg:", "tprivmsg:", "mprivmsg:" and "adminchat:" are player chats. Saybuddy is fireteam chats, privmsg is normal private message, tprivmsg is private message to team and mprimsg is private message sent with the private message dialog and it can have multiple recipients. EDIT: I forgot to mention, to see private messages in the log, you need to have g_tyranny enabled.
  17. You can parse those from server log.
  18. Ok, so we have 2 reported bugs in this thread: 1. Sometimes players spawn with single pistol even though they expect to spawn automatically with akimbos. 2. Soldiers can't spawn with a single pistol even though they try to do it explicitly. The expected behaviour is to automatically spawn with akimbos or secondary SMG when available, except when the player explicitly chooses single pistol.
  19. This forum is not tied to a single game or even to the silEnT mod for Enemy Territory at all.
  20. You can comment as much as you like.
  21. Probably came with 0.8.2. We fixed other bugs relating to secondary weapon selection and soldier class. We made sure people who have selected single pistol would not get the akimbos through automation. Possibly we didn't notice some case where the selection doesn't work right. I.e. I haven't confirmed the bug, but it wouldn't surprise me because of the changes we made for the 0.8.2 version.
  22. It's not possible to fire while leaning.
  23. In 0.8.2 the command map was fixed and it should reliably display the objective carriers of the own team. That is not intended as a counter argument for the request, but just reminding of the alternative for the TAB key.
  24. I understand what your asking and I can see it can be usefull. I'm personally one of those who find the fireteam more annoying than helpfull apart from seeing the latched classes. However, I fear this could require a large amount of code duplication. And not only that, very likely it would require using config strings as well, the same way as the original fireteams use those. If there is an easy way to accomplish this, I think it would be great.
  25. Sounds reasonable and that information is already collected so I don't think it would be unreasonable amount of work either. I don't really know about our release schedules at the moment though.
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