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gaoesa

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Everything posted by gaoesa

  1. Might be caused from using percentage limits for team_max(x) cvars?
  2. You would copy over one database with another that way.
  3. Ban list and level definitions are in the shrubbot.cfg and you can copy it. You can also copy the db files. But you can't simultaneously use the same db files with two running servers.
  4. It would be a server command only as clients don't have access to any of the data. Also, even if we added that command, it would be up to admins to give it to players. So there would be no difference between admins creating a custom command or if it was inbuilt.
  5. You can make a custom command for it: [command] command = resetmystats exec = !resetpls [g] desc = reset global stats syntax = levels = 0 1 2 3 4 5
  6. Values can be checked with the console. Bug is confirmed. The damage values are restored if !panzerwar off is used before the map ends. But if the panzerwar continues to the next map, then the damage is not returned to normal anymore with !panzerwar off command.
  7. The last set command that is executed will set the value.
  8. g_excludedMaps is a cvar. The last set command you do to it is the one that is used.
  9. Yes. Adding the sounds in a separate pk3 file is the correct way to add them for the inbuilt sprees. Here are the names and location that the files must have. You don't need to put all the files. Only those that you want. http://mygamingtalk.com/wiki/index.php/Silent_Sounds
  10. No, in the example the map adlernest is played when the player count is less then 15. Excluded when the player count is 16 or more.
  11. [players 17-32] set g_excludedMaps ":goldrush:battery:oasis:purefrag:fragmaze_fixed:" [players 0-16] set g_excludedMaps ":goldrush:battery:oasis:" [/players] The g_excludedMaps in the block 0-* overrides the setting in the 17-32 block.So you must always put every map you want to exclude for the player amount of the block.
  12. Yes. You need to provide server log from the crash. We need information on how to reproduce the issue.
  13. Use rcon to check what the real value of the g_excludedMaps is.
  14. The packets sent is dynamic. The maxpackets setting should be dynamic too because it generates weird results when it is max.
  15. Warping is caused by network issues. You can try to get players use proper maxpackets setting. For example if player has 125 FPS, the value to use would be 63. If he uses 100, he is still sending the 62-63 packets in a second but if he gets FPS drop to below or equal to 100, he will be sending them 100 times (or his FPS amount) in a second. It combined with delays and possible buffering by ISP, can cause sudden faster moves then regularly. Do note that the packet sizes are typically irrelevant as the packets are very small and it would be a rare case if someone wouldn't have bandwidth for the data. The packet count is the bad thing as each of them can be buffered and delayed to give way for higher priority traffic.
  16. This setting doesn't useLua scripts. Lua is an alternative method for it. The second question, no, your alternatives are the inbuilt sprees or doing them with a Lua script, which allows fully editing them.
  17. You need to add set g_excludedMaps ":castleattack_b5:marketgarden_et_r2:" to the blocks where you want to exclude maps.
  18. Yes, unfortunately it is only partially fixed. If you change the setting in the menu, it will temporarily work correctly until the end of map.
  19. Are you using any third party applications that are hooking the executable. i.e. QMM? Please provide the server log from the part where the server didn't start/shut down. Please check the admin.log or whatever it's name to, to see what commands had been executed by any admin on the server.
  20. Did you use subnetban commands on the server? EDIT: Do you use any third party applications to manage the shrubbot.cfg? Are you running only one server associated with the single shrubot.cfg file?
  21. For Mac users, the possibility to download the missing binary directly from the game server is good.
  22. Put it in a folder called silent. If you don't have a folder with that name next to etmain, it should be ok to create it by hand.
  23. There are few different engine reasons why Mac OS X downloads fail. If you are a server owner, you can allow downloads directly from the game server without disconnecting. This solves some of them. If you are a player, you can download and manually place the needed silent-0.7.1.pk3 file into your silent folder. Often there is no follow up issues with map downloads after you have the correct mod binary in place.
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